{"id":140,"date":"2015-03-29T12:08:44","date_gmt":"2015-03-29T12:08:44","guid":{"rendered":"http:\/\/www.labmud.com\/?p=140"},"modified":"2015-03-29T12:08:44","modified_gmt":"2015-03-29T12:08:44","slug":"quick-update","status":"publish","type":"post","link":"https:\/\/www.labmud.com\/index.php\/2015\/03\/29\/quick-update\/","title":{"rendered":"Quick Update"},"content":{"rendered":"<p>Here&#8217;s where we&#8217;re sitting, in terms of <em>building required<\/em> to get LabMUD open to player characters:<\/p>\n<ol>\n<li>Progs (15 or so, of varying difficulty.)<\/li>\n<li>Set up forage system.<\/li>\n<li>Build two\/three more NPCs.<\/li>\n<li>Fix time\/celestial object issues.<\/li>\n<li>Complete helpfiles (at least the basic ones.)<\/li>\n<\/ol>\n<p>Obviously the opening of the game still hinges on combat being in in its most basic form, but that&#8217;s up to Japheth. From a building perspective, things are getting pretty spare&#8230; And that&#8217;s even with me making up work for myself to feel accomplished. Arguably, #4 is a bug, and requires some digging around in the code to sort out. #1 and #2 will take the most time. #3 will probably take an hour, hour and a half or so, tops. #5 may require some work as well to flesh out fully.<\/p>\n<p>Also:<\/p>\n<blockquote><p>There are a total of 423 rooms, 115 items and 3 NPCs built.<\/p><\/blockquote>\n<p>In terms of number of rooms, that should be relatively stable now come launch. Items will uptick a bit, as I&#8217;ll need to put 20 or so in for foraging to\u00a0feel varied, and the number of NPCs will increase slightly.<\/p>\n<p>Anyway, we&#8217;re still (hopefully) on track for a mid-April release. Won&#8217;t likely be in time for an April 1st launch but&#8230; well, I can dream.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Here&#8217;s where we&#8217;re sitting, in terms of building required to get LabMUD open to player characters: Progs (15 or so, of varying difficulty.) Set up forage system. Build two\/three more NPCs. Fix time\/celestial object issues. Complete helpfiles (at least the basic ones.) Obviously the opening of the game still hinges on combat being in in &hellip; <a href=\"https:\/\/www.labmud.com\/index.php\/2015\/03\/29\/quick-update\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Quick Update&#8221;<\/span><\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[8],"tags":[],"_links":{"self":[{"href":"https:\/\/www.labmud.com\/index.php\/wp-json\/wp\/v2\/posts\/140"}],"collection":[{"href":"https:\/\/www.labmud.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.labmud.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.labmud.com\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.labmud.com\/index.php\/wp-json\/wp\/v2\/comments?post=140"}],"version-history":[{"count":0,"href":"https:\/\/www.labmud.com\/index.php\/wp-json\/wp\/v2\/posts\/140\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.labmud.com\/index.php\/wp-json\/wp\/v2\/media?parent=140"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.labmud.com\/index.php\/wp-json\/wp\/v2\/categories?post=140"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.labmud.com\/index.php\/wp-json\/wp\/v2\/tags?post=140"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}