FutureMUD Function Reference

CHECK

Number CHECK(Character character, Trait trait, Number difficulty)
ParameterVariable TypeParameter Help
characterCharacterThe character whose trait you want to check against
traitTraitThe trait you want to check
difficultyNumberThe difficulty of the check. 0 = Automatic, 10 = Impossible, 5 = Normal

This function allows you to roll a check against a trait at a defined difficulty for a character, and see the result. The return values are -3 = Major Fail, -2 = Fail, -1 = Minor Fail, 1 = Minor Pass, 2 = Pass, 3 = Major Pass

GETTRAIT

Number GETTRAIT(Toon who, Trait trait)
ParameterVariable TypeParameter Help
whoToonThe person whose traits you would like to interrogate
traitTraitThe trait you want to know the value of

This function returns the current trait value of the selected trait on the specified person

ISADMIN

Boolean ISADMIN(Toon toon)
ParameterVariable TypeParameter Help
toonToonThe character or toon whose status as an admin you want to test

This function tells you if the person you specify, which can be a character, chargen or NPC template, is an admin

TELEPORT

Boolean TELEPORT(Character Character, Location Destination)
ParameterVariable TypeParameter Help
CharacterCharacterThe character who you want to teleport
DestinationLocationThe destination room to teleport them to

Teleports a character to the ground level (or closest layer) in a new room. Returns false if the teleportation fails (if invalid character, room, or layer is specified).

TELEPORT

Boolean TELEPORT(Character Character, Location Destination, Text Layer)
ParameterVariable TypeParameter Help
CharacterCharacterThe character who you want to teleport
DestinationLocationThe destination room to teleport them to
LayerTextThe room layer to teleport to

Teleports a character to the specified layer in a new room. Returns false if the teleportation fails (if invalid character, room, or layer is specified).

TELEPORTNOECHO

Boolean TELEPORTNOECHO(Character Character, Location Destination)
ParameterVariable TypeParameter Help
CharacterCharacterThe character who you want to teleport
DestinationLocationThe destination room to teleport them to

Teleports a character to the ground level (or closest layer) in a new room, with no echoes. Returns false if the teleportation fails (if invalid character, room, or layer is specified).

TELEPORTNOECHO

Boolean TELEPORTNOECHO(Character Character, Location Destination, Text Layer)
ParameterVariable TypeParameter Help
CharacterCharacterThe character who you want to teleport
DestinationLocationThe destination room to teleport them to
LayerTextThe room layer to teleport to

Teleports a character to the specified layer in a new room, with no echoes. Returns false if the teleportation fails (if invalid character, room, or layer is specified).

CHARACTERISTICID

Text CHARACTERISTICID(Character character, Number characteristic)
ParameterVariable TypeParameter Help
characterCharacterThe character whose characteristics you are interested in probing
characteristicNumberThe ID Number of the characteristic definition you want to probe the value of

This function returns the ID of the supplied character's intrinsic characteristic for the supplied definition. E.g. If you supplied the ID number of the colour characteristic, you might get the ID 435 as a return value.

CHARACTERISTICID

Text CHARACTERISTICID(Item item, Number characteristic)
ParameterVariable TypeParameter Help
itemItemThe item whose characteristics you are interested in probing
characteristicNumberThe ID Number of the characteristic definition you want to probe the value of

This function returns the ID of the supplied items's intrinsic characteristic for the supplied definition. E.g. If you supplied the ID number of the colour characteristic, you might get the ID 435 as a return value.

CHARACTERISTICID

Text CHARACTERISTICID(Character character, Text characteristic)
ParameterVariable TypeParameter Help
characterCharacterThe character whose characteristics you are interested in probing
characteristicTextThe name of the characteristic definition you want to probe the value of

This function returns the ID of the supplied character's intrinsic characteristic for the supplied definition. E.g. If you supplied the ID number of the colour characteristic, you might get the ID 435 as a return value.

CHARACTERISTICID

Text CHARACTERISTICID(Item item, Text characteristic)
ParameterVariable TypeParameter Help
itemItemThe item whose characteristics you are interested in probing
characteristicTextThe name of the characteristic definition you want to probe the value of

This function returns the ID of the supplied items's intrinsic characteristic for the supplied definition. E.g. If you supplied the ID number of the colour characteristic, you might get the ID 435 as a return value.

CHARACTERISTICVALUE

Text CHARACTERISTICVALUE(Character character, Number characteristic)
ParameterVariable TypeParameter Help
characterCharacterThe character whose characteristics you are interested in probing
characteristicNumberThe ID Number of the characteristic definition you want to probe the value of

This function returns the name of the supplied character's intrinsic characteristic for the supplied definition. E.g. If you supplied the ID number of the eyecolour characteristic, you might get the 'emerald green' as a return value.

CHARACTERISTICVALUE

Text CHARACTERISTICVALUE(Item item, Number characteristic)
ParameterVariable TypeParameter Help
itemItemThe item whose characteristics you are interested in probing
characteristicNumberThe ID Number of the characteristic definition you want to probe the value of

This function returns the name of the supplied items's intrinsic characteristic for the supplied definition. E.g. If you supplied the ID number of the colour characteristic, you might get the 'hot pink' as a return value.

CHARACTERISTICVALUE

Text CHARACTERISTICVALUE(Character character, Text characteristic)
ParameterVariable TypeParameter Help
characterCharacterThe character whose characteristics you are interested in probing
characteristicTextThe name of the characteristic definition you want to probe the value of

This function returns the name of the supplied character's intrinsic characteristic for the supplied definition. E.g. If you supplied the ID number of the eyecolour characteristic, you might get the 'emerald green' as a return value.

CHARACTERISTICVALUE

Text CHARACTERISTICVALUE(Item item, Text characteristic)
ParameterVariable TypeParameter Help
itemItemThe item whose characteristics you are interested in probing
characteristicTextThe name of the characteristic definition you want to probe the value of

This function returns the name of the supplied items's intrinsic characteristic for the supplied definition. E.g. If you supplied the ID number of the colour characteristic, you might get the 'hot pink' as a return value.

GETCHARACTERISTIC

Text GETCHARACTERISTIC(Unknown Type thing, Text target, Perceiver perceiver)
ParameterVariable TypeParameter Help
thingUnknown TypeThe thing whose characteristics you want to interrogate
targetTextThe name of the characteristic you want, including fancy or basic forms
perceiverPerceiverThe perceiver through whose perspective these characteristics should be interpreted

This function allows you to return the text value of a specified characteristic of a character, chargen or item. It returns the same result as if you had used $name in a description.

GETREALCHARACTERISTIC

Text GETREALCHARACTERISTIC(Unknown Type thing, Text target)
ParameterVariable TypeParameter Help
thingUnknown TypeThe thing whose characteristics you want to interrogate
targetTextThe name of the characteristic you want, including fancy or basic forms

This function allows you to return the text value of a specified characteristic of a character, chargen or item. It returns the same result as if you had used $name in a description. This version returns the true value of a characteristic, unhindered by the lens of a perceiver.

SETCHARACTERISTIC

Boolean SETCHARACTERISTIC(Character character, Number definition, Number value)
ParameterVariable TypeParameter Help
characterCharacterThe character whose characteristics you want to set
definitionNumberThe ID number of the characteristic definition you want to use
valueNumberThe ID number of the characteristic value that you want to set

Sets the intrinsic characteristic value for the characteristic definition on the supplied target. Returns true if successful.

SETCHARACTERISTIC

Boolean SETCHARACTERISTIC(Character character, Text definition, Number value)
ParameterVariable TypeParameter Help
characterCharacterThe character whose characteristics you want to set
definitionTextThe name of the characteristic definition you want to use
valueNumberThe ID number of the characteristic value that you want to set

Sets the intrinsic characteristic value for the characteristic definition on the supplied target. Returns true if successful.

SETCHARACTERISTIC

Boolean SETCHARACTERISTIC(Character character, Number definition, Text value)
ParameterVariable TypeParameter Help
characterCharacterThe character whose characteristics you want to set
definitionNumberThe ID number of the characteristic definition you want to use
valueTextThe name of the characteristic value that you want to set

Sets the intrinsic characteristic value for the characteristic definition on the supplied target. Returns true if successful.

SETCHARACTERISTIC

Boolean SETCHARACTERISTIC(Character character, Text definition, Text value)
ParameterVariable TypeParameter Help
characterCharacterThe character whose characteristics you want to set
definitionTextThe name of the characteristic definition you want to use
valueTextThe name of the characteristic value that you want to set

Sets the intrinsic characteristic value for the characteristic definition on the supplied target. Returns true if successful.

SETCHARACTERISTIC

Boolean SETCHARACTERISTIC(Item item, Number definition, Number value)
ParameterVariable TypeParameter Help
itemItemThe item whose characteristics you want to set
definitionNumberThe ID number of the characteristic definition you want to use
valueNumberThe ID number of the characteristic value that you want to set

Sets the intrinsic characteristic value for the characteristic definition on the supplied target. Returns true if successful.

SETCHARACTERISTIC

Boolean SETCHARACTERISTIC(Item item, Text definition, Number value)
ParameterVariable TypeParameter Help
itemItemThe item whose characteristics you want to set
definitionTextThe name of the characteristic definition you want to use
valueNumberThe ID number of the characteristic value that you want to set

Sets the intrinsic characteristic value for the characteristic definition on the supplied target. Returns true if successful.

SETCHARACTERISTIC

Boolean SETCHARACTERISTIC(Item item, Number definition, Text value)
ParameterVariable TypeParameter Help
itemItemThe item whose characteristics you want to set
definitionNumberThe ID number of the characteristic definition you want to use
valueTextThe name of the characteristic value that you want to set

Sets the intrinsic characteristic value for the characteristic definition on the supplied target. Returns true if successful.

SETCHARACTERISTIC

Boolean SETCHARACTERISTIC(Item item, Text definition, Text value)
ParameterVariable TypeParameter Help
itemItemThe item whose characteristics you want to set
definitionTextThe name of the characteristic definition you want to use
valueTextThe name of the characteristic value that you want to set

Sets the intrinsic characteristic value for the characteristic definition on the supplied target. Returns true if successful.

SETCHARACTERISTICRANDOM

Boolean SETCHARACTERISTICRANDOM(Character character, Number definition, Number profile, Boolean forcenew)
ParameterVariable TypeParameter Help
characterCharacterThe character whose characteristics you want to randomly set
definitionNumberThe ID number of the characteristic definition you want to use
profileNumberThe ID number of the characteristic profile that you want to use to give the range of possible values
forcenewBooleanIf true, excludes the current result from the outcome. I.e. the value must change. If false or if there is only 1 value to choose from on the profile, the result may still be the old value

Sets the intrinsic characteristic value for the characteristic definition on the supplied target to a random value selected from the profile you supply. Returns true if successful.

SETCHARACTERISTICRANDOM

Boolean SETCHARACTERISTICRANDOM(Character character, Text definition, Number profile, Boolean forcenew)
ParameterVariable TypeParameter Help
characterCharacterThe character whose characteristics you want to randomly set
definitionTextThe name of the characteristic definition you want to use
profileNumberThe ID number of the characteristic profile that you want to use to give the range of possible values
forcenewBooleanIf true, excludes the current result from the outcome. I.e. the value must change. If false or if there is only 1 value to choose from on the profile, the result may still be the old value

Sets the intrinsic characteristic value for the characteristic definition on the supplied target to a random value selected from the profile you supply. Returns true if successful.

SETCHARACTERISTICRANDOM

Boolean SETCHARACTERISTICRANDOM(Character character, Number definition, Text profile, Boolean forcenew)
ParameterVariable TypeParameter Help
characterCharacterThe character whose characteristics you want to randomly set
definitionNumberThe ID number of the characteristic definition you want to use
profileTextThe name of the characteristic profile that you want to use to give the range of possible values
forcenewBooleanIf true, excludes the current result from the outcome. I.e. the value must change. If false or if there is only 1 value to choose from on the profile, the result may still be the old value

Sets the intrinsic characteristic value for the characteristic definition on the supplied target to a random value selected from the profile you supply. Returns true if successful.

SETCHARACTERISTICRANDOM

Boolean SETCHARACTERISTICRANDOM(Character character, Text definition, Text profile, Boolean forcenew)
ParameterVariable TypeParameter Help
characterCharacterThe character whose characteristics you want to randomly set
definitionTextThe name of the characteristic definition you want to use
profileTextThe name of the characteristic profile that you want to use to give the range of possible values
forcenewBooleanIf true, excludes the current result from the outcome. I.e. the value must change. If false or if there is only 1 value to choose from on the profile, the result may still be the old value

Sets the intrinsic characteristic value for the characteristic definition on the supplied target to a random value selected from the profile you supply. Returns true if successful.

SETCHARACTERISTICRANDOM

Boolean SETCHARACTERISTICRANDOM(Item item, Number definition, Number profile, Boolean forcenew)
ParameterVariable TypeParameter Help
itemItemThe item whose characteristics you want to randomly set
definitionNumberThe ID number of the characteristic definition you want to use
profileNumberThe ID number of the characteristic profile that you want to use to give the range of possible values
forcenewBooleanIf true, excludes the current result from the outcome. I.e. the value must change. If false or if there is only 1 value to choose from on the profile, the result may still be the old value

Sets the intrinsic characteristic value for the characteristic definition on the supplied target to a random value selected from the profile you supply. Returns true if successful.

SETCHARACTERISTICRANDOM

Boolean SETCHARACTERISTICRANDOM(Item item, Text definition, Number profile, Boolean forcenew)
ParameterVariable TypeParameter Help
itemItemThe item whose characteristics you want to randomly set
definitionTextThe name of the characteristic definition you want to use
profileNumberThe ID number of the characteristic profile that you want to use to give the range of possible values
forcenewBooleanIf true, excludes the current result from the outcome. I.e. the value must change. If false or if there is only 1 value to choose from on the profile, the result may still be the old value

Sets the intrinsic characteristic value for the characteristic definition on the supplied target to a random value selected from the profile you supply. Returns true if successful.

SETCHARACTERISTICRANDOM

Boolean SETCHARACTERISTICRANDOM(Item item, Number definition, Text profile, Boolean forcenew)
ParameterVariable TypeParameter Help
itemItemThe item whose characteristics you want to randomly set
definitionNumberThe ID number of the characteristic definition you want to use
profileTextThe name of the characteristic profile that you want to use to give the range of possible values
forcenewBooleanIf true, excludes the current result from the outcome. I.e. the value must change. If false or if there is only 1 value to choose from on the profile, the result may still be the old value

Sets the intrinsic characteristic value for the characteristic definition on the supplied target to a random value selected from the profile you supply. Returns true if successful.

SETCHARACTERISTICRANDOM

Boolean SETCHARACTERISTICRANDOM(Item item, Text definition, Text profile, Boolean forcenew)
ParameterVariable TypeParameter Help
itemItemThe item whose characteristics you want to randomly set
definitionTextThe name of the characteristic definition you want to use
profileTextThe name of the characteristic profile that you want to use to give the range of possible values
forcenewBooleanIf true, excludes the current result from the outcome. I.e. the value must change. If false or if there is only 1 value to choose from on the profile, the result may still be the old value

Sets the intrinsic characteristic value for the characteristic definition on the supplied target to a random value selected from the profile you supply. Returns true if successful.

KILL

Item KILL(Character Victim, Boolean MakeCorpse)
ParameterVariable TypeParameter Help
VictimCharacterThe character who you want to kill
MakeCorpseBooleanIf true, leaves a corpse behind. Otherwise disposes of corpse.

Kills the specified character, and optionally leaves a corpse. Returns the corpse as an item.

CONTAINS

Boolean CONTAINS(Void Collection collection, CollectionItem item)
ParameterVariable TypeParameter Help
collectionVoid CollectionThe collection you want to check
itemCollectionItemThe item you are looking for in the collection

This function allows you to test whether a given item is in a collection. True if the collection contains the item.

GETINDEX

CollectionItem GETINDEX(Void Collection collection, Number index)
ParameterVariable TypeParameter Help
collectionVoid CollectionA collection of anything
indexNumberThe zero-based index of the element you want to retrieve from the collection

This function returns the element at the specified index of a collection, or null if an incorrect index is specified. The return type depends on the return type of the collection. You may need to convert the result. See CONVERT function.

INDEXOF

Number INDEXOF(Void Collection collection, CollectionItem item)
ParameterVariable TypeParameter Help
collectionVoid CollectionA collection of anything
itemCollectionItemThe item whose position in the collection you want to know

This function returns the zero-based index of a specified item in the collection, if present. If not present it returns -1.

STARTCOMBAT

Boolean STARTCOMBAT(Text reference, Text description, Text gerund, Boolean friendly, Character combatant1, Character combatant2, Text joinprog, Text leaveprog, Text endprog, Text moveprog, Text hitprog)
ParameterVariable TypeParameter Help
referenceTextA unique reference that is passed to each of the progs when executed
descriptionTextThe description of the combat that appears in COMBAT STATUS
gerundTextThe gerund used in combat descriptions, e.g. fighting, sparring, boxing, etc.
friendlyBooleanWhether this combat counts as friendly and uses the spar rules or not
combatant1CharacterThe first combatant
combatant2CharacterThe second combatant
joinprogTextA prog to execute when someone joins the combat. It must accept a character (the joiner) and a text parameter (the reference).
leaveprogTextA prog to execute when someone leaves the combat. It must accept a character (the leaver) and a text parameter (the reference).
endprogTextA prog to execute when the combat ends. It must accept a text parameter (the reference).
moveprogTextA prog to execute when someone makes a move in combat. It must accept a character (the attacker), another character (the target) and a text parameter (the reference).
hitprogTextA prog to execute when someone hits someone in combat. It must accept a character (the attacker), another character (the target) and a text parameter (the reference).

Starts a combat that executes progs when various things happen.

CONVERT

Character CONVERT(MagicResourceHaver from, Character to)
ParameterVariable TypeParameter Help
fromMagicResourceHaverThe variable that you want to convert. Can be null.
toCharacterA dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

Toon CONVERT(MagicResourceHaver from, Toon to)
ParameterVariable TypeParameter Help
fromMagicResourceHaverThe variable that you want to convert. Can be null.
toToonA dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

Item CONVERT(MagicResourceHaver from, Item to)
ParameterVariable TypeParameter Help
fromMagicResourceHaverThe variable that you want to convert. Can be null.
toItemA dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

Location CONVERT(MagicResourceHaver from, Location to)
ParameterVariable TypeParameter Help
fromMagicResourceHaverThe variable that you want to convert. Can be null.
toLocationA dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

Character CONVERT(Perceiver from, Character to)
ParameterVariable TypeParameter Help
fromPerceiverThe variable that you want to convert. Can be null.
toCharacterA dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

Item CONVERT(Perceiver from, Item to)
ParameterVariable TypeParameter Help
fromPerceiverThe variable that you want to convert. Can be null.
toItemA dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

Character CONVERT(Perceivable from, Character to)
ParameterVariable TypeParameter Help
fromPerceivableThe variable that you want to convert. Can be null.
toCharacterA dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

Item CONVERT(Perceivable from, Item to)
ParameterVariable TypeParameter Help
fromPerceivableThe variable that you want to convert. Can be null.
toItemA dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

Location CONVERT(Perceivable from, Location to)
ParameterVariable TypeParameter Help
fromPerceivableThe variable that you want to convert. Can be null.
toLocationA dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

Zone CONVERT(Perceivable from, Zone to)
ParameterVariable TypeParameter Help
fromPerceivableThe variable that you want to convert. Can be null.
toZoneA dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

Shard CONVERT(Perceivable from, Shard to)
ParameterVariable TypeParameter Help
fromPerceivableThe variable that you want to convert. Can be null.
toShardA dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

Character CONVERT(ReferenceType from, Character to)
ParameterVariable TypeParameter Help
fromReferenceTypeThe variable that you want to convert. Can be null.
toCharacterA dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

Location CONVERT(ReferenceType from, Location to)
ParameterVariable TypeParameter Help
fromReferenceTypeThe variable that you want to convert. Can be null.
toLocationA dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

Item CONVERT(ReferenceType from, Item to)
ParameterVariable TypeParameter Help
fromReferenceTypeThe variable that you want to convert. Can be null.
toItemA dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

Shard CONVERT(ReferenceType from, Shard to)
ParameterVariable TypeParameter Help
fromReferenceTypeThe variable that you want to convert. Can be null.
toShardA dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

Zone CONVERT(ReferenceType from, Zone to)
ParameterVariable TypeParameter Help
fromReferenceTypeThe variable that you want to convert. Can be null.
toZoneA dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

Race CONVERT(ReferenceType from, Race to)
ParameterVariable TypeParameter Help
fromReferenceTypeThe variable that you want to convert. Can be null.
toRaceA dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

Culture CONVERT(ReferenceType from, Culture to)
ParameterVariable TypeParameter Help
fromReferenceTypeThe variable that you want to convert. Can be null.
toCultureA dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

Chargen CONVERT(ReferenceType from, Chargen to)
ParameterVariable TypeParameter Help
fromReferenceTypeThe variable that you want to convert. Can be null.
toChargenA dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

Trait CONVERT(ReferenceType from, Trait to)
ParameterVariable TypeParameter Help
fromReferenceTypeThe variable that you want to convert. Can be null.
toTraitA dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

Clan CONVERT(ReferenceType from, Clan to)
ParameterVariable TypeParameter Help
fromReferenceTypeThe variable that you want to convert. Can be null.
toClanA dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

Rank CONVERT(ReferenceType from, Rank to)
ParameterVariable TypeParameter Help
fromReferenceTypeThe variable that you want to convert. Can be null.
toRankA dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

Appointment CONVERT(ReferenceType from, Appointment to)
ParameterVariable TypeParameter Help
fromReferenceTypeThe variable that you want to convert. Can be null.
toAppointmentA dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

Paygrade CONVERT(ReferenceType from, Paygrade to)
ParameterVariable TypeParameter Help
fromReferenceTypeThe variable that you want to convert. Can be null.
toPaygradeA dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

Currency CONVERT(ReferenceType from, Currency to)
ParameterVariable TypeParameter Help
fromReferenceTypeThe variable that you want to convert. Can be null.
toCurrencyA dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

Exit CONVERT(ReferenceType from, Exit to)
ParameterVariable TypeParameter Help
fromReferenceTypeThe variable that you want to convert. Can be null.
toExitA dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

Language CONVERT(ReferenceType from, Language to)
ParameterVariable TypeParameter Help
fromReferenceTypeThe variable that you want to convert. Can be null.
toLanguageA dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

Accent CONVERT(ReferenceType from, Accent to)
ParameterVariable TypeParameter Help
fromReferenceTypeThe variable that you want to convert. Can be null.
toAccentA dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

Merit CONVERT(ReferenceType from, Merit to)
ParameterVariable TypeParameter Help
fromReferenceTypeThe variable that you want to convert. Can be null.
toMeritA dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

Calendar CONVERT(ReferenceType from, Calendar to)
ParameterVariable TypeParameter Help
fromReferenceTypeThe variable that you want to convert. Can be null.
toCalendarA dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

Clock CONVERT(ReferenceType from, Clock to)
ParameterVariable TypeParameter Help
fromReferenceTypeThe variable that you want to convert. Can be null.
toClockA dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

Effect CONVERT(ReferenceType from, Effect to)
ParameterVariable TypeParameter Help
fromReferenceTypeThe variable that you want to convert. Can be null.
toEffectA dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

Knowledge CONVERT(ReferenceType from, Knowledge to)
ParameterVariable TypeParameter Help
fromReferenceTypeThe variable that you want to convert. Can be null.
toKnowledgeA dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

Role CONVERT(ReferenceType from, Role to)
ParameterVariable TypeParameter Help
fromReferenceTypeThe variable that you want to convert. Can be null.
toRoleA dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

Ethnicity CONVERT(ReferenceType from, Ethnicity to)
ParameterVariable TypeParameter Help
fromReferenceTypeThe variable that you want to convert. Can be null.
toEthnicityA dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

Drug CONVERT(ReferenceType from, Drug to)
ParameterVariable TypeParameter Help
fromReferenceTypeThe variable that you want to convert. Can be null.
toDrugA dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

WeatherEvent CONVERT(ReferenceType from, WeatherEvent to)
ParameterVariable TypeParameter Help
fromReferenceTypeThe variable that you want to convert. Can be null.
toWeatherEventA dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

Shop CONVERT(ReferenceType from, Shop to)
ParameterVariable TypeParameter Help
fromReferenceTypeThe variable that you want to convert. Can be null.
toShopA dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

Merchandise CONVERT(ReferenceType from, Merchandise to)
ParameterVariable TypeParameter Help
fromReferenceTypeThe variable that you want to convert. Can be null.
toMerchandiseA dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

Outfit CONVERT(ReferenceType from, Outfit to)
ParameterVariable TypeParameter Help
fromReferenceTypeThe variable that you want to convert. Can be null.
toOutfitA dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

OutfitItem CONVERT(ReferenceType from, OutfitItem to)
ParameterVariable TypeParameter Help
fromReferenceTypeThe variable that you want to convert. Can be null.
toOutfitItemA dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

Project CONVERT(ReferenceType from, Project to)
ParameterVariable TypeParameter Help
fromReferenceTypeThe variable that you want to convert. Can be null.
toProjectA dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

OverlayPackage CONVERT(ReferenceType from, OverlayPackage to)
ParameterVariable TypeParameter Help
fromReferenceTypeThe variable that you want to convert. Can be null.
toOverlayPackageA dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

Terrain CONVERT(ReferenceType from, Terrain to)
ParameterVariable TypeParameter Help
fromReferenceTypeThe variable that you want to convert. Can be null.
toTerrainA dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

Solid CONVERT(ReferenceType from, Solid to)
ParameterVariable TypeParameter Help
fromReferenceTypeThe variable that you want to convert. Can be null.
toSolidA dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

Liquid CONVERT(ReferenceType from, Liquid to)
ParameterVariable TypeParameter Help
fromReferenceTypeThe variable that you want to convert. Can be null.
toLiquidA dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

Gas CONVERT(ReferenceType from, Gas to)
ParameterVariable TypeParameter Help
fromReferenceTypeThe variable that you want to convert. Can be null.
toGasA dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

MagicSpell CONVERT(ReferenceType from, MagicSpell to)
ParameterVariable TypeParameter Help
fromReferenceTypeThe variable that you want to convert. Can be null.
toMagicSpellA dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

MagicSchool CONVERT(ReferenceType from, MagicSchool to)
ParameterVariable TypeParameter Help
fromReferenceTypeThe variable that you want to convert. Can be null.
toMagicSchoolA dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

MagicCapability CONVERT(ReferenceType from, MagicCapability to)
ParameterVariable TypeParameter Help
fromReferenceTypeThe variable that you want to convert. Can be null.
toMagicCapabilityA dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

Bank CONVERT(ReferenceType from, Bank to)
ParameterVariable TypeParameter Help
fromReferenceTypeThe variable that you want to convert. Can be null.
toBankA dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

BankAccount CONVERT(ReferenceType from, BankAccount to)
ParameterVariable TypeParameter Help
fromReferenceTypeThe variable that you want to convert. Can be null.
toBankAccountA dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

BankAccountType CONVERT(ReferenceType from, BankAccountType to)
ParameterVariable TypeParameter Help
fromReferenceTypeThe variable that you want to convert. Can be null.
toBankAccountTypeA dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

LegalAuthority CONVERT(ReferenceType from, LegalAuthority to)
ParameterVariable TypeParameter Help
fromReferenceTypeThe variable that you want to convert. Can be null.
toLegalAuthorityA dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

Law CONVERT(ReferenceType from, Law to)
ParameterVariable TypeParameter Help
fromReferenceTypeThe variable that you want to convert. Can be null.
toLawA dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

Crime CONVERT(ReferenceType from, Crime to)
ParameterVariable TypeParameter Help
fromReferenceTypeThe variable that you want to convert. Can be null.
toCrimeA dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

Perceivable CONVERT(ReferenceType from, Perceivable to)
ParameterVariable TypeParameter Help
fromReferenceTypeThe variable that you want to convert. Can be null.
toPerceivableA dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

Perceiver CONVERT(ReferenceType from, Perceiver to)
ParameterVariable TypeParameter Help
fromReferenceTypeThe variable that you want to convert. Can be null.
toPerceiverA dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

