Here’s where we’re sitting, in terms of building required to get LabMUD open to player characters:
- Progs (15 or so, of varying difficulty.)
- Set up forage system.
- Build two/three more NPCs.
- Fix time/celestial object issues.
- Complete helpfiles (at least the basic ones.)
Obviously the opening of the game still hinges on combat being in in its most basic form, but that’s up to Japheth. From a building perspective, things are getting pretty spare… And that’s even with me making up work for myself to feel accomplished. Arguably, #4 is a bug, and requires some digging around in the code to sort out. #1 and #2 will take the most time. #3 will probably take an hour, hour and a half or so, tops. #5 may require some work as well to flesh out fully.
There are a total of 423 rooms, 115 items and 3 NPCs built.
In terms of number of rooms, that should be relatively stable now come launch. Items will uptick a bit, as I’ll need to put 20 or so in for foraging to feel varied, and the number of NPCs will increase slightly.
Anyway, we’re still (hopefully) on track for a mid-April release. Won’t likely be in time for an April 1st launch but… well, I can dream.