Toon CONVERT(ReferenceType from, Toon to)
ParameterVariable TypeParameter Help
fromReferenceTypeThe variable that you want to convert. Can be null.
toToonA dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

MagicResourceHaver CONVERT(ReferenceType from, MagicResourceHaver to)
ParameterVariable TypeParameter Help
fromReferenceTypeThe variable that you want to convert. Can be null.
toMagicResourceHaverA dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

Text CONVERT(Anything from, Text to)
ParameterVariable TypeParameter Help
fromAnythingThe variable that you want to convert. Can be null.
toTextA dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

Number CONVERT(Anything from, Number to)
ParameterVariable TypeParameter Help
fromAnythingThe variable that you want to convert. Can be null.
toNumberA dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

Boolean CONVERT(Anything from, Boolean to)
ParameterVariable TypeParameter Help
fromAnythingThe variable that you want to convert. Can be null.
toBooleanA dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

Character CONVERT(Anything from, Character to)
ParameterVariable TypeParameter Help
fromAnythingThe variable that you want to convert. Can be null.
toCharacterA dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

Location CONVERT(Anything from, Location to)
ParameterVariable TypeParameter Help
fromAnythingThe variable that you want to convert. Can be null.
toLocationA dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

Item CONVERT(Anything from, Item to)
ParameterVariable TypeParameter Help
fromAnythingThe variable that you want to convert. Can be null.
toItemA dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

Shard CONVERT(Anything from, Shard to)
ParameterVariable TypeParameter Help
fromAnythingThe variable that you want to convert. Can be null.
toShardA dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

Gender CONVERT(Anything from, Gender to)
ParameterVariable TypeParameter Help
fromAnythingThe variable that you want to convert. Can be null.
toGenderA dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

Zone CONVERT(Anything from, Zone to)
ParameterVariable TypeParameter Help
fromAnythingThe variable that you want to convert. Can be null.
toZoneA dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

Void Collection CONVERT(Anything from, Void Collection to)
ParameterVariable TypeParameter Help
fromAnythingThe variable that you want to convert. Can be null.
toVoid CollectionA dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

Race CONVERT(Anything from, Race to)
ParameterVariable TypeParameter Help
fromAnythingThe variable that you want to convert. Can be null.
toRaceA dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

Culture CONVERT(Anything from, Culture to)
ParameterVariable TypeParameter Help
fromAnythingThe variable that you want to convert. Can be null.
toCultureA dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

Chargen CONVERT(Anything from, Chargen to)
ParameterVariable TypeParameter Help
fromAnythingThe variable that you want to convert. Can be null.
toChargenA dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

Trait CONVERT(Anything from, Trait to)
ParameterVariable TypeParameter Help
fromAnythingThe variable that you want to convert. Can be null.
toTraitA dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

Clan CONVERT(Anything from, Clan to)
ParameterVariable TypeParameter Help
fromAnythingThe variable that you want to convert. Can be null.
toClanA dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

Rank CONVERT(Anything from, Rank to)
ParameterVariable TypeParameter Help
fromAnythingThe variable that you want to convert. Can be null.
toRankA dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

Appointment CONVERT(Anything from, Appointment to)
ParameterVariable TypeParameter Help
fromAnythingThe variable that you want to convert. Can be null.
toAppointmentA dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

Paygrade CONVERT(Anything from, Paygrade to)
ParameterVariable TypeParameter Help
fromAnythingThe variable that you want to convert. Can be null.
toPaygradeA dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

Currency CONVERT(Anything from, Currency to)
ParameterVariable TypeParameter Help
fromAnythingThe variable that you want to convert. Can be null.
toCurrencyA dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

Exit CONVERT(Anything from, Exit to)
ParameterVariable TypeParameter Help
fromAnythingThe variable that you want to convert. Can be null.
toExitA dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

Void CONVERT(Anything from, Void to)
ParameterVariable TypeParameter Help
fromAnythingThe variable that you want to convert. Can be null.
toVoidA dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

DateTime CONVERT(Anything from, DateTime to)
ParameterVariable TypeParameter Help
fromAnythingThe variable that you want to convert. Can be null.
toDateTimeA dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

TimeSpan CONVERT(Anything from, TimeSpan to)
ParameterVariable TypeParameter Help
fromAnythingThe variable that you want to convert. Can be null.
toTimeSpanA dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

Language CONVERT(Anything from, Language to)
ParameterVariable TypeParameter Help
fromAnythingThe variable that you want to convert. Can be null.
toLanguageA dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

Accent CONVERT(Anything from, Accent to)
ParameterVariable TypeParameter Help
fromAnythingThe variable that you want to convert. Can be null.
toAccentA dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

Merit CONVERT(Anything from, Merit to)
ParameterVariable TypeParameter Help
fromAnythingThe variable that you want to convert. Can be null.
toMeritA dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

MudDateTime CONVERT(Anything from, MudDateTime to)
ParameterVariable TypeParameter Help
fromAnythingThe variable that you want to convert. Can be null.
toMudDateTimeA dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

Calendar CONVERT(Anything from, Calendar to)
ParameterVariable TypeParameter Help
fromAnythingThe variable that you want to convert. Can be null.
toCalendarA dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

Clock CONVERT(Anything from, Clock to)
ParameterVariable TypeParameter Help
fromAnythingThe variable that you want to convert. Can be null.
toClockA dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

Effect CONVERT(Anything from, Effect to)
ParameterVariable TypeParameter Help
fromAnythingThe variable that you want to convert. Can be null.
toEffectA dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

Knowledge CONVERT(Anything from, Knowledge to)
ParameterVariable TypeParameter Help
fromAnythingThe variable that you want to convert. Can be null.
toKnowledgeA dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

Role CONVERT(Anything from, Role to)
ParameterVariable TypeParameter Help
fromAnythingThe variable that you want to convert. Can be null.
toRoleA dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

Ethnicity CONVERT(Anything from, Ethnicity to)
ParameterVariable TypeParameter Help
fromAnythingThe variable that you want to convert. Can be null.
toEthnicityA dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

Drug CONVERT(Anything from, Drug to)
ParameterVariable TypeParameter Help
fromAnythingThe variable that you want to convert. Can be null.
toDrugA dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

WeatherEvent CONVERT(Anything from, WeatherEvent to)
ParameterVariable TypeParameter Help
fromAnythingThe variable that you want to convert. Can be null.
toWeatherEventA dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

Shop CONVERT(Anything from, Shop to)
ParameterVariable TypeParameter Help
fromAnythingThe variable that you want to convert. Can be null.
toShopA dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

Merchandise CONVERT(Anything from, Merchandise to)
ParameterVariable TypeParameter Help
fromAnythingThe variable that you want to convert. Can be null.
toMerchandiseA dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

Outfit CONVERT(Anything from, Outfit to)
ParameterVariable TypeParameter Help
fromAnythingThe variable that you want to convert. Can be null.
toOutfitA dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

OutfitItem CONVERT(Anything from, OutfitItem to)
ParameterVariable TypeParameter Help
fromAnythingThe variable that you want to convert. Can be null.
toOutfitItemA dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

Project CONVERT(Anything from, Project to)
ParameterVariable TypeParameter Help
fromAnythingThe variable that you want to convert. Can be null.
toProjectA dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

OverlayPackage CONVERT(Anything from, OverlayPackage to)
ParameterVariable TypeParameter Help
fromAnythingThe variable that you want to convert. Can be null.
toOverlayPackageA dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

Terrain CONVERT(Anything from, Terrain to)
ParameterVariable TypeParameter Help
fromAnythingThe variable that you want to convert. Can be null.
toTerrainA dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

Solid CONVERT(Anything from, Solid to)
ParameterVariable TypeParameter Help
fromAnythingThe variable that you want to convert. Can be null.
toSolidA dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

Liquid CONVERT(Anything from, Liquid to)
ParameterVariable TypeParameter Help
fromAnythingThe variable that you want to convert. Can be null.
toLiquidA dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

Gas CONVERT(Anything from, Gas to)
ParameterVariable TypeParameter Help
fromAnythingThe variable that you want to convert. Can be null.
toGasA dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

Void Dictionary CONVERT(Anything from, Void Dictionary to)
ParameterVariable TypeParameter Help
fromAnythingThe variable that you want to convert. Can be null.
toVoid DictionaryA dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

Void CollectionDictionary CONVERT(Anything from, Void CollectionDictionary to)
ParameterVariable TypeParameter Help
fromAnythingThe variable that you want to convert. Can be null.
toVoid CollectionDictionaryA dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

MagicSpell CONVERT(Anything from, MagicSpell to)
ParameterVariable TypeParameter Help
fromAnythingThe variable that you want to convert. Can be null.
toMagicSpellA dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

MagicSchool CONVERT(Anything from, MagicSchool to)
ParameterVariable TypeParameter Help
fromAnythingThe variable that you want to convert. Can be null.
toMagicSchoolA dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

MagicCapability CONVERT(Anything from, MagicCapability to)
ParameterVariable TypeParameter Help
fromAnythingThe variable that you want to convert. Can be null.
toMagicCapabilityA dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

Bank CONVERT(Anything from, Bank to)
ParameterVariable TypeParameter Help
fromAnythingThe variable that you want to convert. Can be null.
toBankA dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

BankAccount CONVERT(Anything from, BankAccount to)
ParameterVariable TypeParameter Help
fromAnythingThe variable that you want to convert. Can be null.
toBankAccountA dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

BankAccountType CONVERT(Anything from, BankAccountType to)
ParameterVariable TypeParameter Help
fromAnythingThe variable that you want to convert. Can be null.
toBankAccountTypeA dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

LegalAuthority CONVERT(Anything from, LegalAuthority to)
ParameterVariable TypeParameter Help
fromAnythingThe variable that you want to convert. Can be null.
toLegalAuthorityA dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

Law CONVERT(Anything from, Law to)
ParameterVariable TypeParameter Help
fromAnythingThe variable that you want to convert. Can be null.
toLawA dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

CONVERT

Crime CONVERT(Anything from, Crime to)
ParameterVariable TypeParameter Help
fromAnythingThe variable that you want to convert. Can be null.
toCrimeA dummy variable of the type that you want to convert to.

This function allows you to convert a variable from one type to another type.

ALLCRIMES

Crime Collection ALLCRIMES(Character character, LegalAuthority authority)
ParameterVariable TypeParameter Help
characterCharacterThe character to fetch crimes for
authorityLegalAuthorityThe authority to check crimes in, or if null, all authorities

Returns a list of all the crimes a character has committed in the specified authority (or authorities)

INCUSTODYOFENFORCER

Boolean INCUSTODYOFENFORCER(Character character)
ParameterVariable TypeParameter Help
characterCharacterThe character who you want to check for being in custody

This function checks if the character is currently in the physical custody of any enforcers

INPRISON

Boolean INPRISON(Character character, LegalAuthority authority)
ParameterVariable TypeParameter Help
characterCharacterThe character who you want to check for being in prison
authorityLegalAuthorityThe legal authority to check in, or null for all

This function checks if the character is currently serving a prison sentence

ISENFORCER

Boolean ISENFORCER(Character character, LegalAuthority authority)
ParameterVariable TypeParameter Help
characterCharacterThe character you want to check
authorityLegalAuthorityThe legal authority to check in, or if null, checks all of the authorities

Returns true if the character is an enforcer in the specified legal authority or authorities

ISFELON

Boolean ISFELON(Character character, LegalAuthority authority)
ParameterVariable TypeParameter Help
characterCharacterThe character to check
authorityLegalAuthorityThe legal authority in which to check, or all authorities if null

This function checks to see if the character has ever had a serious crime (one that incurred jail time or capital punishment) recorded against them

ISWANTED

Boolean ISWANTED(Character character, LegalAuthority legalauthority)
ParameterVariable TypeParameter Help
characterCharacterThe character whose wanted status you want to know
legalauthorityLegalAuthorityThe legal authority you're checking against, or null if checking against all

This function determines if the supplied character is wanted for arrest in the specified legal authority

KNOWNCRIMES

Crime Collection KNOWNCRIMES(Character character, LegalAuthority authority)
ParameterVariable TypeParameter Help
characterCharacterThe character to fetch crimes for
authorityLegalAuthorityThe authority to check crimes in, or if null, all authorities

Returns a list of all the unresolved crimes known to authorities in the specified authority (or authorities)

ONBAIL

Boolean ONBAIL(Character character, LegalAuthority authority)
ParameterVariable TypeParameter Help
characterCharacterThe character who you want to check for bail
authorityLegalAuthorityThe legal authority to check in, or null for all

This function checks if the character is currently on bail for any crimes

ONGOODBEHAVIORBOND

Boolean ONGOODBEHAVIORBOND(Character character, LegalAuthority authority)
ParameterVariable TypeParameter Help
characterCharacterThe character who you want to check for being on good behavior
authorityLegalAuthorityThe legal authority to check in, or null for all

This function checks if the character is currently on a good behavior bond for a previous crime. Alternate spelling version for US English proggers.

ONGOODBEHAVIOURBOND

Boolean ONGOODBEHAVIOURBOND(Character character, LegalAuthority authority)
ParameterVariable TypeParameter Help
characterCharacterThe character who you want to check for being on good behaviour
authorityLegalAuthorityThe legal authority to check in, or null for all

This function checks if the character is currently on a good behaviour bond for a previous crime

RESOLVEDCRIMES

Crime Collection RESOLVEDCRIMES(Character character, LegalAuthority authority)
ParameterVariable TypeParameter Help
characterCharacterThe character to fetch crimes for
authorityLegalAuthorityThe authority to check crimes in, or if null, all authorities

Returns a list of all the resolved crimes in the specified authority (or authorities)

UNKNOWNCRIMES

Crime Collection UNKNOWNCRIMES(Character character, LegalAuthority authority)
ParameterVariable TypeParameter Help
characterCharacterThe character to fetch crimes for
authorityLegalAuthorityThe authority to check crimes in, or if null, all authorities

Returns a list of all the unresolved crimes unknown to authorities in the specified authority (or authorities)

WARNEDBYENFORCER

Boolean WARNEDBYENFORCER(Character character)
ParameterVariable TypeParameter Help
characterCharacterThe character who you want to check for warnings

This function checks if the character is currently under a warning to surrender from any enforcers

SET

Boolean SET(Void Dictionary dictionary, Text key, CollectionItem item)
ParameterVariable TypeParameter Help
dictionaryVoid DictionaryThe dictionary you want to set the item in
keyTextThe text key at which you want to store that item
itemCollectionItemThe item that you want to add to the dictionary

Sets the specified text key in the dictionary to be the item specified. Returns true if the set succeeded (the types were compatible), and false if not.

ADDTATTOO

Boolean ADDTATTOO(Character Character, Number TattooID, Text Bodypart, Character Tattooist, Number TattooistSkill, Number Completion)
ParameterVariable TypeParameter Help
CharacterCharacterThe character who is getting the tattoo
TattooIDNumberThe ID number of the tattoo template to apply
BodypartTextThe name of the bodypart to install the tattoo on
TattooistCharacterThe tattooist who is responsible for the tattoo. Can be null
TattooistSkillNumberThe skill of the tattooist. If it is null, checks the tattooist's skill
CompletionNumberThe completion percentage between 0.0 and 1.0

This command attempts to add the specified tattoo to a character. Returns true if it was successful.

SENDLOC

Boolean SENDLOC(Location Location, Text Text)
ParameterVariable TypeParameter Help
LocationLocationThe location to send the message to
TextTextThe message to send to the location

This function sends a specified message to every perceiver in the location. You can use the colour tags (#0, #1 etc) in this echo.

SENDLOC

Boolean SENDLOC(Location Location, Text Text, Perceivable Perceivable1)
ParameterVariable TypeParameter Help
LocationLocationThe location to send the message to
TextTextThe message to send to the location
Perceivable1PerceivableA perceivable to use dynamically in the echoes. Use $1 to refer.

This function sends a specified message to every perceiver in the location. You can use the colour tags (#0, #1 etc) in this echo.

SENDLOC

Boolean SENDLOC(Location Location, Text Text, Perceivable Perceivable1, Perceivable Perceivable2)
ParameterVariable TypeParameter Help
LocationLocationThe location to send the message to
TextTextThe message to send to the location
Perceivable1PerceivableA perceivable to use dynamically in the echoes. Use $1 to refer.
Perceivable2PerceivableA perceivable to use dynamically in the echoes. Use $2 to refer.

This function sends a specified message to every perceiver in the location. You can use the colour tags (#0, #1 etc) in this echo.

SENDLOC

Boolean SENDLOC(Location Location, Text Text, Perceivable Perceivable1, Perceivable Perceivable2, Perceivable Perceivable3)
ParameterVariable TypeParameter Help
LocationLocationThe location to send the message to
TextTextThe message to send to the location
Perceivable1PerceivableA perceivable to use dynamically in the echoes. Use $1 to refer.
Perceivable2PerceivableA perceivable to use dynamically in the echoes. Use $2 to refer.
Perceivable3PerceivableA perceivable to use dynamically in the echoes. Use $3 to refer.

This function sends a specified message to every perceiver in the location. You can use the colour tags (#0, #1 etc) in this echo.

SENDLOC

Boolean SENDLOC(Location Location, Text Text, Perceivable Perceivable1, Perceivable Perceivable2, Perceivable Perceivable3, Perceivable Perceivable4)
ParameterVariable TypeParameter Help
LocationLocationThe location to send the message to
TextTextThe message to send to the location
Perceivable1PerceivableA perceivable to use dynamically in the echoes. Use $1 to refer.
Perceivable2PerceivableA perceivable to use dynamically in the echoes. Use $2 to refer.
Perceivable3PerceivableA perceivable to use dynamically in the echoes. Use $3 to refer.
Perceivable4PerceivableA perceivable to use dynamically in the echoes. Use $4 to refer.

This function sends a specified message to every perceiver in the location. You can use the colour tags (#0, #1 etc) in this echo.

SENDLOC

Boolean SENDLOC(Location Location, Text Text, Perceivable Perceivable1, Perceivable Perceivable2, Perceivable Perceivable3, Perceivable Perceivable4, Perceivable Perceivable5)
ParameterVariable TypeParameter Help
LocationLocationThe location to send the message to
TextTextThe message to send to the location
Perceivable1PerceivableA perceivable to use dynamically in the echoes. Use $1 to refer.
Perceivable2PerceivableA perceivable to use dynamically in the echoes. Use $2 to refer.
Perceivable3PerceivableA perceivable to use dynamically in the echoes. Use $3 to refer.
Perceivable4PerceivableA perceivable to use dynamically in the echoes. Use $4 to refer.
Perceivable5PerceivableA perceivable to use dynamically in the echoes. Use $5 to refer.

This function sends a specified message to every perceiver in the location. You can use the colour tags (#0, #1 etc) in this echo.

SENDLOC

Boolean SENDLOC(Location Location, Text Text, Perceivable Perceivable1, Perceivable Perceivable2, Perceivable Perceivable3, Perceivable Perceivable4, Perceivable Perceivable5, Perceivable Perceivable6)
ParameterVariable TypeParameter Help
LocationLocationThe location to send the message to
TextTextThe message to send to the location
Perceivable1PerceivableA perceivable to use dynamically in the echoes. Use $1 to refer.
Perceivable2PerceivableA perceivable to use dynamically in the echoes. Use $2 to refer.
Perceivable3PerceivableA perceivable to use dynamically in the echoes. Use $3 to refer.
Perceivable4PerceivableA perceivable to use dynamically in the echoes. Use $4 to refer.
Perceivable5PerceivableA perceivable to use dynamically in the echoes. Use $5 to refer.
Perceivable6PerceivableA perceivable to use dynamically in the echoes. Use $6 to refer.

This function sends a specified message to every perceiver in the location. You can use the colour tags (#0, #1 etc) in this echo.

SENDLOC

Boolean SENDLOC(Location Location, Text Text, Perceivable Perceivable1, Perceivable Perceivable2, Perceivable Perceivable3, Perceivable Perceivable4, Perceivable Perceivable5, Perceivable Perceivable6, Perceivable Perceivable7)
ParameterVariable TypeParameter Help
LocationLocationThe location to send the message to
TextTextThe message to send to the location
Perceivable1PerceivableA perceivable to use dynamically in the echoes. Use $1 to refer.
Perceivable2PerceivableA perceivable to use dynamically in the echoes. Use $2 to refer.
Perceivable3PerceivableA perceivable to use dynamically in the echoes. Use $3 to refer.
Perceivable4PerceivableA perceivable to use dynamically in the echoes. Use $4 to refer.
Perceivable5PerceivableA perceivable to use dynamically in the echoes. Use $5 to refer.
Perceivable6PerceivableA perceivable to use dynamically in the echoes. Use $6 to refer.
Perceivable7PerceivableA perceivable to use dynamically in the echoes. Use $7 to refer.

This function sends a specified message to every perceiver in the location. You can use the colour tags (#0, #1 etc) in this echo.

SENDLOC

Boolean SENDLOC(Location Location, Text Text, Perceivable Perceivable1, Perceivable Perceivable2, Perceivable Perceivable3, Perceivable Perceivable4, Perceivable Perceivable5, Perceivable Perceivable6, Perceivable Perceivable7, Perceivable Perceivable8)
ParameterVariable TypeParameter Help
LocationLocationThe location to send the message to
TextTextThe message to send to the location
Perceivable1PerceivableA perceivable to use dynamically in the echoes. Use $1 to refer.
Perceivable2PerceivableA perceivable to use dynamically in the echoes. Use $2 to refer.
Perceivable3PerceivableA perceivable to use dynamically in the echoes. Use $3 to refer.
Perceivable4PerceivableA perceivable to use dynamically in the echoes. Use $4 to refer.
Perceivable5PerceivableA perceivable to use dynamically in the echoes. Use $5 to refer.
Perceivable6PerceivableA perceivable to use dynamically in the echoes. Use $6 to refer.
Perceivable7PerceivableA perceivable to use dynamically in the echoes. Use $7 to refer.
Perceivable8PerceivableA perceivable to use dynamically in the echoes. Use $8 to refer.

This function sends a specified message to every perceiver in the location. You can use the colour tags (#0, #1 etc) in this echo.

SENDLOC

Boolean SENDLOC(Location Location, Text Layer, Text Text)
ParameterVariable TypeParameter Help
LocationLocationThe location to send the message to
LayerTextThe layer to send the message to
TextTextThe message to send to the location

This function sends a specified message to every perceiver in the location. You can use the colour tags (#0, #1 etc) in this echo.

SENDLOC

Boolean SENDLOC(Location Location, Text Layer, Text Text, Perceivable Perceivable1)
ParameterVariable TypeParameter Help
LocationLocationThe location to send the message to
LayerTextThe layer to send the message to
TextTextThe message to send to the location
Perceivable1PerceivableA perceivable to use dynamically in the echoes. Use $1 to refer.

This function sends a specified message to every perceiver in the location. You can use the colour tags (#0, #1 etc) in this echo.

SENDLOC

Boolean SENDLOC(Location Location, Text Layer, Text Text, Perceivable Perceivable1, Perceivable Perceivable2)
ParameterVariable TypeParameter Help
LocationLocationThe location to send the message to
LayerTextThe layer to send the message to
TextTextThe message to send to the location
Perceivable1PerceivableA perceivable to use dynamically in the echoes. Use $1 to refer.
Perceivable2PerceivableA perceivable to use dynamically in the echoes. Use $2 to refer.

This function sends a specified message to every perceiver in the location. You can use the colour tags (#0, #1 etc) in this echo.

SENDLOC

Boolean SENDLOC(Location Location, Text Layer, Text Text, Perceivable Perceivable1, Perceivable Perceivable2, Perceivable Perceivable3)
ParameterVariable TypeParameter Help
LocationLocationThe location to send the message to
LayerTextThe layer to send the message to
TextTextThe message to send to the location
Perceivable1PerceivableA perceivable to use dynamically in the echoes. Use $1 to refer.
Perceivable2PerceivableA perceivable to use dynamically in the echoes. Use $2 to refer.
Perceivable3PerceivableA perceivable to use dynamically in the echoes. Use $3 to refer.

This function sends a specified message to every perceiver in the location. You can use the colour tags (#0, #1 etc) in this echo.

SENDLOC

Boolean SENDLOC(Location Location, Text Layer, Text Text, Perceivable Perceivable1, Perceivable Perceivable2, Perceivable Perceivable3, Perceivable Perceivable4)
ParameterVariable TypeParameter Help
LocationLocationThe location to send the message to
LayerTextThe layer to send the message to
TextTextThe message to send to the location
Perceivable1PerceivableA perceivable to use dynamically in the echoes. Use $1 to refer.
Perceivable2PerceivableA perceivable to use dynamically in the echoes. Use $2 to refer.
Perceivable3PerceivableA perceivable to use dynamically in the echoes. Use $3 to refer.
Perceivable4PerceivableA perceivable to use dynamically in the echoes. Use $4 to refer.

This function sends a specified message to every perceiver in the location. You can use the colour tags (#0, #1 etc) in this echo.

SENDLOC

Boolean SENDLOC(Location Location, Text Layer, Text Text, Perceivable Perceivable1, Perceivable Perceivable2, Perceivable Perceivable3, Perceivable Perceivable4, Perceivable Perceivable5)
ParameterVariable TypeParameter Help
LocationLocationThe location to send the message to
LayerTextThe layer to send the message to
TextTextThe message to send to the location
Perceivable1PerceivableA perceivable to use dynamically in the echoes. Use $1 to refer.
Perceivable2PerceivableA perceivable to use dynamically in the echoes. Use $2 to refer.
Perceivable3PerceivableA perceivable to use dynamically in the echoes. Use $3 to refer.
Perceivable4PerceivableA perceivable to use dynamically in the echoes. Use $4 to refer.
Perceivable5PerceivableA perceivable to use dynamically in the echoes. Use $5 to refer.

This function sends a specified message to every perceiver in the location. You can use the colour tags (#0, #1 etc) in this echo.

SENDLOC

Boolean SENDLOC(Location Location, Text Layer, Text Text, Perceivable Perceivable1, Perceivable Perceivable2, Perceivable Perceivable3, Perceivable Perceivable4, Perceivable Perceivable5, Perceivable Perceivable6)
ParameterVariable TypeParameter Help
LocationLocationThe location to send the message to
LayerTextThe layer to send the message to
TextTextThe message to send to the location
Perceivable1PerceivableA perceivable to use dynamically in the echoes. Use $1 to refer.
Perceivable2PerceivableA perceivable to use dynamically in the echoes. Use $2 to refer.
Perceivable3PerceivableA perceivable to use dynamically in the echoes. Use $3 to refer.
Perceivable4PerceivableA perceivable to use dynamically in the echoes. Use $4 to refer.
Perceivable5PerceivableA perceivable to use dynamically in the echoes. Use $5 to refer.
Perceivable6PerceivableA perceivable to use dynamically in the echoes. Use $6 to refer.

This function sends a specified message to every perceiver in the location. You can use the colour tags (#0, #1 etc) in this echo.

SENDLOC

Boolean SENDLOC(Location Location, Text Layer, Text Text, Perceivable Perceivable1, Perceivable Perceivable2, Perceivable Perceivable3, Perceivable Perceivable4, Perceivable Perceivable5, Perceivable Perceivable6, Perceivable Perceivable7)
ParameterVariable TypeParameter Help
LocationLocationThe location to send the message to
LayerTextThe layer to send the message to
TextTextThe message to send to the location
Perceivable1PerceivableA perceivable to use dynamically in the echoes. Use $1 to refer.
Perceivable2PerceivableA perceivable to use dynamically in the echoes. Use $2 to refer.
Perceivable3PerceivableA perceivable to use dynamically in the echoes. Use $3 to refer.
Perceivable4PerceivableA perceivable to use dynamically in the echoes. Use $4 to refer.
Perceivable5PerceivableA perceivable to use dynamically in the echoes. Use $5 to refer.
Perceivable6PerceivableA perceivable to use dynamically in the echoes. Use $6 to refer.
Perceivable7PerceivableA perceivable to use dynamically in the echoes. Use $7 to refer.

This function sends a specified message to every perceiver in the location. You can use the colour tags (#0, #1 etc) in this echo.

SENDLOC

Boolean SENDLOC(Location Location, Text Layer, Text Text, Perceivable Perceivable1, Perceivable Perceivable2, Perceivable Perceivable3, Perceivable Perceivable4, Perceivable Perceivable5, Perceivable Perceivable6, Perceivable Perceivable7, Perceivable Perceivable8)
ParameterVariable TypeParameter Help
LocationLocationThe location to send the message to
LayerTextThe layer to send the message to
TextTextThe message to send to the location
Perceivable1PerceivableA perceivable to use dynamically in the echoes. Use $1 to refer.
Perceivable2PerceivableA perceivable to use dynamically in the echoes. Use $2 to refer.
Perceivable3PerceivableA perceivable to use dynamically in the echoes. Use $3 to refer.
Perceivable4PerceivableA perceivable to use dynamically in the echoes. Use $4 to refer.
Perceivable5PerceivableA perceivable to use dynamically in the echoes. Use $5 to refer.
Perceivable6PerceivableA perceivable to use dynamically in the echoes. Use $6 to refer.
Perceivable7PerceivableA perceivable to use dynamically in the echoes. Use $7 to refer.
Perceivable8PerceivableA perceivable to use dynamically in the echoes. Use $8 to refer.

This function sends a specified message to every perceiver in the location. You can use the colour tags (#0, #1 etc) in this echo.

SENDLOCFIXED

Boolean SENDLOCFIXED(Location Location, Text Text)
ParameterVariable TypeParameter Help
LocationLocationThe location to send the message to
TextTextThe message to send to the location

This function sends a specified message to every perceiver in the location - the format is fixed, it does not wrap / process in any way. You can use the colour tags (#0, #1 etc) in this echo.

SENDLOCFIXED

Boolean SENDLOCFIXED(Location Location, Text Text, Perceivable Perceivable1)
ParameterVariable TypeParameter Help
LocationLocationThe location to send the message to
TextTextThe message to send to the location
Perceivable1PerceivableA perceivable to use dynamically in the echoes. Use $1 to refer.

This function sends a specified message to every perceiver in the location - the format is fixed, it does not wrap / process in any way. You can use the colour tags (#0, #1 etc) in this echo.

SENDLOCFIXED

Boolean SENDLOCFIXED(Location Location, Text Text, Perceivable Perceivable1, Perceivable Perceivable2)
ParameterVariable TypeParameter Help
LocationLocationThe location to send the message to
TextTextThe message to send to the location
Perceivable1PerceivableA perceivable to use dynamically in the echoes. Use $1 to refer.
Perceivable2PerceivableA perceivable to use dynamically in the echoes. Use $2 to refer.

This function sends a specified message to every perceiver in the location - the format is fixed, it does not wrap / process in any way. You can use the colour tags (#0, #1 etc) in this echo.

SENDLOCFIXED

Boolean SENDLOCFIXED(Location Location, Text Text, Perceivable Perceivable1, Perceivable Perceivable2, Perceivable Perceivable3)
ParameterVariable TypeParameter Help
LocationLocationThe location to send the message to
TextTextThe message to send to the location
Perceivable1PerceivableA perceivable to use dynamically in the echoes. Use $1 to refer.
Perceivable2PerceivableA perceivable to use dynamically in the echoes. Use $2 to refer.
Perceivable3PerceivableA perceivable to use dynamically in the echoes. Use $3 to refer.

This function sends a specified message to every perceiver in the location - the format is fixed, it does not wrap / process in any way. You can use the colour tags (#0, #1 etc) in this echo.

SENDLOCFIXED

Boolean SENDLOCFIXED(Location Location, Text Text, Perceivable Perceivable1, Perceivable Perceivable2, Perceivable Perceivable3, Perceivable Perceivable4)
ParameterVariable TypeParameter Help
LocationLocationThe location to send the message to
TextTextThe message to send to the location
Perceivable1PerceivableA perceivable to use dynamically in the echoes. Use $1 to refer.
Perceivable2PerceivableA perceivable to use dynamically in the echoes. Use $2 to refer.
Perceivable3PerceivableA perceivable to use dynamically in the echoes. Use $3 to refer.
Perceivable4PerceivableA perceivable to use dynamically in the echoes. Use $4 to refer.

This function sends a specified message to every perceiver in the location - the format is fixed, it does not wrap / process in any way. You can use the colour tags (#0, #1 etc) in this echo.

SENDLOCFIXED

Boolean SENDLOCFIXED(Location Location, Text Text, Perceivable Perceivable1, Perceivable Perceivable2, Perceivable Perceivable3, Perceivable Perceivable4, Perceivable Perceivable5)
ParameterVariable TypeParameter Help
LocationLocationThe location to send the message to
TextTextThe message to send to the location
Perceivable1PerceivableA perceivable to use dynamically in the echoes. Use $1 to refer.
Perceivable2PerceivableA perceivable to use dynamically in the echoes. Use $2 to refer.
Perceivable3PerceivableA perceivable to use dynamically in the echoes. Use $3 to refer.
Perceivable4PerceivableA perceivable to use dynamically in the echoes. Use $4 to refer.
Perceivable5PerceivableA perceivable to use dynamically in the echoes. Use $5 to refer.

This function sends a specified message to every perceiver in the location - the format is fixed, it does not wrap / process in any way. You can use the colour tags (#0, #1 etc) in this echo.

SENDLOCFIXED

Boolean SENDLOCFIXED(Location Location, Text Text, Perceivable Perceivable1, Perceivable Perceivable2, Perceivable Perceivable3, Perceivable Perceivable4, Perceivable Perceivable5, Perceivable Perceivable6)
ParameterVariable TypeParameter Help
LocationLocationThe location to send the message to
TextTextThe message to send to the location
Perceivable1PerceivableA perceivable to use dynamically in the echoes. Use $1 to refer.
Perceivable2PerceivableA perceivable to use dynamically in the echoes. Use $2 to refer.
Perceivable3PerceivableA perceivable to use dynamically in the echoes. Use $3 to refer.
Perceivable4PerceivableA perceivable to use dynamically in the echoes. Use $4 to refer.
Perceivable5PerceivableA perceivable to use dynamically in the echoes. Use $5 to refer.
Perceivable6PerceivableA perceivable to use dynamically in the echoes. Use $6 to refer.

This function sends a specified message to every perceiver in the location - the format is fixed, it does not wrap / process in any way. You can use the colour tags (#0, #1 etc) in this echo.

SENDLOCFIXED

Boolean SENDLOCFIXED(Location Location, Text Text, Perceivable Perceivable1, Perceivable Perceivable2, Perceivable Perceivable3, Perceivable Perceivable4, Perceivable Perceivable5, Perceivable Perceivable6, Perceivable Perceivable7)
ParameterVariable TypeParameter Help
LocationLocationThe location to send the message to
TextTextThe message to send to the location
Perceivable1PerceivableA perceivable to use dynamically in the echoes. Use $1 to refer.
Perceivable2PerceivableA perceivable to use dynamically in the echoes. Use $2 to refer.
Perceivable3PerceivableA perceivable to use dynamically in the echoes. Use $3 to refer.
Perceivable4PerceivableA perceivable to use dynamically in the echoes. Use $4 to refer.
Perceivable5PerceivableA perceivable to use dynamically in the echoes. Use $5 to refer.
Perceivable6PerceivableA perceivable to use dynamically in the echoes. Use $6 to refer.
Perceivable7PerceivableA perceivable to use dynamically in the echoes. Use $7 to refer.

This function sends a specified message to every perceiver in the location - the format is fixed, it does not wrap / process in any way. You can use the colour tags (#0, #1 etc) in this echo.

SENDLOCFIXED

Boolean SENDLOCFIXED(Location Location, Text Text, Perceivable Perceivable1, Perceivable Perceivable2, Perceivable Perceivable3, Perceivable Perceivable4, Perceivable Perceivable5, Perceivable Perceivable6, Perceivable Perceivable7, Perceivable Perceivable8)
ParameterVariable TypeParameter Help
LocationLocationThe location to send the message to
TextTextThe message to send to the location
Perceivable1PerceivableA perceivable to use dynamically in the echoes. Use $1 to refer.
Perceivable2PerceivableA perceivable to use dynamically in the echoes. Use $2 to refer.
Perceivable3PerceivableA perceivable to use dynamically in the echoes. Use $3 to refer.
Perceivable4PerceivableA perceivable to use dynamically in the echoes. Use $4 to refer.
Perceivable5PerceivableA perceivable to use dynamically in the echoes. Use $5 to refer.
Perceivable6PerceivableA perceivable to use dynamically in the echoes. Use $6 to refer.
Perceivable7PerceivableA perceivable to use dynamically in the echoes. Use $7 to refer.
Perceivable8PerceivableA perceivable to use dynamically in the echoes. Use $8 to refer.

This function sends a specified message to every perceiver in the location - the format is fixed, it does not wrap / process in any way. You can use the colour tags (#0, #1 etc) in this echo.

SENDLOCLANG

Boolean SENDLOCLANG(Location Location, Text Text, Language Language, Accent Accent)
ParameterVariable TypeParameter Help
LocationLocationThe location to send the message to
TextTextThe message to send to the location
LanguageLanguageThe language that the language content of the message should be understood in
AccentAccentThe spoken accent of the language content of the message

This function sends a specified message (including potentially language/accent bound spoken information) to every perceiver in the location. You can use the colour tags (#0, #1 etc) in this echo. Anything inside double quotes will be interpreted as language.

SENDLOCLANG

Boolean SENDLOCLANG(Location Location, Text Text, Language Language, Accent Accent, Perceivable Perceivable1)
ParameterVariable TypeParameter Help
LocationLocationThe location to send the message to
TextTextThe message to send to the location
LanguageLanguageThe language that the language content of the message should be understood in
AccentAccentThe spoken accent of the language content of the message
Perceivable1PerceivableA perceivable to use dynamically in the echoes. Use $1 to refer.

This function sends a specified message (including potentially language/accent bound spoken information) to every perceiver in the location. You can use the colour tags (#0, #1 etc) in this echo. Anything inside double quotes will be interpreted as language.

SENDLOCLANG

Boolean SENDLOCLANG(Location Location, Text Text, Language Language, Accent Accent, Perceivable Perceivable1, Perceivable Perceivable2)
ParameterVariable TypeParameter Help
LocationLocationThe location to send the message to
TextTextThe message to send to the location
LanguageLanguageThe language that the language content of the message should be understood in
AccentAccentThe spoken accent of the language content of the message
Perceivable1PerceivableA perceivable to use dynamically in the echoes. Use $1 to refer.
Perceivable2PerceivableA perceivable to use dynamically in the echoes. Use $2 to refer.

This function sends a specified message (including potentially language/accent bound spoken information) to every perceiver in the location. You can use the colour tags (#0, #1 etc) in this echo. Anything inside double quotes will be interpreted as language.

SENDLOCLANG

Boolean SENDLOCLANG(Location Location, Text Text, Language Language, Accent Accent, Perceivable Perceivable1, Perceivable Perceivable2, Perceivable Perceivable3)
ParameterVariable TypeParameter Help
LocationLocationThe location to send the message to
TextTextThe message to send to the location
LanguageLanguageThe language that the language content of the message should be understood in
AccentAccentThe spoken accent of the language content of the message
Perceivable1PerceivableA perceivable to use dynamically in the echoes. Use $1 to refer.
Perceivable2PerceivableA perceivable to use dynamically in the echoes. Use $2 to refer.
Perceivable3PerceivableA perceivable to use dynamically in the echoes. Use $3 to refer.

This function sends a specified message (including potentially language/accent bound spoken information) to every perceiver in the location. You can use the colour tags (#0, #1 etc) in this echo. Anything inside double quotes will be interpreted as language.

SENDLOCLANG

Boolean SENDLOCLANG(Location Location, Text Text, Language Language, Accent Accent, Perceivable Perceivable1, Perceivable Perceivable2, Perceivable Perceivable3, Perceivable Perceivable4)
ParameterVariable TypeParameter Help
LocationLocationThe location to send the message to
TextTextThe message to send to the location
LanguageLanguageThe language that the language content of the message should be understood in
AccentAccentThe spoken accent of the language content of the message
Perceivable1PerceivableA perceivable to use dynamically in the echoes. Use $1 to refer.
Perceivable2PerceivableA perceivable to use dynamically in the echoes. Use $2 to refer.
Perceivable3PerceivableA perceivable to use dynamically in the echoes. Use $3 to refer.
Perceivable4PerceivableA perceivable to use dynamically in the echoes. Use $4 to refer.

This function sends a specified message (including potentially language/accent bound spoken information) to every perceiver in the location. You can use the colour tags (#0, #1 etc) in this echo. Anything inside double quotes will be interpreted as language.

SENDLOCLANG

Boolean SENDLOCLANG(Location Location, Text Text, Language Language, Accent Accent, Perceivable Perceivable1, Perceivable Perceivable2, Perceivable Perceivable3, Perceivable Perceivable4, Perceivable Perceivable5)
ParameterVariable TypeParameter Help
LocationLocationThe location to send the message to
TextTextThe message to send to the location
LanguageLanguageThe language that the language content of the message should be understood in
AccentAccentThe spoken accent of the language content of the message
Perceivable1PerceivableA perceivable to use dynamically in the echoes. Use $1 to refer.
Perceivable2PerceivableA perceivable to use dynamically in the echoes. Use $2 to refer.
Perceivable3PerceivableA perceivable to use dynamically in the echoes. Use $3 to refer.
Perceivable4PerceivableA perceivable to use dynamically in the echoes. Use $4 to refer.
Perceivable5PerceivableA perceivable to use dynamically in the echoes. Use $5 to refer.

This function sends a specified message (including potentially language/accent bound spoken information) to every perceiver in the location. You can use the colour tags (#0, #1 etc) in this echo. Anything inside double quotes will be interpreted as language.

SENDLOCLANG

Boolean SENDLOCLANG(Location Location, Text Text, Language Language, Accent Accent, Perceivable Perceivable1, Perceivable Perceivable2, Perceivable Perceivable3, Perceivable Perceivable4, Perceivable Perceivable5, Perceivable Perceivable6)
ParameterVariable TypeParameter Help
LocationLocationThe location to send the message to
TextTextThe message to send to the location
LanguageLanguageThe language that the language content of the message should be understood in
AccentAccentThe spoken accent of the language content of the message
Perceivable1PerceivableA perceivable to use dynamically in the echoes. Use $1 to refer.
Perceivable2PerceivableA perceivable to use dynamically in the echoes. Use $2 to refer.
Perceivable3PerceivableA perceivable to use dynamically in the echoes. Use $3 to refer.
Perceivable4PerceivableA perceivable to use dynamically in the echoes. Use $4 to refer.
Perceivable5PerceivableA perceivable to use dynamically in the echoes. Use $5 to refer.
Perceivable6PerceivableA perceivable to use dynamically in the echoes. Use $6 to refer.

This function sends a specified message (including potentially language/accent bound spoken information) to every perceiver in the location. You can use the colour tags (#0, #1 etc) in this echo. Anything inside double quotes will be interpreted as language.

SENDLOCLANG

Boolean SENDLOCLANG(Location Location, Text Text, Language Language, Accent Accent, Perceivable Perceivable1, Perceivable Perceivable2, Perceivable Perceivable3, Perceivable Perceivable4, Perceivable Perceivable5, Perceivable Perceivable6, Perceivable Perceivable7)
ParameterVariable TypeParameter Help
LocationLocationThe location to send the message to
TextTextThe message to send to the location
LanguageLanguageThe language that the language content of the message should be understood in
AccentAccentThe spoken accent of the language content of the message
Perceivable1PerceivableA perceivable to use dynamically in the echoes. Use $1 to refer.
Perceivable2PerceivableA perceivable to use dynamically in the echoes. Use $2 to refer.
Perceivable3PerceivableA perceivable to use dynamically in the echoes. Use $3 to refer.
Perceivable4PerceivableA perceivable to use dynamically in the echoes. Use $4 to refer.
Perceivable5PerceivableA perceivable to use dynamically in the echoes. Use $5 to refer.
Perceivable6PerceivableA perceivable to use dynamically in the echoes. Use $6 to refer.
Perceivable7PerceivableA perceivable to use dynamically in the echoes. Use $7 to refer.

This function sends a specified message (including potentially language/accent bound spoken information) to every perceiver in the location. You can use the colour tags (#0, #1 etc) in this echo. Anything inside double quotes will be interpreted as language.

SENDLOCLANG

Boolean SENDLOCLANG(Location Location, Text Text, Language Language, Accent Accent, Perceivable Perceivable1, Perceivable Perceivable2, Perceivable Perceivable3, Perceivable Perceivable4, Perceivable Perceivable5, Perceivable Perceivable6, Perceivable Perceivable7, Perceivable Perceivable8)
ParameterVariable TypeParameter Help
LocationLocationThe location to send the message to
TextTextThe message to send to the location
LanguageLanguageThe language that the language content of the message should be understood in
AccentAccentThe spoken accent of the language content of the message
Perceivable1PerceivableA perceivable to use dynamically in the echoes. Use $1 to refer.
Perceivable2PerceivableA perceivable to use dynamically in the echoes. Use $2 to refer.
Perceivable3PerceivableA perceivable to use dynamically in the echoes. Use $3 to refer.
Perceivable4PerceivableA perceivable to use dynamically in the echoes. Use $4 to refer.
Perceivable5PerceivableA perceivable to use dynamically in the echoes. Use $5 to refer.
Perceivable6PerceivableA perceivable to use dynamically in the echoes. Use $6 to refer.
Perceivable7PerceivableA perceivable to use dynamically in the echoes. Use $7 to refer.
Perceivable8PerceivableA perceivable to use dynamically in the echoes. Use $8 to refer.

This function sends a specified message (including potentially language/accent bound spoken information) to every perceiver in the location. You can use the colour tags (#0, #1 etc) in this echo. Anything inside double quotes will be interpreted as language.

SENDLOCLANGLAYER

Boolean SENDLOCLANGLAYER(Location Location, Text Layer, Text Text, Language Language, Accent Accent)
ParameterVariable TypeParameter Help
LocationLocationThe location to send the message to
LayerTextThe layer to send the message to
TextTextThe message to send to the location
LanguageLanguageThe language that the language content of the message should be understood in
AccentAccentThe spoken accent of the language content of the message

This function sends a specified message (including potentially language/accent bound spoken information) to every perceiver in the location. You can use the colour tags (#0, #1 etc) in this echo. Anything inside double quotes will be interpreted as language.

SENDLOCLANGLAYER

Boolean SENDLOCLANGLAYER(Location Location, Text Layer, Text Text, Language Language, Accent Accent, Perceivable Perceivable1)
ParameterVariable TypeParameter Help
LocationLocationThe location to send the message to
LayerTextThe layer to send the message to
TextTextThe message to send to the location
LanguageLanguageThe language that the language content of the message should be understood in
AccentAccentThe spoken accent of the language content of the message
Perceivable1PerceivableA perceivable to use dynamically in the echoes. Use $1 to refer.

This function sends a specified message (including potentially language/accent bound spoken information) to every perceiver in the location. You can use the colour tags (#0, #1 etc) in this echo. Anything inside double quotes will be interpreted as language.

SENDLOCLANGLAYER

Boolean SENDLOCLANGLAYER(Location Location, Text Layer, Text Text, Language Language, Accent Accent, Perceivable Perceivable1, Perceivable Perceivable2)
ParameterVariable TypeParameter Help
LocationLocationThe location to send the message to
LayerTextThe layer to send the message to
TextTextThe message to send to the location
LanguageLanguageThe language that the language content of the message should be understood in
AccentAccentThe spoken accent of the language content of the message
Perceivable1PerceivableA perceivable to use dynamically in the echoes. Use $1 to refer.
Perceivable2PerceivableA perceivable to use dynamically in the echoes. Use $2 to refer.

This function sends a specified message (including potentially language/accent bound spoken information) to every perceiver in the location. You can use the colour tags (#0, #1 etc) in this echo. Anything inside double quotes will be interpreted as language.

SENDLOCLANGLAYER

Boolean SENDLOCLANGLAYER(Location Location, Text Layer, Text Text, Language Language, Accent Accent, Perceivable Perceivable1, Perceivable Perceivable2, Perceivable Perceivable3)
ParameterVariable TypeParameter Help
LocationLocationThe location to send the message to
LayerTextThe layer to send the message to
TextTextThe message to send to the location
LanguageLanguageThe language that the language content of the message should be understood in
AccentAccentThe spoken accent of the language content of the message
Perceivable1PerceivableA perceivable to use dynamically in the echoes. Use $1 to refer.
Perceivable2PerceivableA perceivable to use dynamically in the echoes. Use $2 to refer.
Perceivable3PerceivableA perceivable to use dynamically in the echoes. Use $3 to refer.

This function sends a specified message (including potentially language/accent bound spoken information) to every perceiver in the location. You can use the colour tags (#0, #1 etc) in this echo. Anything inside double quotes will be interpreted as language.

SENDLOCLANGLAYER

Boolean SENDLOCLANGLAYER(Location Location, Text Layer, Text Text, Language Language, Accent Accent, Perceivable Perceivable1, Perceivable Perceivable2, Perceivable Perceivable3, Perceivable Perceivable4)
ParameterVariable TypeParameter Help
LocationLocationThe location to send the message to
LayerTextThe layer to send the message to
TextTextThe message to send to the location
LanguageLanguageThe language that the language content of the message should be understood in
AccentAccentThe spoken accent of the language content of the message
Perceivable1PerceivableA perceivable to use dynamically in the echoes. Use $1 to refer.
Perceivable2PerceivableA perceivable to use dynamically in the echoes. Use $2 to refer.
Perceivable3PerceivableA perceivable to use dynamically in the echoes. Use $3 to refer.
Perceivable4PerceivableA perceivable to use dynamically in the echoes. Use $4 to refer.

This function sends a specified message (including potentially language/accent bound spoken information) to every perceiver in the location. You can use the colour tags (#0, #1 etc) in this echo. Anything inside double quotes will be interpreted as language.

SENDLOCLANGLAYER

Boolean SENDLOCLANGLAYER(Location Location, Text Layer, Text Text, Language Language, Accent Accent, Perceivable Perceivable1, Perceivable Perceivable2, Perceivable Perceivable3, Perceivable Perceivable4, Perceivable Perceivable5)
ParameterVariable TypeParameter Help
LocationLocationThe location to send the message to
LayerTextThe layer to send the message to
TextTextThe message to send to the location
LanguageLanguageThe language that the language content of the message should be understood in
AccentAccentThe spoken accent of the language content of the message
Perceivable1PerceivableA perceivable to use dynamically in the echoes. Use $1 to refer.
Perceivable2PerceivableA perceivable to use dynamically in the echoes. Use $2 to refer.
Perceivable3PerceivableA perceivable to use dynamically in the echoes. Use $3 to refer.
Perceivable4PerceivableA perceivable to use dynamically in the echoes. Use $4 to refer.
Perceivable5PerceivableA perceivable to use dynamically in the echoes. Use $5 to refer.

This function sends a specified message (including potentially language/accent bound spoken information) to every perceiver in the location. You can use the colour tags (#0, #1 etc) in this echo. Anything inside double quotes will be interpreted as language.

SENDLOCLANGLAYER

Boolean SENDLOCLANGLAYER(Location Location, Text Layer, Text Text, Language Language, Accent Accent, Perceivable Perceivable1, Perceivable Perceivable2, Perceivable Perceivable3, Perceivable Perceivable4, Perceivable Perceivable5, Perceivable Perceivable6)
ParameterVariable TypeParameter Help
LocationLocationThe location to send the message to
LayerTextThe layer to send the message to
TextTextThe message to send to the location
LanguageLanguageThe language that the language content of the message should be understood in
AccentAccentThe spoken accent of the language content of the message
Perceivable1PerceivableA perceivable to use dynamically in the echoes. Use $1 to refer.
Perceivable2PerceivableA perceivable to use dynamically in the echoes. Use $2 to refer.
Perceivable3PerceivableA perceivable to use dynamically in the echoes. Use $3 to refer.
Perceivable4PerceivableA perceivable to use dynamically in the echoes. Use $4 to refer.
Perceivable5PerceivableA perceivable to use dynamically in the echoes. Use $5 to refer.
Perceivable6PerceivableA perceivable to use dynamically in the echoes. Use $6 to refer.

This function sends a specified message (including potentially language/accent bound spoken information) to every perceiver in the location. You can use the colour tags (#0, #1 etc) in this echo. Anything inside double quotes will be interpreted as language.

SENDLOCLANGLAYER

Boolean SENDLOCLANGLAYER(Location Location, Text Layer, Text Text, Language Language, Accent Accent, Perceivable Perceivable1, Perceivable Perceivable2, Perceivable Perceivable3, Perceivable Perceivable4, Perceivable Perceivable5, Perceivable Perceivable6, Perceivable Perceivable7)
ParameterVariable TypeParameter Help
LocationLocationThe location to send the message to
LayerTextThe layer to send the message to
TextTextThe message to send to the location
LanguageLanguageThe language that the language content of the message should be understood in
AccentAccentThe spoken accent of the language content of the message
Perceivable1PerceivableA perceivable to use dynamically in the echoes. Use $1 to refer.
Perceivable2PerceivableA perceivable to use dynamically in the echoes. Use $2 to refer.
Perceivable3PerceivableA perceivable to use dynamically in the echoes. Use $3 to refer.
Perceivable4PerceivableA perceivable to use dynamically in the echoes. Use $4 to refer.
Perceivable5PerceivableA perceivable to use dynamically in the echoes. Use $5 to refer.
Perceivable6PerceivableA perceivable to use dynamically in the echoes. Use $6 to refer.
Perceivable7PerceivableA perceivable to use dynamically in the echoes. Use $7 to refer.

This function sends a specified message (including potentially language/accent bound spoken information) to every perceiver in the location. You can use the colour tags (#0, #1 etc) in this echo. Anything inside double quotes will be interpreted as language.

SENDLOCLANGLAYER

Boolean SENDLOCLANGLAYER(Location Location, Text Layer, Text Text, Language Language, Accent Accent, Perceivable Perceivable1, Perceivable Perceivable2, Perceivable Perceivable3, Perceivable Perceivable4, Perceivable Perceivable5, Perceivable Perceivable6, Perceivable Perceivable7, Perceivable Perceivable8)
ParameterVariable TypeParameter Help
LocationLocationThe location to send the message to
LayerTextThe layer to send the message to
TextTextThe message to send to the location
LanguageLanguageThe language that the language content of the message should be understood in
AccentAccentThe spoken accent of the language content of the message
Perceivable1PerceivableA perceivable to use dynamically in the echoes. Use $1 to refer.
Perceivable2PerceivableA perceivable to use dynamically in the echoes. Use $2 to refer.
Perceivable3PerceivableA perceivable to use dynamically in the echoes. Use $3 to refer.
Perceivable4PerceivableA perceivable to use dynamically in the echoes. Use $4 to refer.
Perceivable5PerceivableA perceivable to use dynamically in the echoes. Use $5 to refer.
Perceivable6PerceivableA perceivable to use dynamically in the echoes. Use $6 to refer.
Perceivable7PerceivableA perceivable to use dynamically in the echoes. Use $7 to refer.
Perceivable8PerceivableA perceivable to use dynamically in the echoes. Use $8 to refer.

This function sends a specified message (including potentially language/accent bound spoken information) to every perceiver in the location. You can use the colour tags (#0, #1 etc) in this echo. Anything inside double quotes will be interpreted as language.

ADDHEALINGEFFECT

Boolean ADDHEALINGEFFECT(Perceivable Perceivable, Number Multiplier, Number Stages, Number ProgId, TimeSpan Duration)
ParameterVariable TypeParameter Help
PerceivablePerceivableThe perceivable to whom the healing effect is being added
MultiplierNumberThe healing multiplier for the effect
StagesNumberThe number of difficulty stages to stage the healing difficulty checks by
ProgIdNumberThe ID of the prog to whether the effect applies
DurationTimeSpanThe duration of the effect

CONNECTTOGRID

Boolean CONNECTTOGRID(Number grid, Item item)
ParameterVariable TypeParameter Help
gridNumberThe ID of the grid you want to connect the item to
itemItemThe grid-interfacing item you want to connect

This function takes a grid-interfacing item like a grid feeder or grid outlet and connects it. Returns true if it succeeded.

EXTENDGRID

Boolean EXTENDGRID(Number grid, Location location)
ParameterVariable TypeParameter Help
gridNumberThe ID of the grid you want to extend
locationLocationThe location you want to extend the grid to

This function allows you to extend a grid (electrical, gas, liquid etc) to a new location. Returns true if the extension happened, false implies the grid was already present or there was another error.

WITHDRAWGRID

Boolean WITHDRAWGRID(Number grid, Location location)
ParameterVariable TypeParameter Help
gridNumberThe ID of the grid you want to withdraw from
locationLocationThe location you want to withdraw the grid from

This function allows you to withdraw a grid (electrical, gas, liquid etc) from a new location. Returns true if the withdrawal happened, false implies the grid was not present or there was another error.

ADDHOOK

Boolean ADDHOOK(Perceivable perceivable, Number hookid)
ParameterVariable TypeParameter Help
perceivablePerceivableThe perceivable for whom you want to install a hook
hookidNumberThe ID of the hook that you want to install.

This function installs a 'hook' on a perceivable. See in game help for hooks for more info.

ADDHOOK

Boolean ADDHOOK(Perceivable perceivable, Text hookname)
ParameterVariable TypeParameter Help
perceivablePerceivableThe perceivable for whom you want to install a hook
hooknameTextThe name of the hook that you want to install.

This function installs a 'hook' on a perceivable. See in game help for hooks for more info.

CLEARMORPHTIMER

Boolean CLEARMORPHTIMER(Item item)
ParameterVariable TypeParameter Help
itemItemThe item who's morph timer you want to clear

This function stops an item from morphing. Its timer will not resume unless specifically made to do so via SetMorphTimer. This function returns true unless there was a problem, e.g. item was null.

DELETEITEM

Boolean DELETEITEM(Item item)
ParameterVariable TypeParameter Help
itemItemThe item that you want to delete

Permanently deletes the specified item. Warning: this is unrecoverable. Returns true if the delete is successful.

LOADCOMMODITY

Item LOADCOMMODITY(Number material, Number weight)
ParameterVariable TypeParameter Help
materialNumberThe ID of the material that you want to load
weightNumberThe weight of the material to load in base units for this MUD. See MUD owner for configuration info.

This function loads a new commodity item into the game. It does not put the item anywhere, so you must then insert it somewhere like in a room or a character's inventory.

LOADCOMMODITY

Item LOADCOMMODITY(Text material, Number weight)
ParameterVariable TypeParameter Help
materialTextThe name of the material that you want to load
weightNumberThe weight of the material to load in base units for this MUD. See MUD owner for configuration info.

This function loads a new commodity item into the game. It does not put the item anywhere, so you must then insert it somewhere like in a room or a character's inventory.

LOADCOMMODITY

Item LOADCOMMODITY(Number material, Text weight)
ParameterVariable TypeParameter Help
materialNumberThe ID of the material that you want to load
weightTextThe weight of the material to load, e.g. 15.3kg, 12lb etc

This function loads a new commodity item into the game. It does not put the item anywhere, so you must then insert it somewhere like in a room or a character's inventory.

LOADCOMMODITY

Item LOADCOMMODITY(Text material, Text weight)
ParameterVariable TypeParameter Help
materialTextThe name of the material that you want to load
weightTextThe weight of the material to load, e.g. 15.3kg, 12lb etc

This function loads a new commodity item into the game. It does not put the item anywhere, so you must then insert it somewhere like in a room or a character's inventory.

LOADCOMMODITY

Item LOADCOMMODITY(Solid material, Number weight)
ParameterVariable TypeParameter Help
materialSolidThe material that you want to load
weightNumberThe weight of the material to load in base units for this MUD. See MUD owner for configuration info.

This function loads a new commodity item into the game. It does not put the item anywhere, so you must then insert it somewhere like in a room or a character's inventory.

LOADCOMMODITY

Item LOADCOMMODITY(Solid material, Text weight)
ParameterVariable TypeParameter Help
materialSolidThe material that you want to load
weightTextThe weight of the material to load, e.g. 15.3kg, 12lb etc

This function loads a new commodity item into the game. It does not put the item anywhere, so you must then insert it somewhere like in a room or a character's inventory.

LOADCOMMODITY

Item LOADCOMMODITY(Number material, Number weight, Number tag)
ParameterVariable TypeParameter Help
materialNumberThe ID of the material that you want to load
weightNumberThe weight of the material to load in base units for this MUD. See MUD owner for configuration info.
tagNumberThe ID of the tag that you want to load

This function loads a new commodity item into the game. It does not put the item anywhere, so you must then insert it somewhere like in a room or a character's inventory.

LOADCOMMODITY

Item LOADCOMMODITY(Text material, Number weight, Number tag)
ParameterVariable TypeParameter Help
materialTextThe name of the material that you want to load
weightNumberThe weight of the material to load in base units for this MUD. See MUD owner for configuration info.
tagNumberThe ID of the tag that you want to load

This function loads a new commodity item into the game. It does not put the item anywhere, so you must then insert it somewhere like in a room or a character's inventory.

LOADCOMMODITY

Item LOADCOMMODITY(Number material, Text weight, Number tag)
ParameterVariable TypeParameter Help
materialNumberThe ID of the material that you want to load
weightTextThe weight of the material to load, e.g. 15.3kg, 12lb etc
tagNumberThe ID of the tag that you want to load

This function loads a new commodity item into the game. It does not put the item anywhere, so you must then insert it somewhere like in a room or a character's inventory.

LOADCOMMODITY

Item LOADCOMMODITY(Text material, Text weight, Number tag)
ParameterVariable TypeParameter Help
materialTextThe name of the material that you want to load
weightTextThe weight of the material to load, e.g. 15.3kg, 12lb etc
tagNumberThe ID of the tag that you want to load

This function loads a new commodity item into the game. It does not put the item anywhere, so you must then insert it somewhere like in a room or a character's inventory.

LOADCOMMODITY

Item LOADCOMMODITY(Solid material, Number weight, Number tag)
ParameterVariable TypeParameter Help
materialSolidThe material that you want to load
weightNumberThe weight of the material to load in base units for this MUD. See MUD owner for configuration info.
tagNumberThe ID of the tag that you want to load

This function loads a new commodity item into the game. It does not put the item anywhere, so you must then insert it somewhere like in a room or a character's inventory.

LOADCOMMODITY

Item LOADCOMMODITY(Solid material, Text weight, Number tag)
ParameterVariable TypeParameter Help
materialSolidThe material that you want to load
weightTextThe weight of the material to load, e.g. 15.3kg, 12lb etc
tagNumberThe ID of the tag that you want to load

This function loads a new commodity item into the game. It does not put the item anywhere, so you must then insert it somewhere like in a room or a character's inventory.

LOADCOMMODITY

Item LOADCOMMODITY(Number material, Number weight, Text tag)
ParameterVariable TypeParameter Help
materialNumberThe ID of the material that you want to load
weightNumberThe weight of the material to load in base units for this MUD. See MUD owner for configuration info.
tagTextThe name of the tag that you want to load

This function loads a new commodity item into the game. It does not put the item anywhere, so you must then insert it somewhere like in a room or a character's inventory.

LOADCOMMODITY

Item LOADCOMMODITY(Text material, Number weight, Text tag)
ParameterVariable TypeParameter Help
materialTextThe name of the material that you want to load
weightNumberThe weight of the material to load in base units for this MUD. See MUD owner for configuration info.
tagTextThe name of the tag that you want to load

This function loads a new commodity item into the game. It does not put the item anywhere, so you must then insert it somewhere like in a room or a character's inventory.

LOADCOMMODITY

Item LOADCOMMODITY(Number material, Text weight, Text tag)
ParameterVariable TypeParameter Help
materialNumberThe ID of the material that you want to load
weightTextThe weight of the material to load, e.g. 15.3kg, 12lb etc
tagTextThe name of the tag that you want to load

This function loads a new commodity item into the game. It does not put the item anywhere, so you must then insert it somewhere like in a room or a character's inventory.

LOADCOMMODITY

Item LOADCOMMODITY(Text material, Text weight, Text tag)
ParameterVariable TypeParameter Help
materialTextThe name of the material that you want to load
weightTextThe weight of the material to load, e.g. 15.3kg, 12lb etc
tagTextThe name of the tag that you want to load

This function loads a new commodity item into the game. It does not put the item anywhere, so you must then insert it somewhere like in a room or a character's inventory.

LOADCOMMODITY

Item LOADCOMMODITY(Solid material, Number weight, Text tag)
ParameterVariable TypeParameter Help
materialSolidThe material that you want to load
weightNumberThe weight of the material to load in base units for this MUD. See MUD owner for configuration info.
tagTextThe name of the tag that you want to load

This function loads a new commodity item into the game. It does not put the item anywhere, so you must then insert it somewhere like in a room or a character's inventory.

LOADCOMMODITY

Item LOADCOMMODITY(Solid material, Text weight, Text tag)
ParameterVariable TypeParameter Help
materialSolidThe material that you want to load
weightTextThe weight of the material to load, e.g. 15.3kg, 12lb etc
tagTextThe name of the tag that you want to load

This function loads a new commodity item into the game. It does not put the item anywhere, so you must then insert it somewhere like in a room or a character's inventory.

LOADITEM

Item LOADITEM(Number id)
ParameterVariable TypeParameter Help
idNumberThe ID of the item prototype that you want to load

This function loads a new item into the game based on the ID that you supply. It does not put the item anywhere, so you must then insert it somewhere like in a room or a character's inventory.

LOADITEM

Item LOADITEM(Number id, Number quantity)
ParameterVariable TypeParameter Help
idNumberThe ID of the item prototype that you want to load
quantityNumberThe quantity of the item you want to load. If this item is not stackable, this input is ignored.

This function loads a new item into the game based on the ID that you supply. It does not put the item anywhere, so you must then insert it somewhere like in a room or a character's inventory.

LOADITEM

Item LOADITEM(Number id, Text variables)
ParameterVariable TypeParameter Help
idNumberThe ID of the item prototype that you want to load
variablesTextThe default values for any variables on this item. This syntax is as per using the ITEM LOAD command in game, which means the general syntax is varname=value or varname="longer value", with multiple variables separated by spaces

This function loads a new item into the game based on the ID that you supply. It does not put the item anywhere, so you must then insert it somewhere like in a room or a character's inventory.

LOADITEM

Item LOADITEM(Number id, Number quantity, Text variables)
ParameterVariable TypeParameter Help
idNumberThe ID of the item prototype that you want to load
quantityNumberThe quantity of the item you want to load. If this item is not stackable, this input is ignored
variablesTextThe default values for any variables on this item. This syntax is as per using the ITEM LOAD command in game, which means the general syntax is varname=value or varname="longer value", with multiple variables separated by spaces

This function loads a new item into the game based on the ID that you supply. It does not put the item anywhere, so you must then insert it somewhere like in a room or a character's inventory.

PUT

Boolean PUT(Item Item, Location Location)
ParameterVariable TypeParameter Help
ItemItemThe item you want to drop
LocationLocationThe location you want to put the item in

This function puts an item in a room, using the GroundLevel (or closest layer to).

PUT

Boolean PUT(Item Item, Location Location, Text Layer)
ParameterVariable TypeParameter Help
ItemItemThe item you want to drop
LocationLocationThe location you want to put the item in
LayerTextThe layer of the location that you want to put the item in

This function puts an item in a room in the specified layer. Possible values for layers are VeryDeepUnderwater, DeepUnderwater, Underwater, GroundLevel, OnRooftops, InTrees, HighInTrees, InAir, HighInAir. See function ROOMLAYERS for how to obtain the list of room layers for a location.

SETFLIPPED

Boolean SETFLIPPED(Item item, Boolean flipped)
ParameterVariable TypeParameter Help
itemItemThe item that you want to flip or unflip
flippedBooleanA boolean representing whether this item is flipped or not

If an item is a flippable (e.g. a table), this command sets the flipped state according to an argument you pass in. Returns true if the item was changed, false if it was already in the desired state or wasn't a flippable.

SETMATERIAL

Boolean SETMATERIAL(Item item, Solid material)
ParameterVariable TypeParameter Help
itemItemThe item whose primary material you want to set
materialSolidThe material you want to set

This function sets the primary material of an item to the specified material. It returns true if this succeeds.

SETMATERIAL

Boolean SETMATERIAL(Item item, Number material)
ParameterVariable TypeParameter Help
itemItemThe item whose primary material you want to set
materialNumberThe ID of the material that you want to set

This function sets the primary material of an item to the specified material. It returns true if this succeeds.

SETMATERIAL

Boolean SETMATERIAL(Item item, Text material)
ParameterVariable TypeParameter Help
itemItemThe item whose primary material you want to set
materialTextThe name of the material that you want to set

This function sets the primary material of an item to the specified material. It returns true if this succeeds.

SETMORPHTIMER

Boolean SETMORPHTIMER(Item item, TimeSpan timer)
ParameterVariable TypeParameter Help
itemItemThe item who's morph timer you want to set
timerTimeSpanThe amount of time from now you want the morph timer to expire in

This function allows you to set the morph timer on an item, overwriting whatever it currently is and setting it if it doesn't have one. What happens depends on the prototype. If an item is not set to morph normally, this can still make it morph but most likely morph to nothing. Returns false if anything went wrong like passed a null item.

SETMORPHTIMER

Boolean SETMORPHTIMER(Item item, Number timer)
ParameterVariable TypeParameter Help
itemItemThe item who's morph timer you want to set
timerNumberA number of seconds from now you want the morph timer to expire in

This function allows you to set the morph timer on an item, overwriting whatever it currently is and setting it if it doesn't have one. What happens depends on the prototype. If an item is not set to morph normally, this can still make it morph but most likely morph to nothing. Returns false if anything went wrong like passed a null item.

SETQUALITY

Boolean SETQUALITY(Item item, Number quality)
ParameterVariable TypeParameter Help
itemItemThe item whose quality you wish to set
qualityNumberThe quality of the item. 0 = Terribly, 11 = Legendary

This function sets the quality of an item to whatever quality you specify.

SETQUALITY

Boolean SETQUALITY(Item item, Text quality)
ParameterVariable TypeParameter Help
itemItemThe item whose quality you wish to set
qualityTextThe quality of the item. Valid qualities are Terrible, Extremely Bad, Bad, Poor, Substandard, Standard, Good, Very Good, Great, Excellent, Heroic, Legendary.

This function sets the quality of an item to whatever quality you specify.

SPLITCOMMODITY

Item SPLITCOMMODITY(Item item, Number weight)
ParameterVariable TypeParameter Help
itemItemThe item to take the weight from
weightNumberThe weight of the material to split off in base units for this MUD. See MUD owner for configuration info

This function takes weight from one commodity pile and creates a new commodity pile item with the taken weight, which it then returns. It does not put the item anywhere, so you must then insert it somewhere like in a room or a character's inventory. If the quantity is the whole weight of the original item or larger, it will just return the original item and no new item will be created.

SPLITCOMMODITY

Item SPLITCOMMODITY(Item item, Text weight)
ParameterVariable TypeParameter Help
itemItemThe item to take the weight from
weightTextThe weight of the material to split off, e.g. 120kg, 15lb 3oz, etc

This function takes weight from one commodity pile and creates a new commodity pile item with the taken weight, which it then returns. It does not put the item anywhere, so you must then insert it somewhere like in a room or a character's inventory. If the quantity is the whole weight of the original item or larger, it will just return the original item and no new item will be created.

TAKE

Item TAKE(Item item)
ParameterVariable TypeParameter Help
itemItemThe item to take

Takes an item from its inventory or container. Returns the item.

TAKE

Item TAKE(Item item, Number quantity)
ParameterVariable TypeParameter Help
itemItemThe item to take
quantityNumberThe quantity to take. Use 0 for all

Takes an item from its inventory or container. Returns the new item, which may be the same as the original item if the quantity is equal to the existing quantity.

TAKECOMMODITY

Boolean TAKECOMMODITY(Item item, Number weight)
ParameterVariable TypeParameter Help
itemItemThe item to take the weight from
weightNumberThe weight of the material to take in base units for this MUD. See MUD owner for configuration info

This function takes a certain weight off of a commodity pile. If the weight is equal to or higher than the weight of the commodity pile, it deletes the pile. Returns true if it succeeded at taking the weight.

TAKECOMMODITY

Boolean TAKECOMMODITY(Item item, Text weight)
ParameterVariable TypeParameter Help
itemItemThe item to take the weight from
weightTextThe weight of the material to take, e.g. 120kg, 15lb 3oz, etc

This function takes a certain weight off of a commodity pile. If the weight is equal to or higher than the weight of the commodity pile, it deletes the pile. Returns true if it succeeded at taking the weight.

TAKEDELETE

Item TAKEDELETE(Item item)
ParameterVariable TypeParameter Help
itemItemThe item to take

Takes an item from its inventory or container and deletes it. Returns null.

TAKEDELETE

Item TAKEDELETE(Item item, Number quantity)
ParameterVariable TypeParameter Help
itemItemThe item to take
quantityNumberThe quantity to take. Use 0 for all

Takes an item from its inventory or container. Deletes the item and returns null.

IN

Boolean IN(Text Target, Text Item1, Text Item2)
ParameterVariable TypeParameter Help
TargetTextThe item you want to check is equal to any of the other supplied items
Item1TextAn item to compare
Item2TextAn item to compare

This function determines whether the first supplied argument is 'in' the list of other arguments. It will return true if any of the other supplied text items match the first.

IN

Boolean IN(Text Target, Text Item1, Text Item2, Text Item3)
ParameterVariable TypeParameter Help
TargetTextThe item you want to check is equal to any of the other supplied items
Item1TextAn item to compare
Item2TextAn item to compare
Item3TextAn item to compare

This function determines whether the first supplied argument is 'in' the list of other arguments. It will return true if any of the other supplied text items match the first.

IN

Boolean IN(Text Target, Text Item1, Text Item2, Text Item3, Text Item4)
ParameterVariable TypeParameter Help
TargetTextThe item you want to check is equal to any of the other supplied items
Item1TextAn item to compare
Item2TextAn item to compare
Item3TextAn item to compare
Item4TextAn item to compare

This function determines whether the first supplied argument is 'in' the list of other arguments. It will return true if any of the other supplied text items match the first.

IN

Boolean IN(Text Target, Text Item1, Text Item2, Text Item3, Text Item4, Text Item5)
ParameterVariable TypeParameter Help
TargetTextThe item you want to check is equal to any of the other supplied items
Item1TextAn item to compare
Item2TextAn item to compare
Item3TextAn item to compare
Item4TextAn item to compare
Item5TextAn item to compare

This function determines whether the first supplied argument is 'in' the list of other arguments. It will return true if any of the other supplied text items match the first.

IN

Boolean IN(Text Target, Text Item1, Text Item2, Text Item3, Text Item4, Text Item5, Text Item6)
ParameterVariable TypeParameter Help
TargetTextThe item you want to check is equal to any of the other supplied items
Item1TextAn item to compare
Item2TextAn item to compare
Item3TextAn item to compare
Item4TextAn item to compare
Item5TextAn item to compare
Item6TextAn item to compare

This function determines whether the first supplied argument is 'in' the list of other arguments. It will return true if any of the other supplied text items match the first.

IN

Boolean IN(Text Target, Text Item1, Text Item2, Text Item3, Text Item4, Text Item5, Text Item6, Text Item7)
ParameterVariable TypeParameter Help
TargetTextThe item you want to check is equal to any of the other supplied items
Item1TextAn item to compare
Item2TextAn item to compare
Item3TextAn item to compare
Item4TextAn item to compare
Item5TextAn item to compare
Item6TextAn item to compare
Item7TextAn item to compare

This function determines whether the first supplied argument is 'in' the list of other arguments. It will return true if any of the other supplied text items match the first.

IN

Boolean IN(Text Target, Text Item1, Text Item2, Text Item3, Text Item4, Text Item5, Text Item6, Text Item7, Text Item8)
ParameterVariable TypeParameter Help
TargetTextThe item you want to check is equal to any of the other supplied items
Item1TextAn item to compare
Item2TextAn item to compare
Item3TextAn item to compare
Item4TextAn item to compare
Item5TextAn item to compare
Item6TextAn item to compare
Item7TextAn item to compare
Item8TextAn item to compare

This function determines whether the first supplied argument is 'in' the list of other arguments. It will return true if any of the other supplied text items match the first.

IN

Boolean IN(Text Target, Text Item1, Text Item2, Text Item3, Text Item4, Text Item5, Text Item6, Text Item7, Text Item8, Text Item9)
ParameterVariable TypeParameter Help
TargetTextThe item you want to check is equal to any of the other supplied items
Item1TextAn item to compare
Item2TextAn item to compare
Item3TextAn item to compare
Item4TextAn item to compare
Item5TextAn item to compare
Item6TextAn item to compare
Item7TextAn item to compare
Item8TextAn item to compare
Item9TextAn item to compare

This function determines whether the first supplied argument is 'in' the list of other arguments. It will return true if any of the other supplied text items match the first.

IN

Boolean IN(Text Target, Text Item1, Text Item2, Text Item3, Text Item4, Text Item5, Text Item6, Text Item7, Text Item8, Text Item9, Text Item10)
ParameterVariable TypeParameter Help
TargetTextThe item you want to check is equal to any of the other supplied items
Item1TextAn item to compare
Item2TextAn item to compare
Item3TextAn item to compare
Item4TextAn item to compare
Item5TextAn item to compare
Item6TextAn item to compare
Item7TextAn item to compare
Item8TextAn item to compare
Item9TextAn item to compare
Item10TextAn item to compare

This function determines whether the first supplied argument is 'in' the list of other arguments. It will return true if any of the other supplied text items match the first.

IN

Boolean IN(Text Target, Text Item1, Text Item2, Text Item3, Text Item4, Text Item5, Text Item6, Text Item7, Text Item8, Text Item9, Text Item10, Text Item11)
ParameterVariable TypeParameter Help
TargetTextThe item you want to check is equal to any of the other supplied items
Item1TextAn item to compare
Item2TextAn item to compare
Item3TextAn item to compare
Item4TextAn item to compare
Item5TextAn item to compare
Item6TextAn item to compare
Item7TextAn item to compare
Item8TextAn item to compare
Item9TextAn item to compare
Item10TextAn item to compare
Item11TextAn item to compare

This function determines whether the first supplied argument is 'in' the list of other arguments. It will return true if any of the other supplied text items match the first.

NOT

Boolean NOT(Boolean item)
ParameterVariable TypeParameter Help
itemBooleanThe boolean you want to change

This function takes a boolean and transforms it into the opposite value - e.g. True becomes False, False becomes True.

TOACCENT

Accent TOACCENT(Number id)
ParameterVariable TypeParameter Help
idNumberThe ID to look up

Converts an ID number into the specified type, if one exists

TOACCENT

Accent TOACCENT(Text name)
ParameterVariable TypeParameter Help
nameTextThe name to look up

Converts a name into the specified type, if one exists

TOCULTURE

Culture TOCULTURE(Number id)
ParameterVariable TypeParameter Help
idNumberThe ID to look up

Converts an ID number into the specified type, if one exists

TOCULTURE

Culture TOCULTURE(Text name)
ParameterVariable TypeParameter Help
nameTextThe name to look up

Converts a name into the specified type, if one exists

TODRUG

Drug TODRUG(Number id)
ParameterVariable TypeParameter Help
idNumberThe ID to look up

Converts an ID number into the specified type, if one exists

TODRUG

Drug TODRUG(Text name)
ParameterVariable TypeParameter Help
nameTextThe name to look up

Converts a name into the specified type, if one exists

TOETHNICITY

Ethnicity TOETHNICITY(Number id)
ParameterVariable TypeParameter Help
idNumberThe ID to look up

Converts an ID number into the specified type, if one exists

TOETHNICITY

Ethnicity TOETHNICITY(Text name)
ParameterVariable TypeParameter Help
nameTextThe name to look up

Converts a name into the specified type, if one exists

TOGENDER

Gender TOGENDER(Text gender)
ParameterVariable TypeParameter Help
genderTextThe textual representation of the gender you want to load.

This function takes some text and returns a gender based on the text. The valid genders are male, female, neuter, non-binary and indeterminate.

TOKNOWLEDGE

Knowledge TOKNOWLEDGE(Number id)
ParameterVariable TypeParameter Help
idNumberThe ID to look up

Converts an ID number into the specified type, if one exists

TOKNOWLEDGE

Knowledge TOKNOWLEDGE(Text name)
ParameterVariable TypeParameter Help
nameTextThe name to look up

Converts a name into the specified type, if one exists

TOLANGUAGE

Language TOLANGUAGE(Number id)
ParameterVariable TypeParameter Help
idNumberThe ID to look up

Converts an ID number into the specified type, if one exists

TOLANGUAGE

Language TOLANGUAGE(Text name)
ParameterVariable TypeParameter Help
nameTextThe name to look up

Converts a name into the specified type, if one exists

TOLEGALAUTHORITY

LegalAuthority TOLEGALAUTHORITY(Number id)
ParameterVariable TypeParameter Help
idNumberThe ID to look up

Converts an ID number into the specified type, if one exists

TOLEGALAUTHORITY

LegalAuthority TOLEGALAUTHORITY(Text name)
ParameterVariable TypeParameter Help
nameTextThe name to look up

Converts a name into the specified type, if one exists

TOLOCATION

Location TOLOCATION(Number id)
ParameterVariable TypeParameter Help
idNumberThe ID to look up

Converts an ID number into the specified type, if one exists

TOLOCATION

Location TOLOCATION(Text name)
ParameterVariable TypeParameter Help
nameTextThe name to look up

Converts a name into the specified type, if one exists

TOMERIT

Merit TOMERIT(Number id)
ParameterVariable TypeParameter Help
idNumberThe ID to look up

Converts an ID number into the specified type, if one exists

TOMERIT

Merit TOMERIT(Text name)
ParameterVariable TypeParameter Help
nameTextThe name to look up

Converts a name into the specified type, if one exists

TOOVERLAYPACKAGE

OverlayPackage TOOVERLAYPACKAGE(Number id)
ParameterVariable TypeParameter Help
idNumberThe ID to look up

Converts an ID number into the specified type, if one exists

TOOVERLAYPACKAGE

OverlayPackage TOOVERLAYPACKAGE(Text name)
ParameterVariable TypeParameter Help
nameTextThe name to look up

Converts a name into the specified type, if one exists

TOOVERLAYPACKAGE

OverlayPackage TOOVERLAYPACKAGE(Number id, Number revision)
ParameterVariable TypeParameter Help
idNumberThe ID to look up
revisionNumberThe revision number to look up

Converts an ID number into the specified type, if one exists

TOOVERLAYPACKAGE

OverlayPackage TOOVERLAYPACKAGE(Text name, Number revision)
ParameterVariable TypeParameter Help
nameTextThe name to look up
revisionNumberThe revision number to look up

Converts a name into the specified type, if one exists

TORACE

Race TORACE(Number id)
ParameterVariable TypeParameter Help
idNumberThe ID to look up

Converts an ID number into the specified type, if one exists

TORACE

Race TORACE(Text name)
ParameterVariable TypeParameter Help
nameTextThe name to look up

Converts a name into the specified type, if one exists

TOROLE

Role TOROLE(Number id)
ParameterVariable TypeParameter Help
idNumberThe ID to look up

Converts an ID number into the specified type, if one exists

TOROLE

Role TOROLE(Text name)
ParameterVariable TypeParameter Help
nameTextThe name to look up

Converts a name into the specified type, if one exists

TOSHARD

Shard TOSHARD(Number id)
ParameterVariable TypeParameter Help
idNumberThe ID to look up

Converts an ID number into the specified type, if one exists

TOSHARD

Shard TOSHARD(Text name)
ParameterVariable TypeParameter Help
nameTextThe name to look up

Converts a name into the specified type, if one exists

TOTERRAIN

Terrain TOTERRAIN(Number id)
ParameterVariable TypeParameter Help
idNumberThe ID to look up

Converts an ID number into the specified type, if one exists

TOTERRAIN

Terrain TOTERRAIN(Text name)
ParameterVariable TypeParameter Help
nameTextThe name to look up

Converts a name into the specified type, if one exists

TOTRAIT

Trait TOTRAIT(Number id)
ParameterVariable TypeParameter Help
idNumberThe ID to look up

Converts an ID number into the specified type, if one exists

TOTRAIT

Trait TOTRAIT(Text name)
ParameterVariable TypeParameter Help
nameTextThe name to look up

Converts a name into the specified type, if one exists

TOZONE

Zone TOZONE(Number id)
ParameterVariable TypeParameter Help
idNumberThe ID to look up

Converts an ID number into the specified type, if one exists

TOZONE

Zone TOZONE(Text name)
ParameterVariable TypeParameter Help
nameTextThe name to look up

Converts a name into the specified type, if one exists

LOADNPC

Character LOADNPC(Number Id, Location Location)
ParameterVariable TypeParameter Help
IdNumberThe Id of the NPC template to load
LocationLocationThe location into which they will be loaded

This function loads an NPC from a specified template into a location.

LOADNPC

Character LOADNPC(Number Id, Location Location, Text Layer)
ParameterVariable TypeParameter Help
IdNumberThe Id of the NPC template to load
LocationLocationThe location into which they will be loaded
LayerTextThe layer into which to load the NPC

This function loads an NPC from a specified template into a location.

IFNULL

CollectionItem IFNULL(CollectionItem item, CollectionItem fallback)
ParameterVariable TypeParameter Help
itemCollectionItemThe item that you want to test to see if it is null
fallbackCollectionItemThe item you want to return if the first item is null

This function accepts an item of a broad variety of types, and tests to see if it is currently null. If it is not null, it returns the item you supplied in the first parameter. If it is null, it returns the item specified in the second parameter.

ISNULL

Boolean ISNULL(CollectionItem item)
ParameterVariable TypeParameter Help
itemCollectionItemThe item that you want to test to see if it is null

This function accepts an item of a broad variety of types, and tests to see if it is currently null.

NULL

Anything NULL(Text type)
ParameterVariable TypeParameter Help
typeTextA text literal specifying the type of null variable.

Returns a null variable of the type specified.

GETLIGHT

Number GETLIGHT(Perceiver perceiver)
ParameterVariable TypeParameter Help
perceiverPerceiverThe perceiver for whom you would like to know the current light levels

This function returns the current light level that a specified perceiver is exposed to. For characters, this would be the light levels in their room. For items, it is the maximum light levels in any room they are part of.

HOWSEEN

Text HOWSEEN(Perceivable thing, Perceiver perceiver, Boolean proper, Boolean coloured)
ParameterVariable TypeParameter Help
thingPerceivableThe thing for which you want a description
perceiverPerceiverThe perceiver through whose perception you want to filter the description
properBooleanWhether or not to change the output to proper case
colouredBooleanWhether or not to include colour in the description

This function gets the short description of something as if it was seen in the engine by the specified perceiver.

HOWSEENFULL

Text HOWSEENFULL(Perceivable thing, Perceiver perceiver, Boolean proper, Boolean coloured)
ParameterVariable TypeParameter Help
thingPerceivableThe thing for which you want a description
perceiverPerceiverThe perceiver through whose perception you want to filter the description
properBooleanWhether or not to change the output to proper case
colouredBooleanWhether or not to include colour in the description

This function gets the full (i.e. look) description of something as if it was seen in the engine by the specified perceiver.

HOWSEENLONG

Text HOWSEENLONG(Perceivable thing, Perceiver perceiver, Boolean proper, Boolean coloured)
ParameterVariable TypeParameter Help
thingPerceivableThe thing for which you want a description
perceiverPerceiverThe perceiver through whose perception you want to filter the description
properBooleanWhether or not to change the output to proper case
colouredBooleanWhether or not to include colour in the description

This function gets the long (i.e. room) description of something as if it was seen in the engine by the specified perceiver.

HOWSEENSDESC

Text HOWSEENSDESC(Perceivable thing, Perceiver perceiver, Boolean proper, Boolean coloured)
ParameterVariable TypeParameter Help
thingPerceivableThe thing for which you want a description
perceiverPerceiverThe perceiver through whose perception you want to filter the description
properBooleanWhether or not to change the output to proper case
colouredBooleanWhether or not to include colour in the description

This function gets the short description of something as if it was seen in the engine by the specified perceiver.

GETREGISTER

CollectionItem GETREGISTER(CollectionItem thing, Text variable)
ParameterVariable TypeParameter Help
thingCollectionItemThe thing whose register variables you want to retrieve
variableTextThe register variable that you want to get. Must be a string literal.

This function retrieves the 'register variable' specified for a thing that you specify. Which register variables are available are defined on a per-type basis. See the REGISTER command in game for more information. The return type is as it appears in the register command, not actually a CollectionItem.

ISSWIMLAYER

Boolean ISSWIMLAYER(Location Location, Text Layer)
ParameterVariable TypeParameter Help
LocationLocationThe location whose layers you want to check for being a swimming layer
LayerTextThe room layer that you want to test for being a swimming layer

This function allows you to test whether a particular room layer in a location is currently a swimming layer. Possible values for layers are VeryDeepUnderwater, DeepUnderwater, Underwater, GroundLevel, OnRooftops, InTrees, HighInTrees, InAir, HighInAir. See function ROOMLAYERS for how to obtain the list of room layers for a location.

ISUNDERWATER

Boolean ISUNDERWATER(Location Location, Text Layer)
ParameterVariable TypeParameter Help
LocationLocationThe location whose layers you want to check for being underwater
LayerTextThe room layer that you want to test for being underwater

This function allows you to test whether a particular room layer in a location is currently underwater. Possible values for layers are VeryDeepUnderwater, DeepUnderwater, Underwater, GroundLevel, OnRooftops, InTrees, HighInTrees, InAir, HighInAir. See function ROOMLAYERS for how to obtain the list of room layers for a location.

LAYERCHARACTERS

Character Collection LAYERCHARACTERS(Location Location, Text Layer)
ParameterVariable TypeParameter Help
LocationLocationThe location whose characters you want to return
LayerTextThe layer where you want characters from

This function returns the characters that are present at a specified layer in a room. See the ROOMLAYERS function for information on how to determine what layers are present.

LAYEREXITS

Exit Collection LAYEREXITS(Location Location, Text Layer)
ParameterVariable TypeParameter Help
LocationLocationThe location whose exits you are interested in
LayerTextThe layer whose exits you want

This function returns the exits that exist at a particular layer in a location you specify. See the ROOMLAYERS function for information on how to determine what layers are present.

LAYEREXITS

Exit Collection LAYEREXITS(Location Location, Character Character)
ParameterVariable TypeParameter Help
LocationLocationThe location whose exits you are interested in
CharacterCharacterThe character whose layer exits you want

This function returns the exits that exist at a particular layer in a location you specify. See the ROOMLAYERS function for information on how to determine what layers are present.

LAYEREXITS

Exit Collection LAYEREXITS(Location Location, Item Item)
ParameterVariable TypeParameter Help
LocationLocationThe location whose exits you are interested in
ItemItemThe item whose layer exits you want

This function returns the exits that exist at a particular layer in a location you specify. See the ROOMLAYERS function for information on how to determine what layers are present.

LAYERITEMS

Item Collection LAYERITEMS(Location Location, Text Layer)
ParameterVariable TypeParameter Help
LocationLocationThe location whose items you want to return
LayerTextThe layer where you want items from

This function returns the items that are present at a specified layer in a room. See the ROOMLAYERS function for information on how to determine what layers are present.

ROOMLAYERS

Text Collection ROOMLAYERS(Location Location)
ParameterVariable TypeParameter Help
LocationLocationThe location whose layers you want to determine

This function returns a collection of text values representing all the layers in the specified cell. Possible values for layers are VeryDeepUnderwater, DeepUnderwater, Underwater, GroundLevel, OnRooftops, InTrees, HighInTrees, InAir, HighInAir.

ROOMLAYERS

Text Collection ROOMLAYERS(Location Location, OverlayPackage Package)
ParameterVariable TypeParameter Help
LocationLocationThe location whose layers you want to determine
PackageOverlayPackageThe package you want to use to evaluate what terrain type this location is

This function returns a collection of text values representing all the layers in the specified cell. Possible values for layers are VeryDeepUnderwater, DeepUnderwater, Underwater, GroundLevel, OnRooftops, InTrees, HighInTrees, InAir, HighInAir.

SETLAYER

Boolean SETLAYER(Character Character, Text Layer)
ParameterVariable TypeParameter Help
CharacterCharacterThe character whose location you are setting
LayerTextThe layer to change them to

This function changes the layer a character is currently at. Returns true if successful. See the ROOMLAYERS function for information on how to determine what layers are present.

SETLAYER

Boolean SETLAYER(Item Item, Text Layer)
ParameterVariable TypeParameter Help
ItemItemThe item whose location you are setting
LayerTextThe layer to change them to

This function changes the layer an item is currently at. Returns true if successful. See the ROOMLAYERS function for information on how to determine what layers are present.

ISTAGGED

Boolean ISTAGGED(Tagged thing, Text tag)
ParameterVariable TypeParameter Help
thingTaggedThe thing whose tags you want to interrogate
tagTextThe name of the tag you want to test for

Returns whether or not the thing has or counts as the specified tag. For example, if you specify the tag 'Cutting Implement' and thing is tagged with the 'Knife' tag, and Knife is a Cutting Implement, then thing is a cutting implement.

ISTAGGED

Boolean ISTAGGED(Tagged thing, Number tag)
ParameterVariable TypeParameter Help
thingTaggedThe thing whose tags you want to interrogate
tagNumberThe id of the tag you want to test for

Returns whether or not the thing has or counts as the specified tag. For example, if you specify the tag 'Cutting Implement' and thing is tagged with the 'Knife' tag, and Knife is a Cutting Implement, then thing is a cutting implement.

BWTEXTTABLE

Text BWTEXTTABLE(Text Collection headers, Text Collection values, Number width)
ParameterVariable TypeParameter Help
headersText CollectionA collection of text values to use as the headers of the table
valuesText CollectionA collection of text values, each of which is a row, with columns separated by the tab (\t) character
widthNumberThe width of the table

This function displays a plain 'text table', essentially an ASCII representation of a table. The number of columns in the header MUST match the number of columns in each row.

BWTEXTTABLE

Text BWTEXTTABLE(Text headers, Text Collection values, Number width)
ParameterVariable TypeParameter Help
headersTextText with values separated by tab characters (\t) to use as the headers of the table
valuesText CollectionA collection of text values, each of which is a row, with columns separated by the tab (\t) character
widthNumberThe width of the table

This function displays a plain 'text table', essentially an ASCII representation of a table. The number of columns in the header MUST match the number of columns in each row.

CONCAT

Text CONCAT(Text Collection collection, Text joiner)
ParameterVariable TypeParameter Help
collectionText CollectionThe collection of text values you want to concatenate
joinerTextA joiner text to be inserted between each of the values, for example a comma or a space

This function takes a collection of text values and joins them together with a specified joiner (which can be blank)

TEXTTABLE

Text TEXTTABLE(Text Collection headers, Text Collection values, Number width)
ParameterVariable TypeParameter Help
headersText CollectionA collection of text values to use as the headers of the table
valuesText CollectionA collection of text values, each of which is a row, with columns separated by the tab (\t) character
widthNumberThe width of the table

This function displays a coloured 'text table', essentially an ASCII representation of a table. The number of columns in the header MUST match the number of columns in each row.

TEXTTABLE

Text TEXTTABLE(Text headers, Text Collection values, Number width)
ParameterVariable TypeParameter Help
headersTextText with values separated by tab characters (\t) to use as the headers of the table
valuesText CollectionA collection of text values, each of which is a row, with columns separated by the tab (\t) character
widthNumberThe width of the table

This function displays a coloured 'text table', essentially an ASCII representation of a table. The number of columns in the header MUST match the number of columns in each row.

ADDHEALINGEFFECT

Boolean ADDHEALINGEFFECT(Perceivable Perceivable1, Number Number1, Number Number11, Text Text1, TimeSpan TimeSpan1)
ParameterVariable TypeParameter Help
Perceivable1PerceivableThis parameter has no help information.
Number1NumberThis parameter has no help information.
Number11NumberThis parameter has no help information.
Text1TextThis parameter has no help information.
TimeSpan1TimeSpanThis parameter has no help information.

This function has no general help information.

ADDINVISEFFECT

Boolean ADDINVISEFFECT(Perceivable Perceivable1, Number Number1)
ParameterVariable TypeParameter Help
Perceivable1PerceivableThis parameter has no help information.
Number1NumberThis parameter has no help information.

This function has no general help information.

ADDINVISEFFECT

Boolean ADDINVISEFFECT(Perceivable Perceivable1, Text Text1)
ParameterVariable TypeParameter Help
Perceivable1PerceivableThis parameter has no help information.
Text1TextThis parameter has no help information.

This function has no general help information.

ADDITEMTOOUTFIT

Boolean ADDITEMTOOUTFIT(Outfit Outfit1, Item Item1)
ParameterVariable TypeParameter Help
Outfit1OutfitThis parameter has no help information.
Item1ItemThis parameter has no help information.

This function has no general help information.

ADDITEMTOOUTFIT

Boolean ADDITEMTOOUTFIT(Outfit Outfit1, Item Item1, Item Item11)
ParameterVariable TypeParameter Help
Outfit1OutfitThis parameter has no help information.
Item1ItemThis parameter has no help information.
Item11ItemThis parameter has no help information.

This function has no general help information.

ADDITEMTOOUTFIT

Boolean ADDITEMTOOUTFIT(Outfit Outfit1, Item Item1, Item Item11, Text Text1)
ParameterVariable TypeParameter Help
Outfit1OutfitThis parameter has no help information.
Item1ItemThis parameter has no help information.
Item11ItemThis parameter has no help information.
Text1TextThis parameter has no help information.

This function has no general help information.

ADDITEMTOOUTFIT

Boolean ADDITEMTOOUTFIT(Outfit Outfit1, Item Item1, Text Text1)
ParameterVariable TypeParameter Help
Outfit1OutfitThis parameter has no help information.
Item1ItemThis parameter has no help information.
Text1TextThis parameter has no help information.

This function has no general help information.

ADDTERRITORY

Boolean ADDTERRITORY(Character Character1, Location Location1)
ParameterVariable TypeParameter Help
Character1CharacterThis parameter has no help information.
Location1LocationThis parameter has no help information.

This function has no general help information.

ADDTERRITORY

Boolean ADDTERRITORY(Character Character1, Location Location1, Text Text1)
ParameterVariable TypeParameter Help
Character1CharacterThis parameter has no help information.
Location1LocationThis parameter has no help information.
Text1TextThis parameter has no help information.

This function has no general help information.

ADDTERRITORY

Boolean ADDTERRITORY(Character Character1, Location Location1, Text Text1, Text Text11)
ParameterVariable TypeParameter Help
Character1CharacterThis parameter has no help information.
Location1LocationThis parameter has no help information.
Text1TextThis parameter has no help information.
Text11TextThis parameter has no help information.

This function has no general help information.

ADDTERRITORY

Boolean ADDTERRITORY(Character Character1, Location Location1, Text Text1, Text Text11, Text Text12)
ParameterVariable TypeParameter Help
Character1CharacterThis parameter has no help information.
Location1LocationThis parameter has no help information.
Text1TextThis parameter has no help information.
Text11TextThis parameter has no help information.
Text12TextThis parameter has no help information.

This function has no general help information.

APPROVEOVERLAY

Boolean APPROVEOVERLAY(OverlayPackage OverlayPackage1, Character Character1)
ParameterVariable TypeParameter Help
OverlayPackage1OverlayPackageThis parameter has no help information.
Character1CharacterThis parameter has no help information.

This function has no general help information.

APPROVEOVERLAY

Boolean APPROVEOVERLAY(OverlayPackage OverlayPackage1, Character Character1, Text Text1)
ParameterVariable TypeParameter Help
OverlayPackage1OverlayPackageThis parameter has no help information.
Character1CharacterThis parameter has no help information.
Text1TextThis parameter has no help information.

This function has no general help information.

AREAFROMTEXT

Number AREAFROMTEXT(Text Text1)
ParameterVariable TypeParameter Help
Text1TextThis parameter has no help information.

This function has no general help information.

ATTACH

Boolean ATTACH(Item Item1, Item Item11)
ParameterVariable TypeParameter Help
Item1ItemThis parameter has no help information.
Item11ItemThis parameter has no help information.

This function has no general help information.

CANGET

Boolean CANGET(Character Character1, Item Item1)
ParameterVariable TypeParameter Help
Character1CharacterThis parameter has no help information.
Item1ItemThis parameter has no help information.

This function has no general help information.

CANGET

Boolean CANGET(Character Character1, Item Item1, Number Number1)
ParameterVariable TypeParameter Help
Character1CharacterThis parameter has no help information.
Item1ItemThis parameter has no help information.
Number1NumberThis parameter has no help information.

This function has no general help information.

CANGET

Boolean CANGET(Character Character1, Item Item1, Item Item11, Text Text1)
ParameterVariable TypeParameter Help
Character1CharacterThis parameter has no help information.
Item1ItemThis parameter has no help information.
Item11ItemThis parameter has no help information.
Text1TextThis parameter has no help information.

This function has no general help information.

CANGET

Boolean CANGET(Character Character1, Item Item1, Item Item11, Number Number1, Text Text1)
ParameterVariable TypeParameter Help
Character1CharacterThis parameter has no help information.
Item1ItemThis parameter has no help information.
Item11ItemThis parameter has no help information.
Number1NumberThis parameter has no help information.
Text1TextThis parameter has no help information.

This function has no general help information.

CLANINVITE

Boolean CLANINVITE(Character Character1, Clan Clan1, Rank Rank1, Character Character11)
ParameterVariable TypeParameter Help
Character1CharacterThis parameter has no help information.
Clan1ClanThis parameter has no help information.
Rank1RankThis parameter has no help information.
Character11CharacterThis parameter has no help information.

This function has no general help information.

CLANINVITE

Boolean CLANINVITE(Character Character1, Clan Clan1, Rank Rank1)
ParameterVariable TypeParameter Help
Character1CharacterThis parameter has no help information.
Clan1ClanThis parameter has no help information.
Rank1RankThis parameter has no help information.

This function has no general help information.

CLANINVITE

Boolean CLANINVITE(Character Character1, Clan Clan1)
ParameterVariable TypeParameter Help
Character1CharacterThis parameter has no help information.
Clan1ClanThis parameter has no help information.

This function has no general help information.

CLONEOUTFIT

Outfit CLONEOUTFIT(Outfit Outfit1, Character Character1, Text Text1)
ParameterVariable TypeParameter Help
Outfit1OutfitThis parameter has no help information.
Character1CharacterThis parameter has no help information.
Text1TextThis parameter has no help information.

This function has no general help information.

COUNTACCESSIBLECURRENCY

Number COUNTACCESSIBLECURRENCY(Character Character1, Currency Currency1)
ParameterVariable TypeParameter Help
Character1CharacterThis parameter has no help information.
Currency1CurrencyThis parameter has no help information.

This function has no general help information.

COUNTACCESSIBLECURRENCY

Number COUNTACCESSIBLECURRENCY(Item Item1, Currency Currency1)
ParameterVariable TypeParameter Help
Item1ItemThis parameter has no help information.
Currency1CurrencyThis parameter has no help information.

This function has no general help information.

COUNTACCESSIBLECURRENCY

Number COUNTACCESSIBLECURRENCY(Location Location1, Currency Currency1)
ParameterVariable TypeParameter Help
Location1LocationThis parameter has no help information.
Currency1CurrencyThis parameter has no help information.

This function has no general help information.

COUNTCURRENCY

Number COUNTCURRENCY(Character Character1, Currency Currency1)
ParameterVariable TypeParameter Help
Character1CharacterThis parameter has no help information.
Currency1CurrencyThis parameter has no help information.

This function has no general help information.

COUNTCURRENCY

Number COUNTCURRENCY(Item Item1, Currency Currency1)
ParameterVariable TypeParameter Help
Item1ItemThis parameter has no help information.
Currency1CurrencyThis parameter has no help information.

This function has no general help information.

COUNTCURRENCY

Number COUNTCURRENCY(Location Location1, Currency Currency1)
ParameterVariable TypeParameter Help
Location1LocationThis parameter has no help information.
Currency1CurrencyThis parameter has no help information.

This function has no general help information.

CREATECELL

Location CREATECELL(OverlayPackage OverlayPackage1, Zone Zone1)
ParameterVariable TypeParameter Help
OverlayPackage1OverlayPackageThis parameter has no help information.
Zone1ZoneThis parameter has no help information.

This function has no general help information.

CREATECELL

Location CREATECELL(OverlayPackage OverlayPackage1, Zone Zone1, Location Location1)
ParameterVariable TypeParameter Help
OverlayPackage1OverlayPackageThis parameter has no help information.
Zone1ZoneThis parameter has no help information.
Location1LocationThis parameter has no help information.

This function has no general help information.

CREATEOVERLAY

OverlayPackage CREATEOVERLAY(Character Character1, Text Text1)
ParameterVariable TypeParameter Help
Character1CharacterThis parameter has no help information.
Text1TextThis parameter has no help information.

This function has no general help information.

CUSTOMLINKCELLS

Exit CUSTOMLINKCELLS(Location Location1, Location Location11, OverlayPackage OverlayPackage1, Number Number1, Text Text1, Text Text11, Text Text12, Text Text13)
ParameterVariable TypeParameter Help
Location1LocationThis parameter has no help information.
Location11LocationThis parameter has no help information.
OverlayPackage1OverlayPackageThis parameter has no help information.
Number1NumberThis parameter has no help information.
Text1TextThis parameter has no help information.
Text11TextThis parameter has no help information.
Text12TextThis parameter has no help information.
Text13TextThis parameter has no help information.

This function has no general help information.

CUSTOMLINKCELLS

Exit CUSTOMLINKCELLS(Location Location1, Location Location11, OverlayPackage OverlayPackage1, Text Text1, Text Text11, Text Text12, Text Text13, Text Text14)
ParameterVariable TypeParameter Help
Location1LocationThis parameter has no help information.
Location11LocationThis parameter has no help information.
OverlayPackage1OverlayPackageThis parameter has no help information.
Text1TextThis parameter has no help information.
Text11TextThis parameter has no help information.
Text12TextThis parameter has no help information.
Text13TextThis parameter has no help information.
Text14TextThis parameter has no help information.

This function has no general help information.

DESCRIBECELL

Boolean DESCRIBECELL(Location Location1, OverlayPackage OverlayPackage1, Text Text1)
ParameterVariable TypeParameter Help
Location1LocationThis parameter has no help information.
OverlayPackage1OverlayPackageThis parameter has no help information.
Text1TextThis parameter has no help information.

This function has no general help information.

DETATCH

Boolean DETATCH(Item Item1, Item Item11)
ParameterVariable TypeParameter Help
Item1ItemThis parameter has no help information.
Item11ItemThis parameter has no help information.

This function has no general help information.

DROP

Boolean DROP(Character Character1, Item Item1, Text Text1)
ParameterVariable TypeParameter Help
Character1CharacterThis parameter has no help information.
Item1ItemThis parameter has no help information.
Text1TextThis parameter has no help information.

This function has no general help information.

DRUGEFFECTINTENSITY

Number DRUGEFFECTINTENSITY(Character Character1, Number Number1)
ParameterVariable TypeParameter Help
Character1CharacterThis parameter has no help information.
Number1NumberThis parameter has no help information.

This function has no general help information.

DRUGINTENSITY

Number DRUGINTENSITY(Character Character1, Drug Drug1)
ParameterVariable TypeParameter Help
Character1CharacterThis parameter has no help information.
Drug1DrugThis parameter has no help information.

This function has no general help information.

EXITSFOROVERLAY

Exit Collection EXITSFOROVERLAY(Location Location1, OverlayPackage OverlayPackage1)
ParameterVariable TypeParameter Help
Location1LocationThis parameter has no help information.
OverlayPackage1OverlayPackageThis parameter has no help information.

This function has no general help information.

FLUIDFROMTEXT

Number FLUIDFROMTEXT(Text Text1)
ParameterVariable TypeParameter Help
Text1TextThis parameter has no help information.

This function has no general help information.

FORCEOPEN

Boolean FORCEOPEN(Item Item1, Boolean Boolean1, Boolean Boolean11)
ParameterVariable TypeParameter Help
Item1ItemThis parameter has no help information.
Boolean1BooleanThis parameter has no help information.
Boolean11BooleanThis parameter has no help information.

This function has no general help information.

FORCEPUT

Boolean FORCEPUT(Item Item1, Item Item11)
ParameterVariable TypeParameter Help
Item1ItemThis parameter has no help information.
Item11ItemThis parameter has no help information.

This function has no general help information.

GAMESECONDSPERREALSECONDS

Number GAMESECONDSPERREALSECONDS(Text Text1)
ParameterVariable TypeParameter Help
Text1TextThis parameter has no help information.

This function has no general help information.

GET

Boolean GET(Character Character1, Item Item1, Text Text1)
ParameterVariable TypeParameter Help
Character1CharacterThis parameter has no help information.
Item1ItemThis parameter has no help information.
Text1TextThis parameter has no help information.

This function has no general help information.

GET

Boolean GET(Character Character1, Item Item1, Number Number1, Text Text1)
ParameterVariable TypeParameter Help
Character1CharacterThis parameter has no help information.
Item1ItemThis parameter has no help information.
Number1NumberThis parameter has no help information.
Text1TextThis parameter has no help information.

This function has no general help information.

GET

Boolean GET(Character Character1, Item Item1, Item Item11, Text Text1)
ParameterVariable TypeParameter Help
Character1CharacterThis parameter has no help information.
Item1ItemThis parameter has no help information.
Item11ItemThis parameter has no help information.
Text1TextThis parameter has no help information.

This function has no general help information.

GET

Boolean GET(Character Character1, Item Item1, Item Item11, Number Number1, Text Text1)
ParameterVariable TypeParameter Help
Character1CharacterThis parameter has no help information.
Item1ItemThis parameter has no help information.
Item11ItemThis parameter has no help information.
Number1NumberThis parameter has no help information.
Text1TextThis parameter has no help information.

This function has no general help information.

GETORCOPYEXIT

Exit GETORCOPYEXIT(Exit Exit1, OverlayPackage OverlayPackage1)
ParameterVariable TypeParameter Help
Exit1ExitThis parameter has no help information.
OverlayPackage1OverlayPackageThis parameter has no help information.

This function has no general help information.

GETRESOURCE

Number GETRESOURCE(Toon Toon1, Text Text1)
ParameterVariable TypeParameter Help
Toon1ToonThis parameter has no help information.
Text1TextThis parameter has no help information.

This function has no general help information.

GIVECURRENCY

Boolean GIVECURRENCY(Currency Currency1, Unknown Type Unknown Type1, MagicResourceHaver MagicResourceHaver1, Boolean Boolean1)
ParameterVariable TypeParameter Help
Currency1CurrencyThis parameter has no help information.
Unknown Type1Unknown TypeThis parameter has no help information.
MagicResourceHaver1MagicResourceHaverThis parameter has no help information.
Boolean1BooleanThis parameter has no help information.

This function has no general help information.

INSTALLDOOR

Boolean INSTALLDOOR(Exit Exit1, Item Item1, Location Location1, Location Location11)
ParameterVariable TypeParameter Help
Exit1ExitThis parameter has no help information.
Item1ItemThis parameter has no help information.
Location1LocationThis parameter has no help information.
Location11LocationThis parameter has no help information.

This function has no general help information.

ISCLANBROTHER

Boolean ISCLANBROTHER(Character Character1, Character Character11, Clan Clan1)
ParameterVariable TypeParameter Help
Character1CharacterThis parameter has no help information.
Character11CharacterThis parameter has no help information.
Clan1ClanThis parameter has no help information.

This function has no general help information.

ISCLANBROTHER

Boolean ISCLANBROTHER(Character Character1, Character Character11)
ParameterVariable TypeParameter Help
Character1CharacterThis parameter has no help information.
Character11CharacterThis parameter has no help information.

This function has no general help information.

ISCLANBROTHER

Boolean ISCLANBROTHER(Character Character1, Character Character11, Clan Collection Clan Collection1)
ParameterVariable TypeParameter Help
Character1CharacterThis parameter has no help information.
Character11CharacterThis parameter has no help information.
Clan Collection1Clan CollectionThis parameter has no help information.

This function has no general help information.

ISCLANMEMBER

Boolean ISCLANMEMBER(Character Character1, Clan Clan1)
ParameterVariable TypeParameter Help
Character1CharacterThis parameter has no help information.
Clan1ClanThis parameter has no help information.

This function has no general help information.

ISCLANMEMBER

Boolean ISCLANMEMBER(Character Character1, Clan Clan1, Rank Rank1)
ParameterVariable TypeParameter Help
Character1CharacterThis parameter has no help information.
Clan1ClanThis parameter has no help information.
Rank1RankThis parameter has no help information.

This function has no general help information.

ISCLANMEMBER

Boolean ISCLANMEMBER(Character Character1, Clan Clan1, Appointment Appointment1)
ParameterVariable TypeParameter Help
Character1CharacterThis parameter has no help information.
Clan1ClanThis parameter has no help information.
Appointment1AppointmentThis parameter has no help information.

This function has no general help information.

ISCLANMEMBER

Boolean ISCLANMEMBER(Character Character1, Clan Clan1, Rank Rank1, Paygrade Paygrade1)
ParameterVariable TypeParameter Help
Character1CharacterThis parameter has no help information.
Clan1ClanThis parameter has no help information.
Rank1RankThis parameter has no help information.
Paygrade1PaygradeThis parameter has no help information.

This function has no general help information.

ISTERRITORY

Boolean ISTERRITORY(Character Character1, Location Location1)
ParameterVariable TypeParameter Help
Character1CharacterThis parameter has no help information.
Location1LocationThis parameter has no help information.

This function has no general help information.

ISTERRITORY

Boolean ISTERRITORY(Character Character1, Location Location1, Text Text1)
ParameterVariable TypeParameter Help
Character1CharacterThis parameter has no help information.
Location1LocationThis parameter has no help information.
Text1TextThis parameter has no help information.

This function has no general help information.

ISTERRITORY

Boolean ISTERRITORY(Character Character1, Location Location1, Text Text1, Text Text11)
ParameterVariable TypeParameter Help
Character1CharacterThis parameter has no help information.
Location1LocationThis parameter has no help information.
Text1TextThis parameter has no help information.
Text11TextThis parameter has no help information.

This function has no general help information.

ISTERRITORY

Boolean ISTERRITORY(Character Character1, Location Location1, Text Text1, Text Text11, Text Text12)
ParameterVariable TypeParameter Help
Character1CharacterThis parameter has no help information.
Location1LocationThis parameter has no help information.
Text1TextThis parameter has no help information.
Text11TextThis parameter has no help information.
Text12TextThis parameter has no help information.

This function has no general help information.

LENGTHFROMTEXT

Number LENGTHFROMTEXT(Text Text1)
ParameterVariable TypeParameter Help
Text1TextThis parameter has no help information.

This function has no general help information.

LINKCELLS

Exit LINKCELLS(Location Location1, Location Location11, OverlayPackage OverlayPackage1, Number Number1)
ParameterVariable TypeParameter Help
Location1LocationThis parameter has no help information.
Location11LocationThis parameter has no help information.
OverlayPackage1OverlayPackageThis parameter has no help information.
Number1NumberThis parameter has no help information.

This function has no general help information.

LINKCELLS

Exit LINKCELLS(Location Location1, Location Location11, OverlayPackage OverlayPackage1, Text Text1)
ParameterVariable TypeParameter Help
Location1LocationThis parameter has no help information.
Location11LocationThis parameter has no help information.
OverlayPackage1OverlayPackageThis parameter has no help information.
Text1TextThis parameter has no help information.

This function has no general help information.

LOADCOINS

Item LOADCOINS(Currency Currency1, Text Text1)
ParameterVariable TypeParameter Help
Currency1CurrencyThis parameter has no help information.
Text1TextThis parameter has no help information.

This function has no general help information.

LOADCURRENCY

Item LOADCURRENCY(Currency Currency1, Number Number1)
ParameterVariable TypeParameter Help
Currency1CurrencyThis parameter has no help information.
Number1NumberThis parameter has no help information.

This function has no general help information.

LOADCURRENCY

Item LOADCURRENCY(Currency Currency1, Text Text1)
ParameterVariable TypeParameter Help
Currency1CurrencyThis parameter has no help information.
Text1TextThis parameter has no help information.

This function has no general help information.

MASSFROMTEXT

Number MASSFROMTEXT(Text Text1)
ParameterVariable TypeParameter Help
Text1TextThis parameter has no help information.

This function has no general help information.

MAX

Number MAX(Number Number1, Number Number11)
ParameterVariable TypeParameter Help
Number1NumberThis parameter has no help information.
Number11NumberThis parameter has no help information.

This function has no general help information.

MIN

Number MIN(Number Number1, Number Number11)
ParameterVariable TypeParameter Help
Number1NumberThis parameter has no help information.
Number11NumberThis parameter has no help information.

This function has no general help information.

NAMECELL

Boolean NAMECELL(Location Location1, OverlayPackage OverlayPackage1, Text Text1)
ParameterVariable TypeParameter Help
Location1LocationThis parameter has no help information.
OverlayPackage1OverlayPackageThis parameter has no help information.
Text1TextThis parameter has no help information.

This function has no general help information.

NEWOUTFIT

Outfit NEWOUTFIT(Character Character1, Text Text1)
ParameterVariable TypeParameter Help
Character1CharacterThis parameter has no help information.
Text1TextThis parameter has no help information.

This function has no general help information.

NOW

DateTime NOW()
ParameterVariable TypeParameter Help

This function has no general help information.

NOW

MudDateTime NOW(Calendar Calendar1)
ParameterVariable TypeParameter Help
Calendar1CalendarThis parameter has no help information.

This function has no general help information.

NOW

MudDateTime NOW(Calendar Calendar1, Clock Clock1)
ParameterVariable TypeParameter Help
Calendar1CalendarThis parameter has no help information.
Clock1ClockThis parameter has no help information.

This function has no general help information.

NOW

MudDateTime NOW(Calendar Calendar1, Clock Clock1, Text Text1)
ParameterVariable TypeParameter Help
Calendar1CalendarThis parameter has no help information.
Clock1ClockThis parameter has no help information.
Text1TextThis parameter has no help information.

This function has no general help information.

OUTRANKS

Boolean OUTRANKS(Character Character1, Character Character11, Clan Clan1)
ParameterVariable TypeParameter Help
Character1CharacterThis parameter has no help information.
Character11CharacterThis parameter has no help information.
Clan1ClanThis parameter has no help information.

This function has no general help information.

PUT

Boolean PUT(Character Character1, Item Item1, Item Item11, Text Text1)
ParameterVariable TypeParameter Help
Character1CharacterThis parameter has no help information.
Item1ItemThis parameter has no help information.
Item11ItemThis parameter has no help information.
Text1TextThis parameter has no help information.

This function has no general help information.

PUT

Boolean PUT(Item Item1, Item Item11)
ParameterVariable TypeParameter Help
Item1ItemThis parameter has no help information.
Item11ItemThis parameter has no help information.

This function has no general help information.

RANDOM

Number RANDOM(Number Number1, Number Number11)
ParameterVariable TypeParameter Help
Number1NumberThis parameter has no help information.
Number11NumberThis parameter has no help information.

This function has no general help information.

REMOVE

Boolean REMOVE(Character Character1, Item Item1, Text Text1)
ParameterVariable TypeParameter Help
Character1CharacterThis parameter has no help information.
Item1ItemThis parameter has no help information.
Text1TextThis parameter has no help information.

This function has no general help information.

REMOVEDOOR

Item REMOVEDOOR(Exit Exit1)
ParameterVariable TypeParameter Help
Exit1ExitThis parameter has no help information.

This function has no general help information.

REMOVEHOOK

Boolean REMOVEHOOK(Perceivable Perceivable1, Number Number1)
ParameterVariable TypeParameter Help
Perceivable1PerceivableThis parameter has no help information.
Number1NumberThis parameter has no help information.

This function has no general help information.

REMOVEHOOK

Boolean REMOVEHOOK(Perceivable Perceivable1, Text Text1)
ParameterVariable TypeParameter Help
Perceivable1PerceivableThis parameter has no help information.
Text1TextThis parameter has no help information.

This function has no general help information.

REMOVEOUTFIT

Boolean REMOVEOUTFIT(Character Character1, Outfit Outfit1)
ParameterVariable TypeParameter Help
Character1CharacterThis parameter has no help information.
Outfit1OutfitThis parameter has no help information.

This function has no general help information.

REMOVEOUTFIT

Boolean REMOVEOUTFIT(Character Character1, Outfit Outfit1, Item Item1)
ParameterVariable TypeParameter Help
Character1CharacterThis parameter has no help information.
Outfit1OutfitThis parameter has no help information.
Item1ItemThis parameter has no help information.

This function has no general help information.

REMOVEOUTFITFORCE

Boolean REMOVEOUTFITFORCE(Character Character1, Outfit Outfit1)
ParameterVariable TypeParameter Help
Character1CharacterThis parameter has no help information.
Outfit1OutfitThis parameter has no help information.

This function has no general help information.

REMOVEOUTFITFORCE

Boolean REMOVEOUTFITFORCE(Character Character1, Outfit Outfit1, Item Item1)
ParameterVariable TypeParameter Help
Character1CharacterThis parameter has no help information.
Outfit1OutfitThis parameter has no help information.
Item1ItemThis parameter has no help information.

This function has no general help information.

RENAMEOUTFIT

Boolean RENAMEOUTFIT(Outfit Outfit1, Text Text1)
ParameterVariable TypeParameter Help
Outfit1OutfitThis parameter has no help information.
Text1TextThis parameter has no help information.

This function has no general help information.

REVISEOVERLAY

OverlayPackage REVISEOVERLAY(OverlayPackage OverlayPackage1, Character Character1)
ParameterVariable TypeParameter Help
OverlayPackage1OverlayPackageThis parameter has no help information.
Character1CharacterThis parameter has no help information.

This function has no general help information.

SAMERACE

Boolean SAMERACE(Race Race1, Race Race11)
ParameterVariable TypeParameter Help
Race1RaceThis parameter has no help information.
Race11RaceThis parameter has no help information.

This function has no general help information.

SEND

Boolean SEND(Perceiver Perceiver1, Text Text1)
ParameterVariable TypeParameter Help
Perceiver1PerceiverThis parameter has no help information.
Text1TextThis parameter has no help information.

This function has no general help information.

SEND

Boolean SEND(Perceiver Perceiver1, Text Text1, Perceivable Perceivable1)
ParameterVariable TypeParameter Help
Perceiver1PerceiverThis parameter has no help information.
Text1TextThis parameter has no help information.
Perceivable1PerceivableThis parameter has no help information.

This function has no general help information.

SEND

Boolean SEND(Perceiver Perceiver1, Text Text1, Perceivable Perceivable1, Perceivable Perceivable11)
ParameterVariable TypeParameter Help
Perceiver1PerceiverThis parameter has no help information.
Text1TextThis parameter has no help information.
Perceivable1PerceivableThis parameter has no help information.
Perceivable11PerceivableThis parameter has no help information.

This function has no general help information.

SEND

Boolean SEND(Perceiver Perceiver1, Text Text1, Perceivable Perceivable1, Perceivable Perceivable11, Perceivable Perceivable12)
ParameterVariable TypeParameter Help
Perceiver1PerceiverThis parameter has no help information.
Text1TextThis parameter has no help information.
Perceivable1PerceivableThis parameter has no help information.
Perceivable11PerceivableThis parameter has no help information.
Perceivable12PerceivableThis parameter has no help information.

This function has no general help information.

SEND

Boolean SEND(Perceiver Perceiver1, Text Text1, Perceivable Perceivable1, Perceivable Perceivable11, Perceivable Perceivable12, Perceivable Perceivable13)
ParameterVariable TypeParameter Help
Perceiver1PerceiverThis parameter has no help information.
Text1TextThis parameter has no help information.
Perceivable1PerceivableThis parameter has no help information.
Perceivable11PerceivableThis parameter has no help information.
Perceivable12PerceivableThis parameter has no help information.
Perceivable13PerceivableThis parameter has no help information.

This function has no general help information.

SEND

Boolean SEND(Perceiver Perceiver1, Text Text1, Perceivable Perceivable1, Perceivable Perceivable11, Perceivable Perceivable12, Perceivable Perceivable13, Perceivable Perceivable14)
ParameterVariable TypeParameter Help
Perceiver1PerceiverThis parameter has no help information.
Text1TextThis parameter has no help information.
Perceivable1PerceivableThis parameter has no help information.
Perceivable11PerceivableThis parameter has no help information.
Perceivable12PerceivableThis parameter has no help information.
Perceivable13PerceivableThis parameter has no help information.
Perceivable14PerceivableThis parameter has no help information.

This function has no general help information.

SEND

Boolean SEND(Perceiver Perceiver1, Text Text1, Perceivable Perceivable1, Perceivable Perceivable11, Perceivable Perceivable12, Perceivable Perceivable13, Perceivable Perceivable14, Perceivable Perceivable15)
ParameterVariable TypeParameter Help
Perceiver1PerceiverThis parameter has no help information.
Text1TextThis parameter has no help information.
Perceivable1PerceivableThis parameter has no help information.
Perceivable11PerceivableThis parameter has no help information.
Perceivable12PerceivableThis parameter has no help information.
Perceivable13PerceivableThis parameter has no help information.
Perceivable14PerceivableThis parameter has no help information.
Perceivable15PerceivableThis parameter has no help information.

This function has no general help information.

SEND

Boolean SEND(Perceiver Perceiver1, Text Text1, Perceivable Perceivable1, Perceivable Perceivable11, Perceivable Perceivable12, Perceivable Perceivable13, Perceivable Perceivable14, Perceivable Perceivable15, Perceivable Perceivable16)
ParameterVariable TypeParameter Help
Perceiver1PerceiverThis parameter has no help information.
Text1TextThis parameter has no help information.
Perceivable1PerceivableThis parameter has no help information.
Perceivable11PerceivableThis parameter has no help information.
Perceivable12PerceivableThis parameter has no help information.
Perceivable13PerceivableThis parameter has no help information.
Perceivable14PerceivableThis parameter has no help information.
Perceivable15PerceivableThis parameter has no help information.
Perceivable16PerceivableThis parameter has no help information.

This function has no general help information.

SEND

Boolean SEND(Perceiver Perceiver1, Text Text1, Perceivable Perceivable1, Perceivable Perceivable11, Perceivable Perceivable12, Perceivable Perceivable13, Perceivable Perceivable14, Perceivable Perceivable15, Perceivable Perceivable16, Perceivable Perceivable17)
ParameterVariable TypeParameter Help
Perceiver1PerceiverThis parameter has no help information.
Text1TextThis parameter has no help information.
Perceivable1PerceivableThis parameter has no help information.
Perceivable11PerceivableThis parameter has no help information.
Perceivable12PerceivableThis parameter has no help information.
Perceivable13PerceivableThis parameter has no help information.
Perceivable14PerceivableThis parameter has no help information.
Perceivable15PerceivableThis parameter has no help information.
Perceivable16PerceivableThis parameter has no help information.
Perceivable17PerceivableThis parameter has no help information.

This function has no general help information.

SENDDISCORD

Boolean SENDDISCORD(Number Number1, Text Text1, Text Text11)
ParameterVariable TypeParameter Help
Number1NumberThis parameter has no help information.
Text1TextThis parameter has no help information.
Text11TextThis parameter has no help information.

This function has no general help information.

SENDFIXED

Boolean SENDFIXED(Perceiver Perceiver1, Text Text1)
ParameterVariable TypeParameter Help
Perceiver1PerceiverThis parameter has no help information.
Text1TextThis parameter has no help information.

This function has no general help information.

SENDFIXED

Boolean SENDFIXED(Perceiver Perceiver1, Text Text1, Perceivable Perceivable1)
ParameterVariable TypeParameter Help
Perceiver1PerceiverThis parameter has no help information.
Text1TextThis parameter has no help information.
Perceivable1PerceivableThis parameter has no help information.

This function has no general help information.

SENDFIXED

Boolean SENDFIXED(Perceiver Perceiver1, Text Text1, Perceivable Perceivable1, Perceivable Perceivable11)
ParameterVariable TypeParameter Help
Perceiver1PerceiverThis parameter has no help information.
Text1TextThis parameter has no help information.
Perceivable1PerceivableThis parameter has no help information.
Perceivable11PerceivableThis parameter has no help information.

This function has no general help information.

SENDFIXED

Boolean SENDFIXED(Perceiver Perceiver1, Text Text1, Perceivable Perceivable1, Perceivable Perceivable11, Perceivable Perceivable12)
ParameterVariable TypeParameter Help
Perceiver1PerceiverThis parameter has no help information.
Text1TextThis parameter has no help information.
Perceivable1PerceivableThis parameter has no help information.
Perceivable11PerceivableThis parameter has no help information.
Perceivable12PerceivableThis parameter has no help information.

This function has no general help information.

SENDFIXED

Boolean SENDFIXED(Perceiver Perceiver1, Text Text1, Perceivable Perceivable1, Perceivable Perceivable11, Perceivable Perceivable12, Perceivable Perceivable13)
ParameterVariable TypeParameter Help
Perceiver1PerceiverThis parameter has no help information.
Text1TextThis parameter has no help information.
Perceivable1PerceivableThis parameter has no help information.
Perceivable11PerceivableThis parameter has no help information.
Perceivable12PerceivableThis parameter has no help information.
Perceivable13PerceivableThis parameter has no help information.

This function has no general help information.

SENDFIXED

Boolean SENDFIXED(Perceiver Perceiver1, Text Text1, Perceivable Perceivable1, Perceivable Perceivable11, Perceivable Perceivable12, Perceivable Perceivable13, Perceivable Perceivable14)
ParameterVariable TypeParameter Help
Perceiver1PerceiverThis parameter has no help information.
Text1TextThis parameter has no help information.
Perceivable1PerceivableThis parameter has no help information.
Perceivable11PerceivableThis parameter has no help information.
Perceivable12PerceivableThis parameter has no help information.
Perceivable13PerceivableThis parameter has no help information.
Perceivable14PerceivableThis parameter has no help information.

This function has no general help information.

SENDFIXED

Boolean SENDFIXED(Perceiver Perceiver1, Text Text1, Perceivable Perceivable1, Perceivable Perceivable11, Perceivable Perceivable12, Perceivable Perceivable13, Perceivable Perceivable14, Perceivable Perceivable15)
ParameterVariable TypeParameter Help
Perceiver1PerceiverThis parameter has no help information.
Text1TextThis parameter has no help information.
Perceivable1PerceivableThis parameter has no help information.
Perceivable11PerceivableThis parameter has no help information.
Perceivable12PerceivableThis parameter has no help information.
Perceivable13PerceivableThis parameter has no help information.
Perceivable14PerceivableThis parameter has no help information.
Perceivable15PerceivableThis parameter has no help information.

This function has no general help information.

SENDFIXED

Boolean SENDFIXED(Perceiver Perceiver1, Text Text1, Perceivable Perceivable1, Perceivable Perceivable11, Perceivable Perceivable12, Perceivable Perceivable13, Perceivable Perceivable14, Perceivable Perceivable15, Perceivable Perceivable16)
ParameterVariable TypeParameter Help
Perceiver1PerceiverThis parameter has no help information.
Text1TextThis parameter has no help information.
Perceivable1PerceivableThis parameter has no help information.
Perceivable11PerceivableThis parameter has no help information.
Perceivable12PerceivableThis parameter has no help information.
Perceivable13PerceivableThis parameter has no help information.
Perceivable14PerceivableThis parameter has no help information.
Perceivable15PerceivableThis parameter has no help information.
Perceivable16PerceivableThis parameter has no help information.

This function has no general help information.

SENDFIXED

Boolean SENDFIXED(Perceiver Perceiver1, Text Text1, Perceivable Perceivable1, Perceivable Perceivable11, Perceivable Perceivable12, Perceivable Perceivable13, Perceivable Perceivable14, Perceivable Perceivable15, Perceivable Perceivable16, Perceivable Perceivable17)
ParameterVariable TypeParameter Help
Perceiver1PerceiverThis parameter has no help information.
Text1TextThis parameter has no help information.
Perceivable1PerceivableThis parameter has no help information.
Perceivable11PerceivableThis parameter has no help information.
Perceivable12PerceivableThis parameter has no help information.
Perceivable13PerceivableThis parameter has no help information.
Perceivable14PerceivableThis parameter has no help information.
Perceivable15PerceivableThis parameter has no help information.
Perceivable16PerceivableThis parameter has no help information.
Perceivable17PerceivableThis parameter has no help information.

This function has no general help information.

SENDLANG

Boolean SENDLANG(Perceiver Perceiver1, Text Text1, Language Language1, Accent Accent1)
ParameterVariable TypeParameter Help
Perceiver1PerceiverThis parameter has no help information.
Text1TextThis parameter has no help information.
Language1LanguageThis parameter has no help information.
Accent1AccentThis parameter has no help information.

This function has no general help information.

SENDLANG

Boolean SENDLANG(Perceiver Perceiver1, Text Text1, Language Language1, Accent Accent1, Perceivable Perceivable1)
ParameterVariable TypeParameter Help
Perceiver1PerceiverThis parameter has no help information.
Text1TextThis parameter has no help information.
Language1LanguageThis parameter has no help information.
Accent1AccentThis parameter has no help information.
Perceivable1PerceivableThis parameter has no help information.

This function has no general help information.

SENDLANG

Boolean SENDLANG(Perceiver Perceiver1, Text Text1, Language Language1, Accent Accent1, Perceivable Perceivable1, Perceivable Perceivable11)
ParameterVariable TypeParameter Help
Perceiver1PerceiverThis parameter has no help information.
Text1TextThis parameter has no help information.
Language1LanguageThis parameter has no help information.
Accent1AccentThis parameter has no help information.
Perceivable1PerceivableThis parameter has no help information.
Perceivable11PerceivableThis parameter has no help information.

This function has no general help information.

SENDLANG

Boolean SENDLANG(Perceiver Perceiver1, Text Text1, Language Language1, Accent Accent1, Perceivable Perceivable1, Perceivable Perceivable11, Perceivable Perceivable12)
ParameterVariable TypeParameter Help
Perceiver1PerceiverThis parameter has no help information.
Text1TextThis parameter has no help information.
Language1LanguageThis parameter has no help information.
Accent1AccentThis parameter has no help information.
Perceivable1PerceivableThis parameter has no help information.
Perceivable11PerceivableThis parameter has no help information.
Perceivable12PerceivableThis parameter has no help information.

This function has no general help information.

SENDLANG

Boolean SENDLANG(Perceiver Perceiver1, Text Text1, Language Language1, Accent Accent1, Perceivable Perceivable1, Perceivable Perceivable11, Perceivable Perceivable12, Perceivable Perceivable13)
ParameterVariable TypeParameter Help
Perceiver1PerceiverThis parameter has no help information.
Text1TextThis parameter has no help information.
Language1LanguageThis parameter has no help information.
Accent1AccentThis parameter has no help information.
Perceivable1PerceivableThis parameter has no help information.
Perceivable11PerceivableThis parameter has no help information.
Perceivable12PerceivableThis parameter has no help information.
Perceivable13PerceivableThis parameter has no help information.

This function has no general help information.

SENDLANG

Boolean SENDLANG(Perceiver Perceiver1, Text Text1, Language Language1, Accent Accent1, Perceivable Perceivable1, Perceivable Perceivable11, Perceivable Perceivable12, Perceivable Perceivable13, Perceivable Perceivable14)
ParameterVariable TypeParameter Help
Perceiver1PerceiverThis parameter has no help information.
Text1TextThis parameter has no help information.
Language1LanguageThis parameter has no help information.
Accent1AccentThis parameter has no help information.
Perceivable1PerceivableThis parameter has no help information.
Perceivable11PerceivableThis parameter has no help information.
Perceivable12PerceivableThis parameter has no help information.
Perceivable13PerceivableThis parameter has no help information.
Perceivable14PerceivableThis parameter has no help information.

This function has no general help information.

SENDLANG

Boolean SENDLANG(Perceiver Perceiver1, Text Text1, Language Language1, Accent Accent1, Perceivable Perceivable1, Perceivable Perceivable11, Perceivable Perceivable12, Perceivable Perceivable13, Perceivable Perceivable14, Perceivable Perceivable15)
ParameterVariable TypeParameter Help
Perceiver1PerceiverThis parameter has no help information.
Text1TextThis parameter has no help information.
Language1LanguageThis parameter has no help information.
Accent1AccentThis parameter has no help information.
Perceivable1PerceivableThis parameter has no help information.
Perceivable11PerceivableThis parameter has no help information.
Perceivable12PerceivableThis parameter has no help information.
Perceivable13PerceivableThis parameter has no help information.
Perceivable14PerceivableThis parameter has no help information.
Perceivable15PerceivableThis parameter has no help information.

This function has no general help information.

SENDLANG

Boolean SENDLANG(Perceiver Perceiver1, Text Text1, Language Language1, Accent Accent1, Perceivable Perceivable1, Perceivable Perceivable11, Perceivable Perceivable12, Perceivable Perceivable13, Perceivable Perceivable14, Perceivable Perceivable15, Perceivable Perceivable16)
ParameterVariable TypeParameter Help
Perceiver1PerceiverThis parameter has no help information.
Text1TextThis parameter has no help information.
Language1LanguageThis parameter has no help information.
Accent1AccentThis parameter has no help information.
Perceivable1PerceivableThis parameter has no help information.
Perceivable11PerceivableThis parameter has no help information.
Perceivable12PerceivableThis parameter has no help information.
Perceivable13PerceivableThis parameter has no help information.
Perceivable14PerceivableThis parameter has no help information.
Perceivable15PerceivableThis parameter has no help information.
Perceivable16PerceivableThis parameter has no help information.

This function has no general help information.

SENDLANG

Boolean SENDLANG(Perceiver Perceiver1, Text Text1, Language Language1, Accent Accent1, Perceivable Perceivable1, Perceivable Perceivable11, Perceivable Perceivable12, Perceivable Perceivable13, Perceivable Perceivable14, Perceivable Perceivable15, Perceivable Perceivable16, Perceivable Perceivable17)
ParameterVariable TypeParameter Help
Perceiver1PerceiverThis parameter has no help information.
Text1TextThis parameter has no help information.
Language1LanguageThis parameter has no help information.
Accent1AccentThis parameter has no help information.
Perceivable1PerceivableThis parameter has no help information.
Perceivable11PerceivableThis parameter has no help information.
Perceivable12PerceivableThis parameter has no help information.
Perceivable13PerceivableThis parameter has no help information.
Perceivable14PerceivableThis parameter has no help information.
Perceivable15PerceivableThis parameter has no help information.
Perceivable16PerceivableThis parameter has no help information.
Perceivable17PerceivableThis parameter has no help information.

This function has no general help information.

SENDSHARD

Boolean SENDSHARD(Shard Shard1, Text Text1)
ParameterVariable TypeParameter Help
Shard1ShardThis parameter has no help information.
Text1TextThis parameter has no help information.

This function has no general help information.

SENDSHARD

Boolean SENDSHARD(Shard Shard1, Text Text1, Perceivable Perceivable1)
ParameterVariable TypeParameter Help
Shard1ShardThis parameter has no help information.
Text1TextThis parameter has no help information.
Perceivable1PerceivableThis parameter has no help information.

This function has no general help information.

SENDSHARD

Boolean SENDSHARD(Shard Shard1, Text Text1, Perceivable Perceivable1, Perceivable Perceivable11)
ParameterVariable TypeParameter Help
Shard1ShardThis parameter has no help information.
Text1TextThis parameter has no help information.
Perceivable1PerceivableThis parameter has no help information.
Perceivable11PerceivableThis parameter has no help information.

This function has no general help information.

SENDSHARD

Boolean SENDSHARD(Shard Shard1, Text Text1, Perceivable Perceivable1, Perceivable Perceivable11, Perceivable Perceivable12)
ParameterVariable TypeParameter Help
Shard1ShardThis parameter has no help information.
Text1TextThis parameter has no help information.
Perceivable1PerceivableThis parameter has no help information.
Perceivable11PerceivableThis parameter has no help information.
Perceivable12PerceivableThis parameter has no help information.

This function has no general help information.

SENDSHARD

Boolean SENDSHARD(Shard Shard1, Text Text1, Perceivable Perceivable1, Perceivable Perceivable11, Perceivable Perceivable12, Perceivable Perceivable13)
ParameterVariable TypeParameter Help
Shard1ShardThis parameter has no help information.
Text1TextThis parameter has no help information.
Perceivable1PerceivableThis parameter has no help information.
Perceivable11PerceivableThis parameter has no help information.
Perceivable12PerceivableThis parameter has no help information.
Perceivable13PerceivableThis parameter has no help information.

This function has no general help information.

SENDSHARD

Boolean SENDSHARD(Shard Shard1, Text Text1, Perceivable Perceivable1, Perceivable Perceivable11, Perceivable Perceivable12, Perceivable Perceivable13, Perceivable Perceivable14)
ParameterVariable TypeParameter Help
Shard1ShardThis parameter has no help information.
Text1TextThis parameter has no help information.
Perceivable1PerceivableThis parameter has no help information.
Perceivable11PerceivableThis parameter has no help information.
Perceivable12PerceivableThis parameter has no help information.
Perceivable13PerceivableThis parameter has no help information.
Perceivable14PerceivableThis parameter has no help information.

This function has no general help information.

SENDSHARD

Boolean SENDSHARD(Shard Shard1, Text Text1, Perceivable Perceivable1, Perceivable Perceivable11, Perceivable Perceivable12, Perceivable Perceivable13, Perceivable Perceivable14, Perceivable Perceivable15)
ParameterVariable TypeParameter Help
Shard1ShardThis parameter has no help information.
Text1TextThis parameter has no help information.
Perceivable1PerceivableThis parameter has no help information.
Perceivable11PerceivableThis parameter has no help information.
Perceivable12PerceivableThis parameter has no help information.
Perceivable13PerceivableThis parameter has no help information.
Perceivable14PerceivableThis parameter has no help information.
Perceivable15PerceivableThis parameter has no help information.

This function has no general help information.

SENDSHARD

Boolean SENDSHARD(Shard Shard1, Text Text1, Perceivable Perceivable1, Perceivable Perceivable11, Perceivable Perceivable12, Perceivable Perceivable13, Perceivable Perceivable14, Perceivable Perceivable15, Perceivable Perceivable16)
ParameterVariable TypeParameter Help
Shard1ShardThis parameter has no help information.
Text1TextThis parameter has no help information.
Perceivable1PerceivableThis parameter has no help information.
Perceivable11PerceivableThis parameter has no help information.
Perceivable12PerceivableThis parameter has no help information.
Perceivable13PerceivableThis parameter has no help information.
Perceivable14PerceivableThis parameter has no help information.
Perceivable15PerceivableThis parameter has no help information.
Perceivable16PerceivableThis parameter has no help information.

This function has no general help information.

SENDSHARD

Boolean SENDSHARD(Shard Shard1, Text Text1, Perceivable Perceivable1, Perceivable Perceivable11, Perceivable Perceivable12, Perceivable Perceivable13, Perceivable Perceivable14, Perceivable Perceivable15, Perceivable Perceivable16, Perceivable Perceivable17)
ParameterVariable TypeParameter Help
Shard1ShardThis parameter has no help information.
Text1TextThis parameter has no help information.
Perceivable1PerceivableThis parameter has no help information.
Perceivable11PerceivableThis parameter has no help information.
Perceivable12PerceivableThis parameter has no help information.
Perceivable13PerceivableThis parameter has no help information.
Perceivable14PerceivableThis parameter has no help information.
Perceivable15PerceivableThis parameter has no help information.
Perceivable16PerceivableThis parameter has no help information.
Perceivable17PerceivableThis parameter has no help information.

This function has no general help information.

SENDSHARDFIXED

Boolean SENDSHARDFIXED(Shard Shard1, Text Text1)
ParameterVariable TypeParameter Help
Shard1ShardThis parameter has no help information.
Text1TextThis parameter has no help information.

This function has no general help information.

SENDSHARDFIXED

Boolean SENDSHARDFIXED(Shard Shard1, Text Text1, Perceivable Perceivable1)
ParameterVariable TypeParameter Help
Shard1ShardThis parameter has no help information.
Text1TextThis parameter has no help information.
Perceivable1PerceivableThis parameter has no help information.

This function has no general help information.

SENDSHARDFIXED

Boolean SENDSHARDFIXED(Shard Shard1, Text Text1, Perceivable Perceivable1, Perceivable Perceivable11)
ParameterVariable TypeParameter Help
Shard1ShardThis parameter has no help information.
Text1TextThis parameter has no help information.
Perceivable1PerceivableThis parameter has no help information.
Perceivable11PerceivableThis parameter has no help information.

This function has no general help information.

SENDSHARDFIXED

Boolean SENDSHARDFIXED(Shard Shard1, Text Text1, Perceivable Perceivable1, Perceivable Perceivable11, Perceivable Perceivable12)
ParameterVariable TypeParameter Help
Shard1ShardThis parameter has no help information.
Text1TextThis parameter has no help information.
Perceivable1PerceivableThis parameter has no help information.
Perceivable11PerceivableThis parameter has no help information.
Perceivable12PerceivableThis parameter has no help information.

This function has no general help information.

SENDSHARDFIXED

Boolean SENDSHARDFIXED(Shard Shard1, Text Text1, Perceivable Perceivable1, Perceivable Perceivable11, Perceivable Perceivable12, Perceivable Perceivable13)
ParameterVariable TypeParameter Help
Shard1ShardThis parameter has no help information.
Text1TextThis parameter has no help information.
Perceivable1PerceivableThis parameter has no help information.
Perceivable11PerceivableThis parameter has no help information.
Perceivable12PerceivableThis parameter has no help information.
Perceivable13PerceivableThis parameter has no help information.

This function has no general help information.

SENDSHARDFIXED

Boolean SENDSHARDFIXED(Shard Shard1, Text Text1, Perceivable Perceivable1, Perceivable Perceivable11, Perceivable Perceivable12, Perceivable Perceivable13, Perceivable Perceivable14)
ParameterVariable TypeParameter Help
Shard1ShardThis parameter has no help information.
Text1TextThis parameter has no help information.
Perceivable1PerceivableThis parameter has no help information.
Perceivable11PerceivableThis parameter has no help information.
Perceivable12PerceivableThis parameter has no help information.
Perceivable13PerceivableThis parameter has no help information.
Perceivable14PerceivableThis parameter has no help information.

This function has no general help information.

SENDSHARDFIXED

Boolean SENDSHARDFIXED(Shard Shard1, Text Text1, Perceivable Perceivable1, Perceivable Perceivable11, Perceivable Perceivable12, Perceivable Perceivable13, Perceivable Perceivable14, Perceivable Perceivable15)
ParameterVariable TypeParameter Help
Shard1ShardThis parameter has no help information.
Text1TextThis parameter has no help information.
Perceivable1PerceivableThis parameter has no help information.
Perceivable11PerceivableThis parameter has no help information.
Perceivable12PerceivableThis parameter has no help information.
Perceivable13PerceivableThis parameter has no help information.
Perceivable14PerceivableThis parameter has no help information.
Perceivable15PerceivableThis parameter has no help information.

This function has no general help information.

SENDSHARDFIXED

Boolean SENDSHARDFIXED(Shard Shard1, Text Text1, Perceivable Perceivable1, Perceivable Perceivable11, Perceivable Perceivable12, Perceivable Perceivable13, Perceivable Perceivable14, Perceivable Perceivable15, Perceivable Perceivable16)
ParameterVariable TypeParameter Help
Shard1ShardThis parameter has no help information.
Text1TextThis parameter has no help information.
Perceivable1PerceivableThis parameter has no help information.
Perceivable11PerceivableThis parameter has no help information.
Perceivable12PerceivableThis parameter has no help information.
Perceivable13PerceivableThis parameter has no help information.
Perceivable14PerceivableThis parameter has no help information.
Perceivable15PerceivableThis parameter has no help information.
Perceivable16PerceivableThis parameter has no help information.

This function has no general help information.

SENDSHARDFIXED

Boolean SENDSHARDFIXED(Shard Shard1, Text Text1, Perceivable Perceivable1, Perceivable Perceivable11, Perceivable Perceivable12, Perceivable Perceivable13, Perceivable Perceivable14, Perceivable Perceivable15, Perceivable Perceivable16, Perceivable Perceivable17)
ParameterVariable TypeParameter Help
Shard1ShardThis parameter has no help information.
Text1TextThis parameter has no help information.
Perceivable1PerceivableThis parameter has no help information.
Perceivable11PerceivableThis parameter has no help information.
Perceivable12PerceivableThis parameter has no help information.
Perceivable13PerceivableThis parameter has no help information.
Perceivable14PerceivableThis parameter has no help information.
Perceivable15PerceivableThis parameter has no help information.
Perceivable16PerceivableThis parameter has no help information.
Perceivable17PerceivableThis parameter has no help information.

This function has no general help information.

SENDSHARDLANG

Boolean SENDSHARDLANG(Shard Shard1, Text Text1, Language Language1, Accent Accent1)
ParameterVariable TypeParameter Help
Shard1ShardThis parameter has no help information.
Text1TextThis parameter has no help information.
Language1LanguageThis parameter has no help information.
Accent1AccentThis parameter has no help information.

This function has no general help information.

SENDSHARDLANG

Boolean SENDSHARDLANG(Shard Shard1, Text Text1, Language Language1, Accent Accent1, Perceivable Perceivable1)
ParameterVariable TypeParameter Help
Shard1ShardThis parameter has no help information.
Text1TextThis parameter has no help information.
Language1LanguageThis parameter has no help information.
Accent1AccentThis parameter has no help information.
Perceivable1PerceivableThis parameter has no help information.

This function has no general help information.

SENDSHARDLANG

Boolean SENDSHARDLANG(Shard Shard1, Text Text1, Language Language1, Accent Accent1, Perceivable Perceivable1, Perceivable Perceivable11)
ParameterVariable TypeParameter Help
Shard1ShardThis parameter has no help information.
Text1TextThis parameter has no help information.
Language1LanguageThis parameter has no help information.
Accent1AccentThis parameter has no help information.
Perceivable1PerceivableThis parameter has no help information.
Perceivable11PerceivableThis parameter has no help information.

This function has no general help information.

SENDSHARDLANG

Boolean SENDSHARDLANG(Shard Shard1, Text Text1, Language Language1, Accent Accent1, Perceivable Perceivable1, Perceivable Perceivable11, Perceivable Perceivable12)
ParameterVariable TypeParameter Help
Shard1ShardThis parameter has no help information.
Text1TextThis parameter has no help information.
Language1LanguageThis parameter has no help information.
Accent1AccentThis parameter has no help information.
Perceivable1PerceivableThis parameter has no help information.
Perceivable11PerceivableThis parameter has no help information.
Perceivable12PerceivableThis parameter has no help information.

This function has no general help information.

SENDSHARDLANG

Boolean SENDSHARDLANG(Shard Shard1, Text Text1, Language Language1, Accent Accent1, Perceivable Perceivable1, Perceivable Perceivable11, Perceivable Perceivable12, Perceivable Perceivable13)
ParameterVariable TypeParameter Help
Shard1ShardThis parameter has no help information.
Text1TextThis parameter has no help information.
Language1LanguageThis parameter has no help information.
Accent1AccentThis parameter has no help information.
Perceivable1PerceivableThis parameter has no help information.
Perceivable11PerceivableThis parameter has no help information.
Perceivable12PerceivableThis parameter has no help information.
Perceivable13PerceivableThis parameter has no help information.

This function has no general help information.

SENDSHARDLANG

Boolean SENDSHARDLANG(Shard Shard1, Text Text1, Language Language1, Accent Accent1, Perceivable Perceivable1, Perceivable Perceivable11, Perceivable Perceivable12, Perceivable Perceivable13, Perceivable Perceivable14)
ParameterVariable TypeParameter Help
Shard1ShardThis parameter has no help information.
Text1TextThis parameter has no help information.
Language1LanguageThis parameter has no help information.
Accent1AccentThis parameter has no help information.
Perceivable1PerceivableThis parameter has no help information.
Perceivable11PerceivableThis parameter has no help information.
Perceivable12PerceivableThis parameter has no help information.
Perceivable13PerceivableThis parameter has no help information.
Perceivable14PerceivableThis parameter has no help information.

This function has no general help information.

SENDSHARDLANG

Boolean SENDSHARDLANG(Shard Shard1, Text Text1, Language Language1, Accent Accent1, Perceivable Perceivable1, Perceivable Perceivable11, Perceivable Perceivable12, Perceivable Perceivable13, Perceivable Perceivable14, Perceivable Perceivable15)
ParameterVariable TypeParameter Help
Shard1ShardThis parameter has no help information.
Text1TextThis parameter has no help information.
Language1LanguageThis parameter has no help information.
Accent1AccentThis parameter has no help information.
Perceivable1PerceivableThis parameter has no help information.
Perceivable11PerceivableThis parameter has no help information.
Perceivable12PerceivableThis parameter has no help information.
Perceivable13PerceivableThis parameter has no help information.
Perceivable14PerceivableThis parameter has no help information.
Perceivable15PerceivableThis parameter has no help information.

This function has no general help information.

SENDSHARDLANG

Boolean SENDSHARDLANG(Shard Shard1, Text Text1, Language Language1, Accent Accent1, Perceivable Perceivable1, Perceivable Perceivable11, Perceivable Perceivable12, Perceivable Perceivable13, Perceivable Perceivable14, Perceivable Perceivable15, Perceivable Perceivable16)
ParameterVariable TypeParameter Help
Shard1ShardThis parameter has no help information.
Text1TextThis parameter has no help information.
Language1LanguageThis parameter has no help information.
Accent1AccentThis parameter has no help information.
Perceivable1PerceivableThis parameter has no help information.
Perceivable11PerceivableThis parameter has no help information.
Perceivable12PerceivableThis parameter has no help information.
Perceivable13PerceivableThis parameter has no help information.
Perceivable14PerceivableThis parameter has no help information.
Perceivable15PerceivableThis parameter has no help information.
Perceivable16PerceivableThis parameter has no help information.

This function has no general help information.

SENDSHARDLANG

Boolean SENDSHARDLANG(Shard Shard1, Text Text1, Language Language1, Accent Accent1, Perceivable Perceivable1, Perceivable Perceivable11, Perceivable Perceivable12, Perceivable Perceivable13, Perceivable Perceivable14, Perceivable Perceivable15, Perceivable Perceivable16, Perceivable Perceivable17)
ParameterVariable TypeParameter Help
Shard1ShardThis parameter has no help information.
Text1TextThis parameter has no help information.
Language1LanguageThis parameter has no help information.
Accent1AccentThis parameter has no help information.
Perceivable1PerceivableThis parameter has no help information.
Perceivable11PerceivableThis parameter has no help information.
Perceivable12PerceivableThis parameter has no help information.
Perceivable13PerceivableThis parameter has no help information.
Perceivable14PerceivableThis parameter has no help information.
Perceivable15PerceivableThis parameter has no help information.
Perceivable16PerceivableThis parameter has no help information.
Perceivable17PerceivableThis parameter has no help information.

This function has no general help information.

SENDZONE

Boolean SENDZONE(Zone Zone1, Text Text1)
ParameterVariable TypeParameter Help
Zone1ZoneThis parameter has no help information.
Text1TextThis parameter has no help information.

This function has no general help information.

SENDZONE

Boolean SENDZONE(Zone Zone1, Text Text1, Perceivable Perceivable1)
ParameterVariable TypeParameter Help
Zone1ZoneThis parameter has no help information.
Text1TextThis parameter has no help information.
Perceivable1PerceivableThis parameter has no help information.

This function has no general help information.

SENDZONE

Boolean SENDZONE(Zone Zone1, Text Text1, Perceivable Perceivable1, Perceivable Perceivable11)
ParameterVariable TypeParameter Help
Zone1ZoneThis parameter has no help information.
Text1TextThis parameter has no help information.
Perceivable1PerceivableThis parameter has no help information.
Perceivable11PerceivableThis parameter has no help information.

This function has no general help information.

SENDZONE

Boolean SENDZONE(Zone Zone1, Text Text1, Perceivable Perceivable1, Perceivable Perceivable11, Perceivable Perceivable12)
ParameterVariable TypeParameter Help
Zone1ZoneThis parameter has no help information.
Text1TextThis parameter has no help information.
Perceivable1PerceivableThis parameter has no help information.
Perceivable11PerceivableThis parameter has no help information.
Perceivable12PerceivableThis parameter has no help information.

This function has no general help information.

SENDZONE

Boolean SENDZONE(Zone Zone1, Text Text1, Perceivable Perceivable1, Perceivable Perceivable11, Perceivable Perceivable12, Perceivable Perceivable13)
ParameterVariable TypeParameter Help
Zone1ZoneThis parameter has no help information.
Text1TextThis parameter has no help information.
Perceivable1PerceivableThis parameter has no help information.
Perceivable11PerceivableThis parameter has no help information.
Perceivable12PerceivableThis parameter has no help information.
Perceivable13PerceivableThis parameter has no help information.

This function has no general help information.

SENDZONE

Boolean SENDZONE(Zone Zone1, Text Text1, Perceivable Perceivable1, Perceivable Perceivable11, Perceivable Perceivable12, Perceivable Perceivable13, Perceivable Perceivable14)
ParameterVariable TypeParameter Help
Zone1ZoneThis parameter has no help information.
Text1TextThis parameter has no help information.
Perceivable1PerceivableThis parameter has no help information.
Perceivable11PerceivableThis parameter has no help information.
Perceivable12PerceivableThis parameter has no help information.
Perceivable13PerceivableThis parameter has no help information.
Perceivable14PerceivableThis parameter has no help information.

This function has no general help information.

SENDZONE

Boolean SENDZONE(Zone Zone1, Text Text1, Perceivable Perceivable1, Perceivable Perceivable11, Perceivable Perceivable12, Perceivable Perceivable13, Perceivable Perceivable14, Perceivable Perceivable15)
ParameterVariable TypeParameter Help
Zone1ZoneThis parameter has no help information.
Text1TextThis parameter has no help information.
Perceivable1PerceivableThis parameter has no help information.
Perceivable11PerceivableThis parameter has no help information.
Perceivable12PerceivableThis parameter has no help information.
Perceivable13PerceivableThis parameter has no help information.
Perceivable14PerceivableThis parameter has no help information.
Perceivable15PerceivableThis parameter has no help information.

This function has no general help information.

SENDZONE

Boolean SENDZONE(Zone Zone1, Text Text1, Perceivable Perceivable1, Perceivable Perceivable11, Perceivable Perceivable12, Perceivable Perceivable13, Perceivable Perceivable14, Perceivable Perceivable15, Perceivable Perceivable16)
ParameterVariable TypeParameter Help
Zone1ZoneThis parameter has no help information.
Text1TextThis parameter has no help information.
Perceivable1PerceivableThis parameter has no help information.
Perceivable11PerceivableThis parameter has no help information.
Perceivable12PerceivableThis parameter has no help information.
Perceivable13PerceivableThis parameter has no help information.
Perceivable14PerceivableThis parameter has no help information.
Perceivable15PerceivableThis parameter has no help information.
Perceivable16PerceivableThis parameter has no help information.

This function has no general help information.

SENDZONE

Boolean SENDZONE(Zone Zone1, Text Text1, Perceivable Perceivable1, Perceivable Perceivable11, Perceivable Perceivable12, Perceivable Perceivable13, Perceivable Perceivable14, Perceivable Perceivable15, Perceivable Perceivable16, Perceivable Perceivable17)
ParameterVariable TypeParameter Help
Zone1ZoneThis parameter has no help information.
Text1TextThis parameter has no help information.
Perceivable1PerceivableThis parameter has no help information.
Perceivable11PerceivableThis parameter has no help information.
Perceivable12PerceivableThis parameter has no help information.
Perceivable13PerceivableThis parameter has no help information.
Perceivable14PerceivableThis parameter has no help information.
Perceivable15PerceivableThis parameter has no help information.
Perceivable16PerceivableThis parameter has no help information.
Perceivable17PerceivableThis parameter has no help information.

This function has no general help information.

SENDZONEFIXED

Boolean SENDZONEFIXED(Zone Zone1, Text Text1)
ParameterVariable TypeParameter Help
Zone1ZoneThis parameter has no help information.
Text1TextThis parameter has no help information.

This function has no general help information.

SENDZONEFIXED

Boolean SENDZONEFIXED(Zone Zone1, Text Text1, Perceivable Perceivable1)
ParameterVariable TypeParameter Help
Zone1ZoneThis parameter has no help information.
Text1TextThis parameter has no help information.
Perceivable1PerceivableThis parameter has no help information.

This function has no general help information.

SENDZONEFIXED

Boolean SENDZONEFIXED(Zone Zone1, Text Text1, Perceivable Perceivable1, Perceivable Perceivable11)
ParameterVariable TypeParameter Help
Zone1ZoneThis parameter has no help information.
Text1TextThis parameter has no help information.
Perceivable1PerceivableThis parameter has no help information.
Perceivable11PerceivableThis parameter has no help information.

This function has no general help information.

SENDZONEFIXED

Boolean SENDZONEFIXED(Zone Zone1, Text Text1, Perceivable Perceivable1, Perceivable Perceivable11, Perceivable Perceivable12)
ParameterVariable TypeParameter Help
Zone1ZoneThis parameter has no help information.
Text1TextThis parameter has no help information.
Perceivable1PerceivableThis parameter has no help information.
Perceivable11PerceivableThis parameter has no help information.
Perceivable12PerceivableThis parameter has no help information.

This function has no general help information.

SENDZONEFIXED

Boolean SENDZONEFIXED(Zone Zone1, Text Text1, Perceivable Perceivable1, Perceivable Perceivable11, Perceivable Perceivable12, Perceivable Perceivable13)
ParameterVariable TypeParameter Help
Zone1ZoneThis parameter has no help information.
Text1TextThis parameter has no help information.
Perceivable1PerceivableThis parameter has no help information.
Perceivable11PerceivableThis parameter has no help information.
Perceivable12PerceivableThis parameter has no help information.
Perceivable13PerceivableThis parameter has no help information.

This function has no general help information.

SENDZONEFIXED

Boolean SENDZONEFIXED(Zone Zone1, Text Text1, Perceivable Perceivable1, Perceivable Perceivable11, Perceivable Perceivable12, Perceivable Perceivable13, Perceivable Perceivable14)
ParameterVariable TypeParameter Help
Zone1ZoneThis parameter has no help information.
Text1TextThis parameter has no help information.
Perceivable1PerceivableThis parameter has no help information.
Perceivable11PerceivableThis parameter has no help information.
Perceivable12PerceivableThis parameter has no help information.
Perceivable13PerceivableThis parameter has no help information.
Perceivable14PerceivableThis parameter has no help information.

This function has no general help information.

SENDZONEFIXED

Boolean SENDZONEFIXED(Zone Zone1, Text Text1, Perceivable Perceivable1, Perceivable Perceivable11, Perceivable Perceivable12, Perceivable Perceivable13, Perceivable Perceivable14, Perceivable Perceivable15)
ParameterVariable TypeParameter Help
Zone1ZoneThis parameter has no help information.
Text1TextThis parameter has no help information.
Perceivable1PerceivableThis parameter has no help information.
Perceivable11PerceivableThis parameter has no help information.
Perceivable12PerceivableThis parameter has no help information.
Perceivable13PerceivableThis parameter has no help information.
Perceivable14PerceivableThis parameter has no help information.
Perceivable15PerceivableThis parameter has no help information.

This function has no general help information.

SENDZONEFIXED

Boolean SENDZONEFIXED(Zone Zone1, Text Text1, Perceivable Perceivable1, Perceivable Perceivable11, Perceivable Perceivable12, Perceivable Perceivable13, Perceivable Perceivable14, Perceivable Perceivable15, Perceivable Perceivable16)
ParameterVariable TypeParameter Help
Zone1ZoneThis parameter has no help information.
Text1TextThis parameter has no help information.
Perceivable1PerceivableThis parameter has no help information.
Perceivable11PerceivableThis parameter has no help information.
Perceivable12PerceivableThis parameter has no help information.
Perceivable13PerceivableThis parameter has no help information.
Perceivable14PerceivableThis parameter has no help information.
Perceivable15PerceivableThis parameter has no help information.
Perceivable16PerceivableThis parameter has no help information.

This function has no general help information.

SENDZONEFIXED

Boolean SENDZONEFIXED(Zone Zone1, Text Text1, Perceivable Perceivable1, Perceivable Perceivable11, Perceivable Perceivable12, Perceivable Perceivable13, Perceivable Perceivable14, Perceivable Perceivable15, Perceivable Perceivable16, Perceivable Perceivable17)
ParameterVariable TypeParameter Help
Zone1ZoneThis parameter has no help information.
Text1TextThis parameter has no help information.
Perceivable1PerceivableThis parameter has no help information.
Perceivable11PerceivableThis parameter has no help information.
Perceivable12PerceivableThis parameter has no help information.
Perceivable13PerceivableThis parameter has no help information.
Perceivable14PerceivableThis parameter has no help information.
Perceivable15PerceivableThis parameter has no help information.
Perceivable16PerceivableThis parameter has no help information.
Perceivable17PerceivableThis parameter has no help information.

This function has no general help information.

SENDZONELANG

Boolean SENDZONELANG(Zone Zone1, Text Text1, Language Language1, Accent Accent1)
ParameterVariable TypeParameter Help
Zone1ZoneThis parameter has no help information.
Text1TextThis parameter has no help information.
Language1LanguageThis parameter has no help information.
Accent1AccentThis parameter has no help information.

This function has no general help information.

SENDZONELANG

Boolean SENDZONELANG(Zone Zone1, Text Text1, Language Language1, Accent Accent1, Perceivable Perceivable1)
ParameterVariable TypeParameter Help
Zone1ZoneThis parameter has no help information.
Text1TextThis parameter has no help information.
Language1LanguageThis parameter has no help information.
Accent1AccentThis parameter has no help information.
Perceivable1PerceivableThis parameter has no help information.

This function has no general help information.

SENDZONELANG

Boolean SENDZONELANG(Zone Zone1, Text Text1, Language Language1, Accent Accent1, Perceivable Perceivable1, Perceivable Perceivable11)
ParameterVariable TypeParameter Help
Zone1ZoneThis parameter has no help information.
Text1TextThis parameter has no help information.
Language1LanguageThis parameter has no help information.
Accent1AccentThis parameter has no help information.
Perceivable1PerceivableThis parameter has no help information.
Perceivable11PerceivableThis parameter has no help information.

This function has no general help information.

SENDZONELANG

Boolean SENDZONELANG(Zone Zone1, Text Text1, Language Language1, Accent Accent1, Perceivable Perceivable1, Perceivable Perceivable11, Perceivable Perceivable12)
ParameterVariable TypeParameter Help
Zone1ZoneThis parameter has no help information.
Text1TextThis parameter has no help information.
Language1LanguageThis parameter has no help information.
Accent1AccentThis parameter has no help information.
Perceivable1PerceivableThis parameter has no help information.
Perceivable11PerceivableThis parameter has no help information.
Perceivable12PerceivableThis parameter has no help information.

This function has no general help information.

SENDZONELANG

Boolean SENDZONELANG(Zone Zone1, Text Text1, Language Language1, Accent Accent1, Perceivable Perceivable1, Perceivable Perceivable11, Perceivable Perceivable12, Perceivable Perceivable13)
ParameterVariable TypeParameter Help
Zone1ZoneThis parameter has no help information.
Text1TextThis parameter has no help information.
Language1LanguageThis parameter has no help information.
Accent1AccentThis parameter has no help information.
Perceivable1PerceivableThis parameter has no help information.
Perceivable11PerceivableThis parameter has no help information.
Perceivable12PerceivableThis parameter has no help information.
Perceivable13PerceivableThis parameter has no help information.

This function has no general help information.

SENDZONELANG

Boolean SENDZONELANG(Zone Zone1, Text Text1, Language Language1, Accent Accent1, Perceivable Perceivable1, Perceivable Perceivable11, Perceivable Perceivable12, Perceivable Perceivable13, Perceivable Perceivable14)
ParameterVariable TypeParameter Help
Zone1ZoneThis parameter has no help information.
Text1TextThis parameter has no help information.
Language1LanguageThis parameter has no help information.
Accent1AccentThis parameter has no help information.
Perceivable1PerceivableThis parameter has no help information.
Perceivable11PerceivableThis parameter has no help information.
Perceivable12PerceivableThis parameter has no help information.
Perceivable13PerceivableThis parameter has no help information.
Perceivable14PerceivableThis parameter has no help information.

This function has no general help information.

SENDZONELANG

Boolean SENDZONELANG(Zone Zone1, Text Text1, Language Language1, Accent Accent1, Perceivable Perceivable1, Perceivable Perceivable11, Perceivable Perceivable12, Perceivable Perceivable13, Perceivable Perceivable14, Perceivable Perceivable15)
ParameterVariable TypeParameter Help
Zone1ZoneThis parameter has no help information.
Text1TextThis parameter has no help information.
Language1LanguageThis parameter has no help information.
Accent1AccentThis parameter has no help information.
Perceivable1PerceivableThis parameter has no help information.
Perceivable11PerceivableThis parameter has no help information.
Perceivable12PerceivableThis parameter has no help information.
Perceivable13PerceivableThis parameter has no help information.
Perceivable14PerceivableThis parameter has no help information.
Perceivable15PerceivableThis parameter has no help information.

This function has no general help information.

SENDZONELANG

Boolean SENDZONELANG(Zone Zone1, Text Text1, Language Language1, Accent Accent1, Perceivable Perceivable1, Perceivable Perceivable11, Perceivable Perceivable12, Perceivable Perceivable13, Perceivable Perceivable14, Perceivable Perceivable15, Perceivable Perceivable16)
ParameterVariable TypeParameter Help
Zone1ZoneThis parameter has no help information.
Text1TextThis parameter has no help information.
Language1LanguageThis parameter has no help information.
Accent1AccentThis parameter has no help information.
Perceivable1PerceivableThis parameter has no help information.
Perceivable11PerceivableThis parameter has no help information.
Perceivable12PerceivableThis parameter has no help information.
Perceivable13PerceivableThis parameter has no help information.
Perceivable14PerceivableThis parameter has no help information.
Perceivable15PerceivableThis parameter has no help information.
Perceivable16PerceivableThis parameter has no help information.

This function has no general help information.

SENDZONELANG

Boolean SENDZONELANG(Zone Zone1, Text Text1, Language Language1, Accent Accent1, Perceivable Perceivable1, Perceivable Perceivable11, Perceivable Perceivable12, Perceivable Perceivable13, Perceivable Perceivable14, Perceivable Perceivable15, Perceivable Perceivable16, Perceivable Perceivable17)
ParameterVariable TypeParameter Help
Zone1ZoneThis parameter has no help information.
Text1TextThis parameter has no help information.
Language1LanguageThis parameter has no help information.
Accent1AccentThis parameter has no help information.
Perceivable1PerceivableThis parameter has no help information.
Perceivable11PerceivableThis parameter has no help information.
Perceivable12PerceivableThis parameter has no help information.
Perceivable13PerceivableThis parameter has no help information.
Perceivable14PerceivableThis parameter has no help information.
Perceivable15PerceivableThis parameter has no help information.
Perceivable16PerceivableThis parameter has no help information.
Perceivable17PerceivableThis parameter has no help information.

This function has no general help information.

SETACCEPTSDOOR

Exit SETACCEPTSDOOR(Exit Exit1, OverlayPackage OverlayPackage1, Boolean Boolean1, Number Number1)
ParameterVariable TypeParameter Help
Exit1ExitThis parameter has no help information.
OverlayPackage1OverlayPackageThis parameter has no help information.
Boolean1BooleanThis parameter has no help information.
Number1NumberThis parameter has no help information.

This function has no general help information.

SETATMOSPHERE

Boolean SETATMOSPHERE(Location Location1, OverlayPackage OverlayPackage1, Number Number1)
ParameterVariable TypeParameter Help
Location1LocationThis parameter has no help information.
OverlayPackage1OverlayPackageThis parameter has no help information.
Number1NumberThis parameter has no help information.

This function has no general help information.

SETATMOSPHERE

Boolean SETATMOSPHERE(Location Location1, OverlayPackage OverlayPackage1, Text Text1)
ParameterVariable TypeParameter Help
Location1LocationThis parameter has no help information.
OverlayPackage1OverlayPackageThis parameter has no help information.
Text1TextThis parameter has no help information.

This function has no general help information.

SETATMOSPHERELIQUID

Boolean SETATMOSPHERELIQUID(Location Location1, OverlayPackage OverlayPackage1, Number Number1)
ParameterVariable TypeParameter Help
Location1LocationThis parameter has no help information.
OverlayPackage1OverlayPackageThis parameter has no help information.
Number1NumberThis parameter has no help information.

This function has no general help information.

SETATMOSPHERELIQUID

Boolean SETATMOSPHERELIQUID(Location Location1, OverlayPackage OverlayPackage1, Text Text1)
ParameterVariable TypeParameter Help
Location1LocationThis parameter has no help information.
OverlayPackage1OverlayPackageThis parameter has no help information.
Text1TextThis parameter has no help information.

This function has no general help information.

SETCELLADDEDLIGHT

Boolean SETCELLADDEDLIGHT(Location Location1, OverlayPackage OverlayPackage1, Number Number1)
ParameterVariable TypeParameter Help
Location1LocationThis parameter has no help information.
OverlayPackage1OverlayPackageThis parameter has no help information.
Number1NumberThis parameter has no help information.

This function has no general help information.

SETCELLLIGHTMULTIPLIER

Boolean SETCELLLIGHTMULTIPLIER(Location Location1, OverlayPackage OverlayPackage1, Number Number1)
ParameterVariable TypeParameter Help
Location1LocationThis parameter has no help information.
OverlayPackage1OverlayPackageThis parameter has no help information.
Number1NumberThis parameter has no help information.

This function has no general help information.

SETCLIMB

Exit SETCLIMB(Exit Exit1, OverlayPackage OverlayPackage1, Boolean Boolean1, Number Number1)
ParameterVariable TypeParameter Help
Exit1ExitThis parameter has no help information.
OverlayPackage1OverlayPackageThis parameter has no help information.
Boolean1BooleanThis parameter has no help information.
Number1NumberThis parameter has no help information.

This function has no general help information.

SETEXITSIZE

Exit SETEXITSIZE(Exit Exit1, OverlayPackage OverlayPackage1, Number Number1, Number Number11)
ParameterVariable TypeParameter Help
Exit1ExitThis parameter has no help information.
OverlayPackage1OverlayPackageThis parameter has no help information.
Number1NumberThis parameter has no help information.
Number11NumberThis parameter has no help information.

This function has no general help information.

SETEXITSLOWDOWN

Exit SETEXITSLOWDOWN(Exit Exit1, OverlayPackage OverlayPackage1, Number Number1)
ParameterVariable TypeParameter Help
Exit1ExitThis parameter has no help information.
OverlayPackage1OverlayPackageThis parameter has no help information.
Number1NumberThis parameter has no help information.

This function has no general help information.

SETFALL

Exit SETFALL(Exit Exit1, OverlayPackage OverlayPackage1, Location Location1)
ParameterVariable TypeParameter Help
Exit1ExitThis parameter has no help information.
OverlayPackage1OverlayPackageThis parameter has no help information.
Location1LocationThis parameter has no help information.

This function has no general help information.

SETHEARINGPROFILE

Boolean SETHEARINGPROFILE(Location Location1, OverlayPackage OverlayPackage1, Number Number1)
ParameterVariable TypeParameter Help
Location1LocationThis parameter has no help information.
OverlayPackage1OverlayPackageThis parameter has no help information.
Number1NumberThis parameter has no help information.

This function has no general help information.

SETHEARINGPROFILE

Boolean SETHEARINGPROFILE(Location Location1, OverlayPackage OverlayPackage1, Text Text1)
ParameterVariable TypeParameter Help
Location1LocationThis parameter has no help information.
OverlayPackage1OverlayPackageThis parameter has no help information.
Text1TextThis parameter has no help information.

This function has no general help information.

SETINDOORS

Boolean SETINDOORS(Location Location1, OverlayPackage OverlayPackage1)
ParameterVariable TypeParameter Help
Location1LocationThis parameter has no help information.
OverlayPackage1OverlayPackageThis parameter has no help information.

This function has no general help information.

SETINDOORSCLIMATEEXPOSED

Boolean SETINDOORSCLIMATEEXPOSED(Location Location1, OverlayPackage OverlayPackage1)
ParameterVariable TypeParameter Help
Location1LocationThis parameter has no help information.
OverlayPackage1OverlayPackageThis parameter has no help information.

This function has no general help information.

SETINDOORSNOLIGHT

Boolean SETINDOORSNOLIGHT(Location Location1, OverlayPackage OverlayPackage1)
ParameterVariable TypeParameter Help
Location1LocationThis parameter has no help information.
OverlayPackage1OverlayPackageThis parameter has no help information.

This function has no general help information.

SETINDOORSWITHWINDOWS

Boolean SETINDOORSWITHWINDOWS(Location Location1, OverlayPackage OverlayPackage1)
ParameterVariable TypeParameter Help
Location1LocationThis parameter has no help information.
OverlayPackage1OverlayPackageThis parameter has no help information.

This function has no general help information.

SETLIQUID

Boolean SETLIQUID(Item Item1, Number Number1)
ParameterVariable TypeParameter Help
Item1ItemThis parameter has no help information.
Number1NumberThis parameter has no help information.

This function has no general help information.

SETLIT

Boolean SETLIT(Item Item1, Boolean Boolean1)
ParameterVariable TypeParameter Help
Item1ItemThis parameter has no help information.
Boolean1BooleanThis parameter has no help information.

This function has no general help information.

SETLOCKED

Boolean SETLOCKED(Item Item1, Boolean Boolean1, Boolean Boolean11)
ParameterVariable TypeParameter Help
Item1ItemThis parameter has no help information.
Boolean1BooleanThis parameter has no help information.
Boolean11BooleanThis parameter has no help information.

This function has no general help information.

SETON

Boolean SETON(Item Item1, Boolean Boolean1, Boolean Boolean11)
ParameterVariable TypeParameter Help
Item1ItemThis parameter has no help information.
Boolean1BooleanThis parameter has no help information.
Boolean11BooleanThis parameter has no help information.

This function has no general help information.

SETOPEN

Boolean SETOPEN(Item Item1, Boolean Boolean1, Boolean Boolean11)
ParameterVariable TypeParameter Help
Item1ItemThis parameter has no help information.
Boolean1BooleanThis parameter has no help information.
Boolean11BooleanThis parameter has no help information.

This function has no general help information.

SETOUTDOORS

Boolean SETOUTDOORS(Location Location1, OverlayPackage OverlayPackage1)
ParameterVariable TypeParameter Help
Location1LocationThis parameter has no help information.
OverlayPackage1OverlayPackageThis parameter has no help information.

This function has no general help information.

SETOUTFITDESCRIPTION

Outfit SETOUTFITDESCRIPTION(Outfit Outfit1, Text Text1)
ParameterVariable TypeParameter Help
Outfit1OutfitThis parameter has no help information.
Text1TextThis parameter has no help information.

This function has no general help information.

SETPROVIDINGCOVER

Boolean SETPROVIDINGCOVER(Item Item1, Boolean Boolean1)
ParameterVariable TypeParameter Help
Item1ItemThis parameter has no help information.
Boolean1BooleanThis parameter has no help information.

This function has no general help information.

SETTERRAIN

Boolean SETTERRAIN(Location Location1, OverlayPackage OverlayPackage1, Terrain Terrain1)
ParameterVariable TypeParameter Help
Location1LocationThis parameter has no help information.
OverlayPackage1OverlayPackageThis parameter has no help information.
Terrain1TerrainThis parameter has no help information.

This function has no general help information.

SETVENDINGBALANCE

Boolean SETVENDINGBALANCE(Item Item1, Number Number1)
ParameterVariable TypeParameter Help
Item1ItemThis parameter has no help information.
Number1NumberThis parameter has no help information.

This function has no general help information.

SILENTDROP

Boolean SILENTDROP(Character Character1, Item Item1)
ParameterVariable TypeParameter Help
Character1CharacterThis parameter has no help information.
Item1ItemThis parameter has no help information.

This function has no general help information.

SILENTGET

Boolean SILENTGET(Character Character1, Item Item1)
ParameterVariable TypeParameter Help
Character1CharacterThis parameter has no help information.
Item1ItemThis parameter has no help information.

This function has no general help information.

SILENTGET

Boolean SILENTGET(Character Character1, Item Item1, Number Number1)
ParameterVariable TypeParameter Help
Character1CharacterThis parameter has no help information.
Item1ItemThis parameter has no help information.
Number1NumberThis parameter has no help information.

This function has no general help information.

SILENTGET

Boolean SILENTGET(Character Character1, Item Item1, Item Item11)
ParameterVariable TypeParameter Help
Character1CharacterThis parameter has no help information.
Item1ItemThis parameter has no help information.
Item11ItemThis parameter has no help information.

This function has no general help information.

SILENTGET

Boolean SILENTGET(Character Character1, Item Item1, Item Item11, Number Number1)
ParameterVariable TypeParameter Help
Character1CharacterThis parameter has no help information.
Item1ItemThis parameter has no help information.
Item11ItemThis parameter has no help information.
Number1NumberThis parameter has no help information.

This function has no general help information.

SILENTPUT

Boolean SILENTPUT(Character Character1, Item Item1, Item Item11)
ParameterVariable TypeParameter Help
Character1CharacterThis parameter has no help information.
Item1ItemThis parameter has no help information.
Item11ItemThis parameter has no help information.

This function has no general help information.

SILENTREMOVE

Boolean SILENTREMOVE(Character Character1, Item Item1)
ParameterVariable TypeParameter Help
Character1CharacterThis parameter has no help information.
Item1ItemThis parameter has no help information.

This function has no general help information.

SILENTUNWIELD

Boolean SILENTUNWIELD(Character Character1, Item Item1)
ParameterVariable TypeParameter Help
Character1CharacterThis parameter has no help information.
Item1ItemThis parameter has no help information.

This function has no general help information.

SILENTWEAR

Boolean SILENTWEAR(Character Character1, Item Item1)
ParameterVariable TypeParameter Help
Character1CharacterThis parameter has no help information.
Item1ItemThis parameter has no help information.

This function has no general help information.

SILENTWIELD

Boolean SILENTWIELD(Character Character1, Item Item1)
ParameterVariable TypeParameter Help
Character1CharacterThis parameter has no help information.
Item1ItemThis parameter has no help information.

This function has no general help information.

SWAPOUTFITITEMS

Boolean SWAPOUTFITITEMS(Outfit Outfit1, OutfitItem OutfitItem1, OutfitItem OutfitItem11)
ParameterVariable TypeParameter Help
Outfit1OutfitThis parameter has no help information.
OutfitItem1OutfitItemThis parameter has no help information.
OutfitItem11OutfitItemThis parameter has no help information.

This function has no general help information.

SWAPOVERLAY

Boolean SWAPOVERLAY(Number Number1)
ParameterVariable TypeParameter Help
Number1NumberThis parameter has no help information.

This function has no general help information.

SWAPOVERLAY

Boolean SWAPOVERLAY(Text Text1)
ParameterVariable TypeParameter Help
Text1TextThis parameter has no help information.

This function has no general help information.

SWAPOVERLAY

Boolean SWAPOVERLAY(Number Number1, Location Location1)
ParameterVariable TypeParameter Help
Number1NumberThis parameter has no help information.
Location1LocationThis parameter has no help information.

This function has no general help information.

SWAPOVERLAY

Boolean SWAPOVERLAY(Text Text1, Location Location1)
ParameterVariable TypeParameter Help
Text1TextThis parameter has no help information.
Location1LocationThis parameter has no help information.

This function has no general help information.

SWAPOVERLAY

Boolean SWAPOVERLAY(OverlayPackage OverlayPackage1)
ParameterVariable TypeParameter Help
OverlayPackage1OverlayPackageThis parameter has no help information.

This function has no general help information.

SWAPOVERLAY

Boolean SWAPOVERLAY(OverlayPackage OverlayPackage1, Location Location1)
ParameterVariable TypeParameter Help
OverlayPackage1OverlayPackageThis parameter has no help information.
Location1LocationThis parameter has no help information.

This function has no general help information.

TAKECURRENCY

Boolean TAKECURRENCY(Currency Currency1, Unknown Type Unknown Type1, MagicResourceHaver MagicResourceHaver1, Boolean Boolean1, Boolean Boolean11)
ParameterVariable TypeParameter Help
Currency1CurrencyThis parameter has no help information.
Unknown Type1Unknown TypeThis parameter has no help information.
MagicResourceHaver1MagicResourceHaverThis parameter has no help information.
Boolean1BooleanThis parameter has no help information.
Boolean11BooleanThis parameter has no help information.

This function has no general help information.

TEMPFROMTEXT

Number TEMPFROMTEXT(Text Text1)
ParameterVariable TypeParameter Help
Text1TextThis parameter has no help information.

This function has no general help information.

TEXTFROMAREA

Text TEXTFROMAREA(Number Number1)
ParameterVariable TypeParameter Help
Number1NumberThis parameter has no help information.

This function has no general help information.

TEXTFROMFLUID

Text TEXTFROMFLUID(Number Number1)
ParameterVariable TypeParameter Help
Number1NumberThis parameter has no help information.

This function has no general help information.

TEXTFROMLENGTH

Text TEXTFROMLENGTH(Number Number1)
ParameterVariable TypeParameter Help
Number1NumberThis parameter has no help information.

This function has no general help information.

TEXTFROMMASS

Text TEXTFROMMASS(Number Number1)
ParameterVariable TypeParameter Help
Number1NumberThis parameter has no help information.

This function has no general help information.

TEXTFROMTEMP

Text TEXTFROMTEMP(Number Number1)
ParameterVariable TypeParameter Help
Number1NumberThis parameter has no help information.

This function has no general help information.

TEXTFROMVOLUME

Text TEXTFROMVOLUME(Number Number1)
ParameterVariable TypeParameter Help
Number1NumberThis parameter has no help information.

This function has no general help information.

TIMEOFDAY

Text TIMEOFDAY(Location Location1)
ParameterVariable TypeParameter Help
Location1LocationThis parameter has no help information.

This function has no general help information.

TIMEOFDAY

Text TIMEOFDAY(Zone Zone1)
ParameterVariable TypeParameter Help
Zone1ZoneThis parameter has no help information.

This function has no general help information.

TOAPPOINTMENT

Appointment TOAPPOINTMENT(Clan Clan1, Number Number1)
ParameterVariable TypeParameter Help
Clan1ClanThis parameter has no help information.
Number1NumberThis parameter has no help information.

This function has no general help information.

TOAPPOINTMENT

Appointment TOAPPOINTMENT(Clan Clan1, Text Text1)
ParameterVariable TypeParameter Help
Clan1ClanThis parameter has no help information.
Text1TextThis parameter has no help information.

This function has no general help information.

TOCHARACTER

Character TOCHARACTER(Perceiver Perceiver1)
ParameterVariable TypeParameter Help
Perceiver1PerceiverThis parameter has no help information.

This function has no general help information.

TOCHARACTER

Character TOCHARACTER(Perceivable Perceivable1)
ParameterVariable TypeParameter Help
Perceivable1PerceivableThis parameter has no help information.

This function has no general help information.

TOCHARACTER

Character TOCHARACTER(Toon Toon1)
ParameterVariable TypeParameter Help
Toon1ToonThis parameter has no help information.

This function has no general help information.

TOCHARACTER

Character TOCHARACTER(CollectionItem CollectionItem1)
ParameterVariable TypeParameter Help
CollectionItem1CollectionItemThis parameter has no help information.

This function has no general help information.

TOCLAN

Clan TOCLAN(Number Number1)
ParameterVariable TypeParameter Help
Number1NumberThis parameter has no help information.

This function has no general help information.

TOCLAN

Clan TOCLAN(Text Text1)
ParameterVariable TypeParameter Help
Text1TextThis parameter has no help information.

This function has no general help information.

TOCURRENCY

Currency TOCURRENCY(Number Number1)
ParameterVariable TypeParameter Help
Number1NumberThis parameter has no help information.

This function has no general help information.

TOCURRENCY

Currency TOCURRENCY(Text Text1)
ParameterVariable TypeParameter Help
Text1TextThis parameter has no help information.

This function has no general help information.

TODATE

DateTime TODATE(Text Text1, Text Text11)
ParameterVariable TypeParameter Help
Text1TextThis parameter has no help information.
Text11TextThis parameter has no help information.

This function has no general help information.

TODATE

MudDateTime TODATE(Calendar Calendar1, Clock Clock1, Text Text1)
ParameterVariable TypeParameter Help
Calendar1CalendarThis parameter has no help information.
Clock1ClockThis parameter has no help information.
Text1TextThis parameter has no help information.

This function has no general help information.

TODAY

DateTime TODAY()
ParameterVariable TypeParameter Help

This function has no general help information.

TOITEM

Item TOITEM(Perceiver Perceiver1)
ParameterVariable TypeParameter Help
Perceiver1PerceiverThis parameter has no help information.

This function has no general help information.

TOITEM

Item TOITEM(Perceivable Perceivable1)
ParameterVariable TypeParameter Help
Perceivable1PerceivableThis parameter has no help information.

This function has no general help information.

TOITEM

Item TOITEM(CollectionItem CollectionItem1)
ParameterVariable TypeParameter Help
CollectionItem1CollectionItemThis parameter has no help information.

This function has no general help information.

TONUMBER

Number TONUMBER(Text Text1)
ParameterVariable TypeParameter Help
Text1TextThis parameter has no help information.

This function has no general help information.

TONUMBER

Number TONUMBER(Text Text1, Number Number1)
ParameterVariable TypeParameter Help
Text1TextThis parameter has no help information.
Number1NumberThis parameter has no help information.

This function has no general help information.

TONUMBERWORDS

Text TONUMBERWORDS(Number Number1)
ParameterVariable TypeParameter Help
Number1NumberThis parameter has no help information.

This function has no general help information.

TOORDINAL

Text TOORDINAL(Number Number1)
ParameterVariable TypeParameter Help
Number1NumberThis parameter has no help information.

This function has no general help information.

TOORDINALWORDS

Text TOORDINALWORDS(Number Number1)
ParameterVariable TypeParameter Help
Number1NumberThis parameter has no help information.

This function has no general help information.

TOPAYGRADE

Paygrade TOPAYGRADE(Clan Clan1, Number Number1)
ParameterVariable TypeParameter Help
Clan1ClanThis parameter has no help information.
Number1NumberThis parameter has no help information.

This function has no general help information.

TOPAYGRADE

Paygrade TOPAYGRADE(Clan Clan1, Text Text1)
ParameterVariable TypeParameter Help
Clan1ClanThis parameter has no help information.
Text1TextThis parameter has no help information.

This function has no general help information.

TORANK

Rank TORANK(Clan Clan1, Number Number1)
ParameterVariable TypeParameter Help
Clan1ClanThis parameter has no help information.
Number1NumberThis parameter has no help information.

This function has no general help information.

TORANK

Rank TORANK(Clan Clan1, Text Text1)
ParameterVariable TypeParameter Help
Clan1ClanThis parameter has no help information.
Text1TextThis parameter has no help information.

This function has no general help information.

TOTEXT

Text TOTEXT(DateTime DateTime1)
ParameterVariable TypeParameter Help
DateTime1DateTimeThis parameter has no help information.

This function has no general help information.

TOTEXT

Text TOTEXT(DateTime DateTime1, Toon Toon1)
ParameterVariable TypeParameter Help
DateTime1DateTimeThis parameter has no help information.
Toon1ToonThis parameter has no help information.

This function has no general help information.

TOTEXT

Text TOTEXT(DateTime DateTime1, Text Text1, Toon Toon1)
ParameterVariable TypeParameter Help
DateTime1DateTimeThis parameter has no help information.
Text1TextThis parameter has no help information.
Toon1ToonThis parameter has no help information.

This function has no general help information.

TOTEXT

Text TOTEXT(MudDateTime MudDateTime1)
ParameterVariable TypeParameter Help
MudDateTime1MudDateTimeThis parameter has no help information.

This function has no general help information.

TOTEXT

Text TOTEXT(TimeSpan TimeSpan1)
ParameterVariable TypeParameter Help
TimeSpan1TimeSpanThis parameter has no help information.

This function has no general help information.

TOTEXT

Text TOTEXT(TimeSpan TimeSpan1, Toon Toon1)
ParameterVariable TypeParameter Help
TimeSpan1TimeSpanThis parameter has no help information.
Toon1ToonThis parameter has no help information.

This function has no general help information.

TOTEXT

Text TOTEXT(Number Number1)
ParameterVariable TypeParameter Help
Number1NumberThis parameter has no help information.

This function has no general help information.

TOTEXT

Text TOTEXT(Boolean Boolean1)
ParameterVariable TypeParameter Help
Boolean1BooleanThis parameter has no help information.

This function has no general help information.

TOTEXTCRUDE

Text TOTEXTCRUDE(MudDateTime MudDateTime1)
ParameterVariable TypeParameter Help
MudDateTime1MudDateTimeThis parameter has no help information.

This function has no general help information.

TOTEXTSHORT

Text TOTEXTSHORT(MudDateTime MudDateTime1)
ParameterVariable TypeParameter Help
MudDateTime1MudDateTimeThis parameter has no help information.

This function has no general help information.

TOTEXTVAGUE

Text TOTEXTVAGUE(MudDateTime MudDateTime1)
ParameterVariable TypeParameter Help
MudDateTime1MudDateTimeThis parameter has no help information.

This function has no general help information.

TOTEXTWORDY

Text TOTEXTWORDY(MudDateTime MudDateTime1)
ParameterVariable TypeParameter Help
MudDateTime1MudDateTimeThis parameter has no help information.

This function has no general help information.

UNWIELD

Boolean UNWIELD(Character Character1, Item Item1, Text Text1)
ParameterVariable TypeParameter Help
Character1CharacterThis parameter has no help information.
Item1ItemThis parameter has no help information.
Text1TextThis parameter has no help information.

This function has no general help information.

VOLUMEFROMTEXT

Number VOLUMEFROMTEXT(Text Text1)
ParameterVariable TypeParameter Help
Text1TextThis parameter has no help information.

This function has no general help information.

WEAR

Boolean WEAR(Character Character1, Item Item1, Text Text1)
ParameterVariable TypeParameter Help
Character1CharacterThis parameter has no help information.
Item1ItemThis parameter has no help information.
Text1TextThis parameter has no help information.

This function has no general help information.

WEAROUTFIT

Boolean WEAROUTFIT(Character Character1, Outfit Outfit1)
ParameterVariable TypeParameter Help
Character1CharacterThis parameter has no help information.
Outfit1OutfitThis parameter has no help information.

This function has no general help information.

WEAROUTFITFORCE

Boolean WEAROUTFITFORCE(Character Character1, Outfit Outfit1)
ParameterVariable TypeParameter Help
Character1CharacterThis parameter has no help information.
Outfit1OutfitThis parameter has no help information.

This function has no general help information.

WIELD

Boolean WIELD(Character Character1, Item Item1, Text Text1)
ParameterVariable TypeParameter Help
Character1CharacterThis parameter has no help information.
Item1ItemThis parameter has no help information.
Text1TextThis parameter has no help information.

This function has no general help information.

WILDANIMALHERDROLE

Text WILDANIMALHERDROLE(Character Character1)
ParameterVariable TypeParameter Help
Character1CharacterThis parameter has no help information.

This function has no general help information.

BESTKEYWORD

Text BESTKEYWORD(Character source, Character target)
ParameterVariable TypeParameter Help
sourceCharacterThe source for whom you want to identify the keyword
targetCharacterThe target whose keyword you want to identify

This function allows you to determine what the 'best' keyword is for a target from a source. In this case, best implies a unique keyword that will allow the source to target the target through all regular commands.